Timer#
Introduction#
The VEX GO’s Brain has a timer that keeps track of elapsed time from the start of a project. It can be used to measure durations, trigger events after a set time, or reset for new timing operations.
Below is a list of all available blocks:
reset timer – Resets the timer to zero.
timer in seconds – Returns the current elapsed time in seconds.
when timer – Runs a stack of blocks after the timer exceeds a specified time.
reset timer#
The reset timer block resets the timer to zero.
reset timer
Parameters |
Description |
|---|---|
This block has no parameters. |
Example
when started :: hat events
[Build Used: Super Code Base 2.0]
[Reset the timer when the bumper is pressed.]
forever
clear all rows
print (timer in seconds) ▶
if <[bumper v] pressed?> then
reset timer :: custom-orientation
timer in seconds#
The timer in seconds block returns the elapsed time since the timer was last reset, as a decimal in seconds.
(timer in seconds)
Parameters |
Description |
|---|---|
This block has no parameters. |
Example
when started :: hat events
[Build Used: Super Code Base 2.0]
[Reset the timer when the bumper is pressed.]
forever
clear all rows
print (timer in seconds) ▶
if <[bumper v] pressed?> then
reset timer :: custom-orientation
when timer#
The when timer block activates the attached stack of blocks after a specified amount of time.
when timer > [1] seconds
Parameters |
Description |
|---|---|
time |
Specifies the number of seconds before the attached stack of blocks starts. Accepts both whole and decimal numbers. |
Example
when timer > [2] seconds :: hat events
[Build Used: Code Base 2.0]
[Drive forward after 2 seconds.]
drive [forward v] for [100] [mm v] ▶