控制器#
介绍#
EXP 控制器允许用户控制和自定义机器人的行为。
以下是所有可用方法的列表:
操作 – 开启或关闭控制器编程的操作。
remote_control_code_enabled– Enable or disable Controller configured actions.
Getter 函数——读取按钮状态和摇杆位置。
.pressing– Returns whether the specified button is being pressed..position– Returns the position of the joystick’s specified axis.
回调函数——当按钮或摇杆状态改变时运行的代码。
.pressed– Calls a function when the specified button is pressed..released– Calls a function when the specified button is released..changed– Calls a function when the joystick’s axis changes.
构造函数——手动初始化和配置控制器。
Controller– Create a controller.
行动#
remote_control_code_enabled#
remote_control_code_enabled is a variable that can be set to a boolean that enables or disables Controller configured actions from the Devices menu. The Controller is enabled by default. It can be set to either of the following:
True— Enable Controller configured actions.False— Disable Controller configured actions.
Usage:
remote_control_code_enabled = False
# Drive forward or backward using the left joystick
remote_control_code_enabled = False
while True:
if controller.axis3.position() > 0:
drivetrain.drive(FORWARD)
elif controller.axis3.position() < 0:
drivetrain.drive(REVERSE)
# Press A to use the controller configured actions
elif controller.buttonA.pressing():
break
else:
drivetrain.stop()
wait(20, MSEC)
remote_control_code_enabled = True
获取器#
.pressing#
.pressing returns an integer indicating whether a specific button on the controller is currently being pressed. This method must be called on a specific button object, such as buttonEDown (see full list of button objects below).
1- The specified button is being pressed.0- The specified button is not being pressed.
用法:
此方法可以使用十个可用按钮对象中的一个,如下所示:
按钮 |
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此方法没有参数。 |
# Turn right while L1 is pressed
while True:
if controller.buttonL1.pressing():
drivetrain.turn(RIGHT)
else:
drivetrain.stop()
.position#
.position returns the position of the joystick’s specified axis as an integer from –100 to 100, representing a percentage. This method must be called on a specific axis object, such as axis1 (see full list of axis objects below).
用法:
该方法可以使用以下四个可用坐标轴之一:
轴 |
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# Turn with the left joystick
remote_control_code_enabled = False
while True:
if controller.axis4.position() > 10:
drivetrain.turn(RIGHT)
elif controller.axis4.position() < -10:
drivetrain.turn(LEFT)
else:
drivetrain.stop()
wait(20, MSEC)
打回来#
.pressed#
.pressed registers a function to be called when a specific button on the controller is pressed. This method must be called on a specific button object, such as buttonEDown – (see full list of button objects below).
用法:
此方法可以使用十个可用按钮对象中的一个,如下所示:
按钮 |
命令 |
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参数 |
描述 |
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打回来 |
一个预先定义好的函数,当按下指定的按钮时执行。 |
参数 |
可选。包含要传递给回调函数的参数的元组。带参数的函数 提供更多信息。 |
# Drive forward when A is pressed
def drive_forward():
drivetrain.drive_for(FORWARD, 100, MM)
controller.buttonA.pressed(drive_forward)
.released#
.released registers a function to be called when a specific button on the controller is released. This method must be called on a specific button object, such as buttonL1 – (see full list of button objects below).
用法:
此方法可以使用十个可用按钮对象中的一个,如下所示:
按钮 |
命令 |
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参数 |
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打回来 |
一个预先定义好的函数,当指定的按钮被释放时执行。 |
参数 |
可选。包含要传递给回调函数的参数的元组。带参数的函数 提供更多信息。 |
# Drive backward when A is released
def back_up():
drivetrain.drive_for(REVERSE, 100, MM)
controller.buttonA.released(back_up)
.changed#
.changed registers a function to be called when the joystick’s position changes. This method must be called on a specific axis object, such as axis1 (see full list of axis objects below).
用法:
此方法可以使用以下所示的四个可用轴之一:
轴 |
命令 |
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参数 |
描述 |
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打回来 |
先前定义的当轴的值发生变化时执行的函数。 |
参数 |
可选。包含要传递给回调函数的参数的元组。有关更多信息,请参阅带参数的函数。 |
# Play a sound when the left joystick moves
def tada_sound():
brain.play_sound(SoundType.TADA)
wait(1, SECONDS)
controller.axis4.changed(tada_sound)
构造函数#
Constructors are used to manually create Controller objects, which are necessary for configuring a controller outside of VEXcode. You can only create two controllers in a project.
Controller#
Controller creates a controller.
Usage:
Controller()
参数 |
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此构造函数没有参数。 |
# Create a Controller
controller = Controller()