Screen#

Introduction#

The VEX IQ (2nd-gen) Brain screen provides a variety of methods to display information, draw shapes, and control the visual elements of the screen.

For the examples below, the constructed Brain includes access to the Screen methods and will be used in all subsequent examples throughout this API documentation when referring to those methods.

Below is a list of all methods:

Cursor Print – Place and print text.

  • print – Prints text at the current cursor position.

  • set_cursor – Sets the cursor to a specific row and column.

  • next_row – Moves the cursor to column 1 of the next row.

  • clear_row – Clears a row of text.

  • row – Returns the current cursor row.

  • column – Returns the current cursor column.

  • print_at – Prints text at a specific x and y location.

  • get_string_width – Returns the width of a string in pixels.

  • get_string_height – Returns the height of a string in pixels.

Mutators – Change screen settings, colors, and drawing behavior.

  • clear_screen – Clears the screen of all drawings and text.

  • set_font – Sets the font for printed text.

  • set_pen_width – Sets the thickness for drawn shapes and lines.

  • set_pen_color – Sets the color for outlines and text.

  • set_fill_color – Sets the fill color for shapes and backgrounds.

  • set_origin – Sets a new origin for printing and drawing.

Draw – Add graphics to the screen.

  • draw_pixel – Draws a pixel at a specific x and y position.

  • draw_line – Draws a line between two points.

  • draw_rectangle – Draws a rectangle.

  • draw_circle – Draws a circle.

  • set_clip_region – Restricts where drawings and text can appear.

  • render – Updates the Brain’s screen with text and drawings only when called.

Cursor Print#

print#

print displays text on the Brain’s screen at the current cursor position and font.

Usage:
brain.screen.print(text, precision, opaque)

Parameters

Description

text

The text, number, or variable value to display on the screen.

precision

Optional. The number of decimal places to display when displaying numbers. This must be written as a keyword argument, ie:precision=3. Default is 2.

opaque

Optional.

  • opaque=True – The background of the text will be filled with the current fill color or black by default.
  • opaque=False (default) – The background of the text will match the screen’s background color.

# Display a message at the starting 
# cursor position
brain.screen.print("Hello, Robot!")

# Display a percentage with 4 decimal 
# places and a blue background
brain.screen.set_fill_color(Color.BLUE)
brain.screen.print((42/100), precision = 4, opaque = True)

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set_cursor#

set_cursor sets the cursor at a specific row and column on the Brain’s screen. How many rows and columns can comfortably fit depends on the selected font.

Monospaced fonts have characters that are all the same width, making text placement consistent. In contrast, proportional fonts vary in character width, so some letters take up more space than others. However, regardless of which type is used, set_cursor positions the cursor based on row and column size, not font style. The font size can be adjusted using set_font.

Usage:
brain.screen.set_cursor(row, column)

Parameters

Description

row

The row of the cursor.

column

The column of the cursor.

# Repeatedly print the Brain's timer at 
# the top left of the screen
while True:
    brain.screen.print(brain.timer.time(SECONDS))
    brain.screen.next_row()
    wait(1, SECONDS)
    brain.screen.clear_screen()
    brain.screen.set_cursor(1, 1)

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next_row#

next_row moves the cursor to column 1 on the next row on the Brain’s screen.

Usage:
brain.screen.next_row()

Parameters

Description

This method has no parameters.

# Display two lines of text
brain.screen.print("Line 1")
brain.screen.next_row()
brain.screen.print("Line 2")

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clear_row#

clear_row clears a row of drawings and text on the Brain’s screen.

Usage:
brain.screen.clear_row(row, color)

Parameters

Description

row

Optional. The row to clear. The default is the current cursor row.

color

Optional. The color to apply to the cleared row. Options include:

  • Color.BLACK
  • Color.BLUE
  • Color.BLUE_GREEN
  • Color.BLUE_VIOLET
  • Color.GREEN
  • Color.ORANGE
  • Color.PURPLE
  • Color.RED
  • COLOR.RED_ORANGE
  • Color.RED_VIOLET
  • Color.VIOLET
  • Color.WHITE
  • Color.YELLOW
  • Color.YELLOW_GREEN
  • Color.YELLOW_ORANGE
You can also specify a custom color.

