Control#
Introduction#
Control includes methods for timing, program flow, conditional logic, and project termination. These controls let you pause execution, create loops, define logic paths, and end a program. Below is a list of available controls, including methods and core Python keywords:
wait – Pauses execution for a given number of milliseconds or seconds.
for – Repeats code for each item in a sequence.
if – Executes code if a condition is true.
if/else – Runs different code depending on a condition.
if/elif/else – Checks multiple conditions in order.
while – Repeats code while a condition is true.
break – Exits a loop immediately.
stop_program – Ends the running program.
pass – Placeholder used when no action is needed.
Wait#
wait
pauses for a specific amount of time before moving to the next method.
Usage:wait(time, units)
Parameters |
Description |
---|---|
|
The amount of time to wait, as a positive integer. |
|
Milliseconds |
# Turn right for one second, then stop
drivetrain.turn(RIGHT)
wait(1, SECONDS)
drivetrain.stop()
For#
for
iterates over a sequence (such as a list, tuple, dictionary, set, or string) or any iterable object. It executes the block of code once for each item in the sequence.
Usage:
for value in expression_list:
pass
Parameters |
Description |
---|---|
|
A temporary variable that stores the current element in the iteration. |
|
The collection of elements being looped through (e.g., list, string, range). |
# Move in a square path
for index in range(4):
drivetrain.drive_for(FORWARD, 100, MM)
drivetrain.turn_for(RIGHT, 90)
# Print each item in the list
colors = ["Red", "Green", "Blue"]
for color in colors:
brain.screen.print(color)
brain.screen.next_row()
If#
if
executes the indented block of code if the condition evaluates as True
.
Usage:
if condition:
pass
Parameters |
Description |
---|---|
|
An expression or variable that is evaluated when the statement runs. If it evaluates as |
# Turn right when a button is pressed
while True:
if brain.buttonCheck.pressing():
drivetrain.turn_for(RIGHT, 90)
wait(0.1, SECONDS)
If/Else#
if
and else
determine which indented block of code runs based on whether the condition evaluates as True
or False
.
Usage:
if condition:
pass
else:
pass
Parameters |
Description |
---|---|
|
An expression or variable that is evaluated when the statement runs. If it evaluates as |
# Turn right when a button is pressed, and remain still
# when the button is not pressed
while True:
if brain.buttonCheck.pressing():
drivetrain.turn(RIGHT)
else:
drivetrain.stop()
wait(0.1, SECONDS)
If/Elif/Else#
The if/elif/else
structure selects which indented block of code runs based on conditions:
if
runs its block if the condition evaluates asTrue
.elif
checks additional conditions only if all previous conditions evaluated asFalse
. Multipleelif
statements can be used.else
runs its block only if none of the previous conditions evaluated asTrue
.
Usage:
if condition:
pass
elif condition:
pass
else:
pass
Parameters |
Description |
---|---|
|
An expression or variable that is evaluated when the statement runs. The first condition that evaluates as |
# Turn depending on what button is pressed
while True:
if brain.buttonRight.pressing():
drivetrain.turn(RIGHT)
elif brain.buttonLeft.pressing():
drivetrain.turn(LEFT)
else:
drivetrain.stop()
wait(0.1, SECONDS)
While#
while
repeatedly runs methods as long as the condition is True
. It can also be used like a “Wait until” by adding not
to the condition, as shown in the example below.
Usage:
while condition:
pass
Parameters |
Description |
---|---|
|
An expression or variable that is evaluated before each iteration. If it evaluates as |
# Keep the screen green while the robot is moving
drivetrain.drive_for(FORWARD, 200, MM, wait=False)
while drivetrain.is_moving():
brain.screen.clear_screen(Color.GREEN)
wait(50, MSEC)
brain.screen.clear_screen(Color.BLACK)
while True:
# Move in a square path forever
drivetrain.drive_for(FORWARD, 150, MM)
drivetrain.turn_for(RIGHT, 90)
# Wait until a button is pressed to stop driving
drivetrain.drive(FORWARD)
while not brain.buttonCheck.pressing():
wait(50, MSEC)
drivetrain.stop()
Break#
break
exits a loop immediately.
# Stop turning after a button is pressed
while True:
drivetrain.turn(RIGHT)
if brain.buttonCheck.pressing():
break
drivetrain.stop()
brain.play_sound(SoundType.POWER_DOWN)
Stop Program#
stop_program
ends a running project.
Usage:robot.stop_program()
Parameters |
Description |
---|---|
This method has no parameters. |
# Stop the project after a button is pressed
while True:
drivetrain.turn(RIGHT)
if brain.buttonCheck.pressing():
brain.program_stop()
brain.play_sound(SoundType.POWER_DOWN)
Pass#
pass
is a placeholder for future code and can be used to avoid errors in empty loops, conditionals, and functions.
if condition:
pass
def function():
pass