Controller#

Introduction#

The VEX EXP Controller has buttons and two joysticks. Controller methods can be used to check button presses, read joystick movement, enable or disable configured controller actions, or run functions when controller events happen.

Configured controller actions are controller behaviors set in the Devices menu. Use remote_control_code_enabled to temporarily enable or disable those configured actions during a project.

This page uses controller as the example controller name. Replace it with your own configured name as needed.

Below is a list of all available methods:

Action — Turn configured controller actions on or off.

Getters — Read button states and joystick positions.

  • .pressing — Returns whether a specified button is being pressed.

  • .position — Returns the position of a specified joystick axis.

Callbacks — Run functions when controller input changes.

  • .pressed — Runs a function when a specified button is pressed.

  • .released — Runs a function when a specified button is released.

  • .changed — Runs a function when the joystick’s position changes along a specified axis.

Constructor — Manually create a Controller object.

Action#

remote_control_code_enabled#

remote_control_code_enabled is a variable that enables or disables controller actions configured in the Devices menu. Controller configured actions are enabled by default.

Usage:
remote_control_code_enabled = state

Value

Description

True

Enables controller configured actions.

False

Disables controller configured actions.

# Drive forward or backward using the left joystick
remote_control_code_enabled = False

while True:
    if controller.axis3.position() > 0:
        drivetrain.drive(FORWARD)
    elif controller.axis3.position() < 0:
        drivetrain.drive(REVERSE)
    # Press A to use controller configured actions again
    elif controller.buttonA.pressing():
        break
    else:
        drivetrain.stop()

    wait(20, MSEC)

remote_control_code_enabled = True

Getters#

.pressing#

.pressing returns whether a specific button on the controller is currently being pressed. This method must be called on a specific button object, such as controller.buttonA.

  • True — The specified button is being pressed.

  • False — The specified button is not being pressed.

Usage:
One of the available button objects can be used with this method:

The front and top side of the EXP Controller with the joysticks, arrow buttons, and action buttons highlighted in yellow. On the surface of the controller are two joysticks on the left and right, with up and down arrow buttons on the left and A and B buttons on the right. On the top of the controller are L1 and L2 on the left side and R1 and R2 on the right side.

Button

Command

buttonA

controller.buttonA.pressing() — The A button

buttonB

controller.buttonB.pressing() — The B button

buttonDown

controller.buttonDown.pressing() — The Down button

buttonUp

controller.buttonUp.pressing() — The Up button

buttonL1

controller.buttonL1.pressing() — The L1 button

buttonL2

controller.buttonL2.pressing() — The L2 button

buttonL3

controller.buttonL3.pressing() — The L3 button

buttonR1

controller.buttonR1.pressing() — The R1 button

buttonR2

controller.buttonR2.pressing() — The R2 button

buttonR3

controller.buttonR3.pressing() — The R3 button

Parameters

Description

This method has no parameters.

# Turn right while L1 is pressed
while True:
    if controller.buttonL1.pressing():
        drivetrain.turn(RIGHT)
    else:
        drivetrain.stop()

    wait(20, MSEC)

.position#

.position returns the position of a joystick axis as a number from -100 to 100.

This method must be called on a specific axis object, such as controller.axis1.

Usage:
One of the available axis objects can be used with this method:

The front side of the EXP Controller with the joystick axis numbers highlighted in red. On the surface of the controller, the left joystick is labeled as Axis 4 for left and right movement and Axis 3 for up and down movement, while the right joystick is labeled as Axis 1 for left and right movement and Axis 2 for up and down movement.

Axis

Command

axis1

controller.axis1.position() — The right joystick’s horizontal axis

axis2

controller.axis2.position() — The right joystick’s vertical axis

axis3

controller.axis3.position() — The left joystick’s vertical axis

axis4

controller.axis4.position() — The left joystick’s horizontal axis

Parameters

Description

This method has no parameters.

# Turn with the left joystick
remote_control_code_enabled = False

while True:
    if controller.axis4.position() > 10:
        drivetrain.turn(RIGHT)
    elif controller.axis4.position() < -10:
        drivetrain.turn(LEFT)
    else:
        drivetrain.stop()

    wait(20, MSEC)

Callbacks#

.pressed#

.pressed runs a function when the specified button is pressed. Once it is used, the function will run automatically each time that button is pressed.

