Button#

Depending on if it is an IQ (2nd gen) Controller of an IQ (1st gen) Controller, the button attribute has access to different objects:

IQ (2nd gen) Controller

IQ (1st gen) Controller

  • ButtonEUp - The Upper E button.
  • ButtonEDown - The Lower E button.
  • ButtonFUp - The Upper F button.
  • ButtonFDown -The Lower F button.
  • ButtonLUp - The Upper L Button.
  • ButtonLDown - The Lower L Button.
  • ButtonL3 - The L3 Button using the Left Joystick.
  • ButtonRUp - The Upper R Button.
  • ButtonRDown - The Lower R Button.
  • ButtonR3 - The R3 Button using the Right Joystick.

  • ButtonEUp - The Upper E button.
  • ButtonEDown - The Lower E button.
  • ButtonFUp - The Upper F button.
  • ButtonFDown -The Lower F button.
  • ButtonLUp - The Upper L Button.
  • ButtonLDown - The Lower L Button.
  • ButtonRUp - The Upper R Button.
  • ButtonRDown - The Lower R Button.

pressed()#

The pressed(callback) method registers a function to be called when a button is pressed.

Parameter

Description

callback

A function that will be called when the button is pressed.

Returns: None.

// Define the buttonPressed function with a void return
// type, showing it doesn't return a value.
void buttonPressed() {
  // The Brain will print that a controller button was
  // pressed on the Brain's screen.
  Brain.Screen.print("controller button pressed");
}

int main() {
  // Initializing Robot Configuration. DO NOT REMOVE!
  vexcodeInit();

  // Run buttonPressed when the Left Up button is pressed 
  // on the controller.
  Controller.ButtonLUp.pressed(buttonPressed);
}

released()#

The released(callback) method registers a function to be called when a button is released.

Parameter

Description

callback

A function that will be called when the button is released.

Returns: None.

// Define the buttonReleased function with a void return
// type, showing it doesn't return a value.
void buttonReleased() {
  // The Brain will print that a controller button was
  // released on the Brain's screen.
  Brain.Screen.print("controller button released");
}

int main() {
  // Initializing Robot Configuration. DO NOT REMOVE!
  vexcodeInit();

  // Run buttonReleased when the Left Up button is released 
  // on the controller.
  Controller.ButtonLUp.released(buttonReleased);
}

pressing()#

The pressing() method returns whether a button is currently being pressed.

Returns: true if the button is currently being pressed. false if it is not currently being pressed.