Controller#
Initializing the Controller Class#
To use a Controller in your project, start by initializing it as follows:
# Create a new object "controller" with the Controller class.
controller = Controller()
This controller
object will be used in all subsequent examples throughout this API documentation when referring to Controller class methods and attributes.
The Controller class comes with three pre-defined attributes, though the screen
attribute is only available if you are using a V5 Controller:
axis
- Allows you to detect movements in the Controller’s joysticks and assign functions to axes events.button
- Allows you to detect button presses and assign functions to button events on the Controller.screen
- V5 Controller Only. Enables you to display text and draw images on the V5 Controller’s screen.
Class Methods#
In addition to its attributes, the Controller has access to the rumble
method if using a V5 Controller.
controller.rumble()#
The controller.rumble(pattern)
method sends a rumble string to the V5 controller.
Parameter |
Description |
---|---|
pattern |
A pattern using ‘.’ and ‘-’ for short and long rumbles. |
Returns: None
# Rumble the V5 Controller to the pattern short-short-long-long.
controller.rumble('..--')