Usage:
One of the available button objects can be used with this method:

The front and top side of the EXP Controller with the joysticks, arrow buttons, and action buttons highlighted in yellow. On the surface of the controller are two joysticks on the left and right, with up and down arrow buttons on the left and A and B buttons on the right. On the top of the controller are L1 and L2 on the left side and R1 and R2 on the right side.

Button

Command

buttonA

controller.buttonA.pressed(callback, arg) — The A button

buttonB

controller.buttonB.pressed(callback, arg) — The B button

buttonDown

controller.buttonDown.pressed(callback, arg) — The Down button

buttonUp

controller.buttonUp.pressed(callback, arg) — The Up button

buttonL1

controller.buttonL1.pressed(callback, arg) — The L1 button

buttonL2

controller.buttonL2.pressed(callback, arg) — The L2 button

buttonL3

controller.buttonL3.pressed(callback, arg) — The L3 button

buttonR1

controller.buttonR1.pressed(callback, arg) — The R1 button

buttonR2

controller.buttonR2.pressed(callback, arg) — The R2 button

buttonR3

controller.buttonR3.pressed(callback, arg) — The R3 button

Parameter

Description

callback

A previously defined function to run each time the specified button is pressed.

arg

Optional. A tuple containing arguments to pass to the callback function. See Using Events with Parameters for more information.

# Drive forward when R1 is pressed
def drive_forward():
    drivetrain.drive_for(FORWARD, 200, MM)

controller.buttonR1.pressed(drive_forward)

.released#

.released runs a function when the specified button is released. Once it is used, the function will run automatically each time that button is released.

Usage:
One of the available button objects can be used with this method:

The front and top side of the EXP Controller with the joysticks, arrow buttons, and action buttons highlighted in yellow. On the surface of the controller are two joysticks on the left and right, with up and down arrow buttons on the left and A and B buttons on the right. On the top of the controller are L1 and L2 on the left side and R1 and R2 on the right side.

Button

Command

buttonA

controller.buttonA.released(callback, arg) — The A button

buttonB

controller.buttonB.released(callback, arg) — The B button

buttonDown

controller.buttonDown.released(callback, arg) — The Down button

buttonUp

controller.buttonUp.released(callback, arg) — The Up button

buttonL1

controller.buttonL1.released(callback, arg) — The L1 button

buttonL2

controller.buttonL2.released(callback, arg) — The L2 button

buttonL3

controller.buttonL3.released(callback, arg) — The L3 button

buttonR1

controller.buttonR1.released(callback, arg) — The R1 button

buttonR2

controller.buttonR2.released(callback, arg) — The R2 button

buttonR3

controller.buttonR3.released(callback, arg) — The R3 button

Parameter

Description

callback

A previously defined function to run each time the specified button is released.

arg

Optional. A tuple containing arguments to pass to the callback function. See Using Events with Parameters for more information.

# Stop driving when R1 is released
def stop_driving():
    drivetrain.stop()

controller.buttonR1.released(stop_driving)

.changed#

.changed runs a function when the joystick’s position changes along the specified axis. Once it is used, the function will run automatically each time the joystick’s position changes along that axis.

Usage:
One of the available axis objects can be used with this method:

The front side of the EXP Controller with the joystick axis numbers highlighted in red. On the surface of the controller, the left joystick is labeled as Axis 4 for left and right movement and Axis 3 for up and down movement, while the right joystick is labeled as Axis 1 for left and right movement and Axis 2 for up and down movement.

Axis

Command

axis1

controller.axis1.changed(callback, arg) — The right joystick’s horizontal axis

axis2

controller.axis2.changed(callback, arg) — The right joystick’s vertical axis

axis3

controller.axis3.changed(callback, arg) — The left joystick’s vertical axis

axis4

controller.axis4.changed(callback, arg) — The left joystick’s horizontal axis

Parameter

Description

callback

A previously defined function to run each time the joystick’s position changes along the specified axis.

arg

Optional. A tuple containing arguments to pass to the callback function. See Using Events with Parameters for more information.

# Play a sound when the left joystick moves
def beep():
    brain.play_sound(SoundType.TADA)

controller.axis3.changed(beep)

Constructors#

Controller#

Controller creates a Controller object. Manually creating a Controller object is only needed when configuring a controller outside of VEXcode.

Usage:
Controller()

Parameters

Description

This constructor has no parameters.

# Create a Controller object
my_controller = Controller()