Control#

Wait#

The Wait block is used to wait for a specific amount of time before moving to the next block.

    wait (1) seconds

Choose an amount of time to wait.

The wait block can accept decimals, integers, or numeric blocks.

In this example, the Robot will drive forward for 4 seconds before stopping.

    when started :: hat events
    drive [forward v]    
    wait (4) seconds    
    stop driving

Repeat#

The Repeat C block is used to repeat the blocks contained inside for a set number of times.

    repeat (10)
    end

First enter a value to indicate how many times the stack will repeat the blocks contained inside.

The Repeat C block can accept integers or numeric blocks.

C blocks can also be put inside of each other. This concept is called nesting which can help save time when programming different behaviors.

In this example, the Robot will drive forward for 400 Millimeters and turn right by 90 degrees 4 times in a row to make a square.

    when started :: hat events
    repeat (4)
    drive [forward v] for (400) [mm v] ▶
    turn [right v] for (90) degrees ▶
    end

Forever#

The Forever C block is used to repeat any blocks contained inside forever.

    forever
    end

Place blocks in a Forever C block to have those actions repeat forever.

You can exit a Forever C block by placing a break block inside.

C blocks can also be put inside of each other. This concept is called nesting which can help save time when programming different behaviors.

In this example, the Forever block is used to continuously check if the Left bumper has been pressed as the Robot drives forward.

    when started :: hat events
    drive [forward v]
    forever
    if <[LeftBumper v] pressed?> then
    stop driving
    end
    end

If then#

The If then C block is used to run the blocks inside, if the Boolean condition reports True.

    if <> then
    end

The If then C block will only check the Boolean condition once.

If the Boolean condition reports True, the blocks inside of the C block will run.

If the Boolean condition reports False, the blocks inside of the C block will be skipped.

The If then C block can accept hexagonal (six-sided) shaped blocks as its condition.

In this example, the If then block is continuously checked to see if the Left Bumper is pressed. If the bumper is pressed, the Drivetrain will stop.

    when started :: hat events
    drive [forward v]
    forever
    if <[LeftBumper v] pressed?> then
    stop driving
    end
    end

If then else#

The If then else C block is used to run the blocks inside the first or second parts of the if then else, based on the Boolean value reported.

    if <> then

    else

    end

The If then else C block will only check the Boolean condition once.

If the Boolean condition reports True, the blocks inside of the if section will be run.

If the Boolean condition reports False, the blocks inside of the else section will be run.

The If then else C block can accept hexagonal (six-sided) shaped blocks as its condition.

In this example, the If then else block is continuously checked to see if the Front Distance Sensor has detected an object. If the sensor detected an object, the Robot will drive forward, otherwise, it will turn to the right.

    when started :: hat events
    forever
    if <[FrontDistance v] found an object?> then
    drive [forward v]
    else
    turn [right v]
    end
    end

If then else if then else#

The If then else if then else C block is used to run the blocks inside the first set of internal blocks in the If then else if then else C block where the condition returns True.

    if <> then

    else if <> then

    else

    end

The If then else if then else C block will only check the Boolean condition once.

If the Boolean condition reports True, the blocks inside the if section will run.

If the Boolean condition reports False, the If then else if then else C block will check the first of the else if lines. For each else if line, the block will check if the Boolean condition is reports True. If it is true, the internal blocks directly under that line will run before continuing on to the next block under the If then else if then else C block.

If all the Boolean conditions for the else if lines report False, the blocks inside of the else section will be run.

The If then else if then else C block can accept hexagonal (six-sided) shaped blocks as its condition.

To add another else if condition, click on the + on the else line. This will add a new else if condition to the bottom of the current list.

To remove an else if condition, click on the - on the else line. This will remove the last else if condition line, but will not delete any used blocks in the condition.

In this example, the If then else if then else block is checked continuously to see if the Down Eye Sensor has detected the color green, then blue. If it detects the color green, the Robot will turn right by 90 degrees, If it detects the color blue, the Robot will turn left by 90 degrees. If the Down Eye Sensor detects nothing, the Robot will drive forward.

    when started :: hat events
    forever
    if <[DownEye v] detects [green v]?> then
    turn [right v] for (90) degrees ▶
    else if <[DownEye v] detects [blue v]?> then
    turn [left v] for (90) degrees ▶
    else
    drive [forward v]
    end
    end

Wait until#

The Wait until block is used to wait for a Boolean block to report True before moving to the next block.

    wait until <>

The Wait until block will repeatedly check a Boolean reporter block and will not move to the next block until the Boolean report block reports True.

The Wait until Boolean block can accept hexagonal (six-sided) shaped blocks.

In this example, the Robot will drive forward until its current Y position in Millimeters is greater than 300, then it will stop.

    when started :: hat events
    drive [forward v]
    wait until <(position [Y v] in [mm v]) > (300)>
    stop driving

Repeat until#

The Repeat until C block is used to repeat the blocks inside until the Boolean condition reports True.

    repeat until <>

    end

The Repeat until C block will only check the Boolean condition at the beginning of each loop.

If the Boolean condition reports False, the blocks inside of the block will run.

If the Boolean condition reports True, the blocks inside of the block will be skipped.

The Repeat until C block can accept hexagonal (six-sided) shaped blocks as its condition.

In this example, the Robot will move forward in 100 Millimeter increments, waiting 1 second after each movement. The Repeat until block will repeat those movements until the Y position of the Robot is greater than 300 Millimeters.

    when started :: hat events
    repeat until <(position [Y v] in [mm v]) > (300)>
    drive [forward v] for (100) [mm v] ▶
    wait (1) seconds
    end

While#

The While C block is used to repeat the blocks inside while the Boolean condition reports True.

    while <>

    end

The While C block will only check the Boolean condition at the beginning of each loop.

If the Boolean condition is reports True, the blocks inside of the block will run.

If the Boolean condition is reports False, the blocks inside of the block will be skipped.

The While C block can accept hexagonal (six-sided) shaped blocks as its condition.

In this example, the Robot will drive forward while the Brain’s timer is less than 3 seconds. Once the timer is greater than 3 seconds, the Drivetrain will stop.

    when started :: hat events
    while <(timer in seconds) < (3)>
    drive [forward v]
    end
    stop driving

Break#

The Break block is used to exit a repeating loop immediately.

    break

When added to a repeating C block, the Break block will exit the loop it is currently in.

In this example, the Robot will drive forward until the Front Eye Sensor detects that it is near an object. Once detected, it will stop checking the If then statement and stop the Drivetrain.

    when started :: hat events
    drive [forward v]
    forever
    if <[FrontEye v] is near object?> then
    break
    end
    end
    stop driving

Stop project#

The Stop project block is used to stop a running project

    stop project

In this example, the Robot will drive forward for two seconds before the project stops.

    when started :: hat events
    drive [forward v]
    wait (2) seconds
    stop project