Motion#

Spin#

The Spin block is used to spin a motor or motor group indefinitely.

This is a non-waiting block and allows any subsequent blocks to execute without delay.

    spin [Motor1 v] [forward v]

Select which motor or motor group to use.

A notched light blue coding block with a yellow highlight around it containing the text "spin Motor1 forward" written in white. There are two dropdown menus: one labeled "Motor1" and the other labeled "forward." Below the block, an expanded dropdown menu shows the options "Motor1" (with a checkmark) and "MotorGroup2.

Select which direction for the motor or motor group to move in.

A notched light blue coding block with a yellow highlight around it containing the text "spin Motor1 forward" written in white. There are two dropdown menus: one labeled "Motor1" and the other labeled "forward." Below the block, an expanded dropdown menu shows the options "forward" (with a checkmark) and "reverse.

In this example, the motor will spin forward for 1 second before stopping.

    when started :: hat events
    spin [Motor1 v] [forward v]
    wait (1) seconds
    stop [Motor1 v]

Spin for#

The Spin for block is used to spin a motor or motor group for a given distance.

This is can be a non-waiting or waiting block depending on if the and don’t wait option is used.

    spin [Motor1 v] [forward v] for (90) [degrees v] ▶

Select which motor or motor group to use.

A notched light blue coding block with a yellow highlight around it containing the text "spin Motor1 forward for 90 degrees" written in white. There are four elements: a dropdown menu labeled "Motor1," a dropdown menu labeled "forward," the number "90" displayed in a white oval, and a dropdown menu labeled "degrees." A small arrow points to the right at the end of the block. Below the block, an expanded dropdown menu shows the options "Motor1" (with a checkmark) and "MotorGroup2.

Select which direction for the motor or motor group to move in.

A notched light blue coding block with a yellow highlight around it containing the text "spin Motor1 forward for 90 degrees" written in white. There are four elements: a dropdown menu labeled "Motor1," a dropdown menu labeled "forward," the number "90" displayed in a white oval, and a dropdown menu labeled "degrees." A small arrow points to the right at the end of the block. Below the block, an expanded dropdown menu shows the options "forward" (with a checkmark) and "reverse.

Set how far the motor or motor group will spin by entering a value, and choosing the unit of measurement (degrees or turns).

A notched light blue coding block with a yellow highlight around it containing the text "spin Motor1 forward for 90 degrees" written in white. There are four elements: a dropdown menu labeled "Motor1," a dropdown menu labeled "forward," the number "90" displayed in a white oval, and a dropdown menu labeled "degrees." A small arrow points to the right at the end of the block. Below the block, an expanded dropdown menu shows the options "degrees" (with a checkmark) and "turns.

By default, the Spin for block will block any subsequent blocks from executing until it’s finished. By expanding the Spin for block to show and don’t wait, blocks will continue to execute while the motor or motor group is moving.

    spin [Motor1 v] [forward v] for (1) [turns v] ◀ and don't wait

In this example, the motor will spin forward for 1 turn.

    when started :: hat events
    spin [Motor1 v] [forward v] for (1) [turns v] ▶

Spin to position#

The Spin to position block is used to spin a motor or motor group to a set position.

This is can be a non-waiting or waiting block depending on if the and don’t wait option is used.

    spin [Motor1 v] to position (90) [degrees v] ▶

Select which motor or motor group to use.

A notched light blue coding block with a yellow highlight around it containing the text "spin Motor1 to position 90 degrees" written in white. There are three elements: a dropdown menu labeled "Motor1," the number "90" displayed in a white oval, and a dropdown menu labeled "degrees." A small arrow points to the right at the end of the block. Below the block, an expanded dropdown menu shows the options "Motor1" (with a checkmark) and "MotorGroup2.

Set how far the motor or motor group will spin by entering a value, and choosing the unit of measurement (degrees or turns).

A notched light blue coding block with a yellow highlight around it containing the text "spin Motor1 to position 90 degrees" written in white. There are three elements: a dropdown menu labeled "Motor1," the number "90" displayed in a white oval, and a dropdown menu labeled "degrees." A small arrow points to the right at the end of the block. Below the block, an expanded dropdown menu shows the options "degrees" (with a checkmark) and "turns.

By default, the Spin to position block will block any subsequent blocks from executing until it’s finished. By expanding the Spin to position block to show and don’t wait, blocks will continue to execute while the motor is moving.

    spin [Motor1 v] to position (90) [degrees v] ◀ and don't wait

In this example, the motor will spin to the 270 degrees position.

    when started :: hat events
    spin [Motor1 v] to position (270) [degrees v] ▶

Stop Motor#

The Stop Motor block is used to stop the motor or motor group from moving.

This is a non-waiting block and allows any subsequent blocks to execute without delay.

    stop [Motor1 v]

Select which motor or motor group to use.

A notched light blue coding block with a yellow highlight around it containing the text "stop Motor1" written in white. There is a dropdown menu labeled "Motor1" on the right side of the block. Below the block, an expanded dropdown menu shows the options "Motor1" (with a checkmark) and "MotorGroup2.

In this example, the intake motors will spin in the intake direction for 1 second before stopping.

    when started :: hat events
    spin [Motor1 v] [forward v]
    wait (1) seconds
    stop [Motor1 v]

Set Motor position#

The Set Motor position block is used to set a motor or motor group’s encoder position(s) to the entered value.

This is a non-waiting block and allows any subsequent blocks to execute without delay.

    set [Motor1 v] position to (0) [degrees v]

Select which motor or motor group to use.