# Display text on two rows
brain.screen.print("This text stays")
brain.screen.next_row()
brain.screen.print("This disappears")

# Wait 3 seconds before clearing 
# only the second row
wait(3, SECONDS)
brain.screen.clear_row()

# Turn the 5th row green
brain.screen.clear_row(5, Color.GREEN)

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row#

row returns the current row where text will be printed as an integer.

Usage:
brain.screen.row()

Parameters

Description

This method has no parameters.

# Set cursor to (3,2) and print 
# row number
brain.screen.set_cursor(3, 2)
brain.screen.print(brain.screen.row())

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column#

column returns the current column where text will be printed as an integer.

Usage:
brain.screen.column()

Parameters

Description

This method has no parameters.

# Set cursor to (3,2) and print 
# column number
brain.screen.set_cursor(3, 2)
brain.screen.print(brain.screen.column())

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get_string_width#

get_string_width returns the width of a string in pixels, as it would appear on the Brain’s screen. The width varies depending on the string’s length and the current font.

Usage:
brain.screen.get_string_width(string)

Parameters

Description

string

The string to measure.

# Display the width of a string in pixels
brain.screen.print("String width ")
brain.screen.print(brain.screen.get_string_width("Hello, Robot!"))

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get_string_height#

get_string_height returns the height of a string in pixels, as it would appear on the Brain’s screen. The width varies depending on the string’s length and the current font.

Usage:
brain.screen.get_string_height(string)

Parameters

Description

string

The string to measure.

# Display the height of a string in pixels
brain.screen.print("String height ")
brain.screen.print(brain.screen.get_string_height("Hello, Robot!"))

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Mutators#

clear_screen#

clear_screen clears all drawings and text from the Brain’s screen.

Usage:
brain.screen.clear_screen(color)

Parameters

Description

color

Optional. Sets the screen color. Options include:

  • Color.BLACK
  • Color.BLUE
  • Color.BLUE_GREEN
  • Color.BLUE_VIOLET
  • Color.GREEN
  • Color.ORANGE
  • Color.PURPLE
  • Color.RED
  • COLOR.RED_ORANGE
  • Color.RED_VIOLET
  • Color.VIOLET
  • Color.WHITE
  • Color.YELLOW
  • Color.YELLOW_GREEN
  • Color.YELLOW_ORANGE
You can also specify a custom color.

# Draw a circle and clear it after 
# 2 seconds
brain.screen.draw_circle(80, 50, 20)
wait(2, SECONDS)
brain.screen.clear_screen()

# Turn the screen red
brain.screen.clear_screen(Color.RED)

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set_font#

set_font sets the font used for displaying text on the Brain’s screen. This font will apply to all text printed with print or print_at. The default font at the start of a project is MONO20.

Usage:
brain.screen.set_font(fontname)

Parameter

Description

fontname

Sets the font to one of the following:

  • MONO12
  • MONO15
  • MONO20
  • MONO30
  • MONO40
  • MONO60
  • PROP20
  • PROP30
  • PROP40
  • PROP60
These options are shown below.

A screen titled MONO 12 shows full digit and alphabet lines with a note of 26 across and 9 rows.
MONO12

A screen labeled MONO 15 displays two lines of characters and indicates 20 across and 7 rows.
MONO15

A screen titled MONO 20 displays digits and uppercase letters followed by 16 across and 5 rows.
MONO20

A screen labeled MONO 30 shows two lines of digits followed by the text 3 rows.
MONO30

A screen titled MONO 40 displays the numbers 12345678 underneath in a monospaced font.
MONO40

A screen shows MN60 in large white text on a black background.
MONO60

A screen titled PROP 20 displays multiple lines of digits and uppercase letters, followed by 26 across and 5 rows.
PROP20

A screen labeled PROP 30 shows a line of digits and the equation 18 x 3 beneath it.
PROP30

A screen shows PROP 40 with the line 14 x 2 beneath it in white text on a black background.
PROP40

A screen displays PROP 60 in large white text on a black background with no additional content.
PROP60

# Display two different fonts on 
# two separate lines
brain.screen.set_font(FontType.MONO20)
brain.screen.print("Mono Medium")
brain.screen.next_row()
brain.screen.set_font(FontType.PROP20)
brain.screen.print("Prop Medium")

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set_pen_width#

set_pen_width sets the pen width used for drawing lines and shapes.

