Control#
Introduction#
Control in Python lets you tell the robot when to wait, when to repeat actions, how to make decisions, and when end the project.
Below is a list of available controls, including methods and core Python keywords:
wait– Pauses the project for a given time.for– Repeats code for each item in a sequence.if– Runs code if a condition is true.if/else– Runs different code depending on a condition.if/elif/else– Checks multiple conditions in order.while– Repeats code while a condition is true.break– Exits a loop immediately.stop_program– Ends the running program.pass– Placeholder used when no action is needed.
wait#
wait pauses for a specific amount of time before moving to the next line of code.
Usage:wait(time, units)
Parameters |
Description |
|---|---|
|
The amount of time to wait, as a positive whole number or decimal. |
|
The unit that represents the wait time: |
# Build Used: Super Code Base 2.0
def main():
# Turn right for one second
drivetrain.turn(RIGHT)
wait(1, SECONDS)
drivetrain.stop()
# Start threads — Do not delete
start_thread(main)
for#
for repeats a set of actions a specific number of times. for can be used to loop through items in lists, tuples, dictionaries, sets, strings, or for a specified amount of loops with range.
Usage:
for value in expression_list:
pass
Components |
Description |
|---|---|
|
A temporary variable that stores the current element in the iteration. |
|
The collection of elements being looped through (e.g., list, string, range). |
# Build Used: Super Code Base 2.0
def main():
# Move in a square path
for index in range(4):
drivetrain.drive_for(FORWARD, 100, MM)
drivetrain.turn_for(RIGHT, 90)
# Start threads — Do not delete
start_thread(main)
if#
if runs the indented block of code if the condition is True.
Usage:
if condition:
pass
Components |
Description |
|---|---|
|
An expression or variable that is checked when the statement runs. If it is |
# Build Used: Super Code Base 2.0
def main():
# Turn when the bumper is pressed
while True:
if bumper.is_pressed():
drivetrain.turn_for(RIGHT, 90)
wait(0.1, SECONDS)
# Start threads — Do not delete
start_thread(main)
if/else#
if and else determine which indented block of code runs based on whether the condition is True or False.
Usage:
if condition:
pass
else:
pass
Components |
Description |
|---|---|
|
An expression or variable that is checked when the statement runs. If it is |
# Build Used: Super Code Base 2.0
def main():
# Turn when the bumper is pressed
while True:
if bumper.is_pressed():
drivetrain.turn(RIGHT)
else:
drivetrain.stop()
wait(0.1, SECONDS)
# Start threads — Do not delete
start_thread(main)
if/elif/else#
The if/elif/else structure selects which indented block of code runs based on conditions:
ifruns its block if the condition isTrue.elifchecks additional conditions only if all previous conditions areFalse. Multipleelifstatements can be used.elseruns its block only if none of the previous conditions areTrue.
Usage:
if condition:
pass
elif condition:
pass
else:
pass
Components |
Description |
|---|---|
|
An expression or variable that is checked when the statement runs. The first condition that is |
# Build Used: Super Code Base 2.0
def main():
# Change the LED while turning
drivetrain.turn(RIGHT)
while True:
if drivetrain.get_heading() < 120:
bumper.set_color(OFF)
elif drivetrain.get_heading() < 240:
bumper.set_color(RED)
else:
bumper.set_color(GREEN)
wait(0.2, SECONDS)
# Start threads — Do not delete
start_thread(main)
while#
while repeatedly runs code as long as the condition is True. It can also be used like a “forever” by using True as the condition, or a “wait until” by adding not to the condition, as shown in the examples below.
Usage:
while condition:
pass
Components |
Description |
|---|---|
|
An expression or variable that is checked before each iteration. If it is |
# Build Used: Super Code Base 2.0
def main():
# Turn when the bumper is pressed
while True:
if bumper.is_pressed():
drivetrain.turn(RIGHT)
else:
drivetrain.stop()
wait(0.1, SECONDS)
# Start threads — Do not delete
start_thread(main)
# Build Used: Super Code Base 2.0
def main():
# Turn the other direction when the bumper is pressed
drivetrain.turn(LEFT)
while not bumper.is_pressed():
wait(0.2, SECONDS)
drivetrain.turn(RIGHT)
# Start threads — Do not delete
start_thread(main)
break#
break exits a loop immediately. break can be used to leave loops that otherwise would loop forever.
Usage:
break
Parameters |
Description |
|---|---|
This keyword has no parameters. |
# Build Used: Super Code Base 2.0
def main():
# Stop turning after pressing the bumper
while True:
drivetrain.turn(RIGHT)
if bumper.is_pressed():
break
wait(0.2, SECONDS)
drivetrain.stop()
bumper.set_color(RED)
# Start threads — Do not delete
start_thread(main)
stop_program#
stop_program ends a running project.
Usage:stop_program()
Parameters |
Description |
|---|---|
This method has no parameters. |
# Build Used: Super Code Base 2.0
def main():
# Stop the project after pressing the bumper
while True:
drivetrain.turn(RIGHT)
if bumper.is_pressed():
break
wait(0.2, SECONDS)
stop_program()
# Start threads — Do not delete
start_thread(main)
pass#
pass is a placeholder for future code and can be used to avoid errors in empty loops, conditionals, and functions.
Usage:
pass
Parameters |
Description |
|---|---|
This keyword has no parameters. |
if condition:
pass
def function():
pass