A notched light blue coding block with a yellow highlight around it containing the text "set Motor1 position to 0 degrees" written in white. There are three elements: a dropdown menu labeled "Motor1," the number "0" displayed in a white oval, and a dropdown menu labeled "degrees." Below the block, an expanded dropdown menu shows the options "Motor1" (with a checkmark) and "MotorGroup2.

Set the unit of measurement to use, degrees or turns.

A notched light blue coding block with a yellow highlight around it containing the text "set Motor1 position to 0 degrees" written in white. There are three elements: a dropdown menu labeled "Motor1," the number "0" displayed in a white oval, and a dropdown menu labeled "degrees." Below the block, an expanded dropdown menu shows the options "degrees" (with a checkmark) and "turns.

In this example, the motor’s encoder position is set to 90 degrees before the motor spins to the 0 degrees position.

    when started :: hat events
    set [Motor1 v] position to (90) [degrees v]
    spin [MotorGroup2 v] to position (0) [degrees v] ▶

Set Motor velocity#

The Set Motor velocity block is used to set the speed of a motor or motor group.

This is a non-waiting block and allows any subsequent blocks to execute without delay.

    set [Motor1 v] velocity to (50) [% v]

Select which motor or motor group to use.

A notched light blue coding block with a yellow highlight around it containing the text "set Motor1 velocity to 50%" written in white. There are three elements: a dropdown menu labeled "Motor1," the number "50" displayed in a white oval, and a dropdown menu labeled "%." Below the block, an expanded dropdown menu shows the options "Motor1" (with a checkmark) and "MotorGroup2.

The Set Motor velocity block will accept a range of -100% to 100%.

In this example, the motor will spin forward for 1 turn before setting the motor’s velocity to 75% before it spins in reverse for 1 turn.

    when started :: hat events
    spin [Motor1 v] [forward v] for (1) [turns v] ▶
    set [Motor1 v] velocity to (75) [% v]
    spin [Motor1 v] [reverse v] for (1) [turns v] ▶

Set Motor Stopping#

The Set Motor Stopping block is used to set the behavior of the motor or motor group when they stop moving.

    set [Motor1 v] stopping to [brake v]

Select which motor or motor group to use.

A notched light blue coding block with a yellow highlight around it containing the text "set Motor1 stopping to brake" written in white. There are two dropdown menus: one labeled "Motor1" and the other labeled "brake." Below the block, an expanded dropdown menu shows the options "Motor1" (with a checkmark) and "MotorGroup2.

Select which stopping behavior to use.

The three drive stopping behaviors are as follows:

  • Brake - The motor or motor group will come to an immediate stop.

  • Coast - The motor or motor group will spin gradually to a stop.

  • Hold - The motor or motor group will come to an immediate stop. If the motor or motor group is rotated by an outside force, the built-in encoder will move the motor or motor group back to its initial stopped position.

A notched light blue coding block with a yellow highlight around it containing the text "set Motor1 stopping to brake" written in white. There are two dropdown menus: one labeled "Motor1" and the other labeled "brake." Below the block, an expanded dropdown menu shows the options "brake" (with a checkmark), "coast," and "hold.

In this example, the motor moves for 2 seconds before coasting to a stop.

    when started :: hat events
    [Set the motor's stopping mode to coast.]
    set [Motor1 v] stopping to [coast v]
    [Spin the motor forward for 2 seconds before stopping.]
    spin [Motor1 v] [forward v] 
    wait (2) seconds
    stop [Motor1 v]

Set Motor Max Torque#

The Set Motor Max Torque block is used to set the strength of the Smart Motor or motor group. This block accepts a range of 0% to 100%.

    set [Motor1 v] max torque to (50) %

Select which motor or motor group to use.

A notched light blue coding block with a yellow highlight around it containing the text "set Motor1 max torque to 50%" written in white. There are three elements: a dropdown menu labeled "Motor1," the number "50" displayed in a white oval, and a dropdown menu labeled "%." Below the block, an expanded dropdown menu shows the options "Motor1" (with a checkmark) and "MotorGroup2.

In this example, the motor’s torque is set to 80% before spinning to the 350 degree position.

    when started :: hat events
    set [Motor1 v] max torque to (80) %
    spin [Motor1 v] to position (350) [degrees v] ▶

Set Motor timeout#

The Set Motor timeout block is used to set a time limit for Smart Motor or motor group’s movement blocks.

The motor or motor group’s time limit is used to prevent motion blocks that do not reach their position from preventing other blocks in the stack from running. An example of a motor or motor group not reaching its position is an arm or claw that reaches its mechanical limit and cannot complete its movement.

    set [Motor1 v] timeout to (1) seconds

Select which motor or motor group to use.

A notched light blue coding block with a yellow highlight around it containing the text "set Motor1 timeout to 1 seconds" written in white. There are three elements: a dropdown menu labeled "Motor1," the number "1" displayed in a white oval, and a dropdown menu labeled "seconds." Below the block, an expanded dropdown menu shows the options "Motor1" (with a checkmark) and "MotorGroup2.

In this example, the motor is set to spin forward for 5 turns with a timeout of 1 second. The motor won’t reach the target position within 1 second, so the Spin block will automatically stop, and the motor will return to the 0 degrees position.

    when started :: hat events
    [Set the motor's timeout to 1 second.]
    set [Motor1 v] timeout to (1) seconds
    spin [Motor1 v] [forward v] for (5) [turns v] ▶
    spin [Motor1 v] to position (0) [degrees v] ▶