Usage:
brain.screen.set_pen_width(width)

Parameter

Description

width

The pen width, given as an integer in pixels in a range from 0 to 32.

# Draw two circles with 
# different pen widths
brain.screen.draw_circle(40, 70, 20)
brain.screen.set_pen_width(5)
brain.screen.draw_circle(100, 70, 20)

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set_pen_color#

set_pen_color sets the pen color used for drawing lines, shapes, and text.

Usage:
brain.screen.set_pen_color(color)

Parameter

Description

color

Optional. Sets the pen color. Options include:

  • Color.BLACK
  • Color.BLUE
  • Color.BLUE_GREEN
  • Color.BLUE_VIOLET
  • Color.GREEN
  • Color.ORANGE
  • Color.PURPLE
  • Color.RED
  • COLOR.RED_ORANGE
  • Color.RED_VIOLET
  • Color.VIOLET
  • Color.WHITE
  • Color.YELLOW
  • Color.YELLOW_GREEN
  • Color.YELLOW_ORANGE
You can also specify a custom color.

# Draw two rectangles with 
# different colors
brain.screen.draw_rectangle(100, 50, 10, 20)
brain.screen.set_pen_color(Color.BLUE)
brain.screen.draw_rectangle(50, 50, 10, 20)

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set_fill_color#

set_fill_color method sets the fill color used when shapes are drawn.

Usage:
brain.screen.set_fill_color(color)

Parameter

Description

color

Optional. Sets the fill color. Options include:

  • Color.BLACK
  • Color.BLUE
  • Color.BLUE_GREEN
  • Color.BLUE_VIOLET
  • Color.GREEN
  • Color.ORANGE
  • Color.PURPLE
  • Color.RED
  • COLOR.RED_ORANGE
  • Color.RED_VIOLET
  • Color.VIOLET
  • Color.WHITE
  • Color.YELLOW
  • Color.YELLOW_GREEN
  • Color.YELLOW_ORANGE
You can also specify a custom color.

# Draw a yellow circle
brain.screen.set_fill_color(Color.YELLOW)
brain.screen.draw_circle(50, 50, 20)

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set_origin#

set_origin sets the origin (0,0) used for drawing or printing on the Brain’s screen. By default, drawing or printing methods consider the top left corner of the screen as the origin. This method can reset the origin to an alternate (x, y) screen coordinate location.

Usage:
brain.screen.set_origin(x, y)

Parameter

Description

x

The new x-coordinate to set as the origin, given as an integer from 0 to 160.

y

The new y-coordinate to set as the origin, given as an integer from 0 to 108.

# Draw a line with the origin set to (50, 50)
brain.screen.set_origin(50, 50)
brain.screen.draw_line(1, 1, 159, 107)

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Draw#

draw_pixel#

draw_pixel draws a pixel at the specified (x, y) screen coordinate in the current pen color. It uses the current pen color set by set_pen_color.

Usage:
brain.screen.draw_pixel(x, y)

Parameter

Description

x

The x-coordinate where the pixel will be drawn, given as an integer from 0 to 160.

y

The y-coordinate where the pixel will be drawn, given as an integer from 0 to 108.

# Draw one pixel at the center 
# of the screen
brain.screen.draw_pixel(80, 50)

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draw_line#

draw_line draws a line from the first specified screen coordinate (x1, y1) to the second specified screen coordinate (x2, y2). It uses the current the pen width set by set_pen_width and pen color set by set_pen_color.

The x and y-coordinates use the default origin of (0, 0) unless a different origin has been set using set_origin.

Usage:
brain.screen.draw_line(x1, y1, x2, y2)

Parameter

Description

x1

The starting x-coordinate of the line, given as an integer from 0 to 160.

y1

The starting y-coordinate of the line, given as an integer from 0 to 108.

x2

The ending x-coordinate of the line, given as an integer from 0 to 160.

y2

The ending y-coordinate of the line, given as an integer from 0 to 108.

