Logic#
The Logic pages are about how your VEXcode project “thinks” and acts in different situations:
Control let you manage the flow of your program.
Timer – Measure durations, trigger events after a set time, or reset for new timing operations.
Variables hold information you want to save and use.
Functions – Group commands into reusable chunks of code.
Events help you react to triggers like sensor changes or button presses.
Math – Built-in functions and the full
math
module for calculations.Random – Generate random numbers and select random values.
All together, they help you code projects that make decisions, respond in real-time, and keep your code neat and easy to understand.