# Draw a line from the top left to 
# bottom right of the screen
brain.screen.draw_line(0, 0, 159, 107)

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draw_rectangle#

draw_rectangle draws a rectangle with its top-left corner at the specified (x, y) coordinate and a size determined by the given width and height, all measured in pixels. The rectangle’s outline is drawn using the current pen width set by set_pen_width and the pen color set by set_pen_color. The interior is filled with the color set by set_fill_color.

The x and y-coordinates use the default origin of (0,0) unless a different origin has been set using set_origin.

Usage:
brain.screen.draw_rectangle(x, y, width, height, color)

Parameter

Description

x

The x-coordinate of the top-left corner of the rectangle, given as an integer from 0 to 160.

y

The y-coordinate of the top-left corner of the rectangle, given as an integer from 0 to 108.

width

The width of the rectangle, given as an integer from 0 to 160.

height

The height of the rectangle, given as an integer from 0 to 108.

color

Optional. The fill color of the rectangle. Options include:

  • Color.BLACK
  • Color.BLUE
  • Color.BLUE_GREEN
  • Color.BLUE_VIOLET
  • Color.GREEN
  • Color.ORANGE
  • Color.PURPLE
  • Color.RED
  • COLOR.RED_ORANGE
  • Color.RED_VIOLET
  • Color.VIOLET
  • Color.WHITE
  • Color.YELLOW
  • Color.YELLOW_GREEN
  • Color.YELLOW_ORANGE
You can also specify a custom color.

# Draw a red rectangle on the screen
brain.screen.draw_rectangle(25, 25, 100, 50, Color.RED)

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draw_circle#

draw_circle draws a circle with its center at the specified (x, y) coordinate and a size determined by the given radius, all measured in pixels. The circle’s outline is drawn using the current pen width set by set_pen_width and the pen color set by set_pen_color. The interior is filled with the color set by set_fill_color.

The x and y-coordinates use the default origin of (0,0) unless a different origin has been set using set_origin.

Usage:
brain.screen.draw_circle(x, y, radius, color)

Parameter

Description

x

The x-coordinate of the center of the circle, given as an integer from 0 to 160.

y

The y-coordinate of the center of the circle, given as an integer from 0 to 160.

radius

The radius of the circle, given as an integer from 0 to 108 pixels.

color

Optional. The fill color of the circle. Options include:

  • Color.BLACK
  • Color.BLUE
  • Color.BLUE_GREEN
  • Color.BLUE_VIOLET
  • Color.GREEN
  • Color.ORANGE
  • Color.PURPLE
  • Color.RED
  • COLOR.RED_ORANGE
  • Color.RED_VIOLET
  • Color.VIOLET
  • Color.WHITE
  • Color.YELLOW
  • Color.YELLOW_GREEN
  • Color.YELLOW_ORANGE
You can also specify a custom color.

# Draw a green circle on the screen
brain.screen.draw_circle(80, 50, 20, Color.GREEN)

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set_clip_region#

set_clip_region defines a rectangular area on the screen where all drawings and text will be confined. Any content outside this region will not be displayed.

Usage:
brain.screen.set_clip_region(x, y, width, height)

Parameter

Description

x

The x-coordinate of the top-left corner of the clip region, given as an integer or float from 0 to 160.

y

The y-coordinate of the top-left corner of the clip region, given as an integer or float from 0 to 108.

width

The width of the clip region in pixels, given as an integer or float from 0 to 160.

height

The height of the clip region in pixels, given as an integer or float from 0 to 108.

# Restrict text and drawings to a specific region
brain.screen.set_clip_region(0, 0, 120, 120)
brain.screen.draw_rectangle(60, 60, 100, 100, Color.RED)
brain.screen.print_at("Cut off!", x=60, y=60)

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render#

render enables double buffering for the Brain’s screen. Once called, any drawing commands (like text, shapes, or images) will no longer appear immediately for the rest of the project. Instead, updates will only be shown when render is used again. This allows for smoother and more controlled screen updates, but means nothing will be visible until render is used.

Usage:
brain.screen.render()

Parameters

Description

This method has no parameters.

# Render text after moving
brain.screen.render()
brain.screen.print("Render later...")
drivetrain.drive_for(FORWARD, 100, MM)
drivetrain.turn_for(RIGHT, 90, DEGREES)
brain.screen.render()