Optical#
Introduction#
The Optical Sensor is a light-based sensor that uses reflected light to detect objects, identify colors, and measure brightness and hue.
For the examples below, the configured Optical Sensor will be named optical_1 and will be used in all subsequent examples throughout this API documentation when referring to Optical class methods.
Below is a list of all available methods:
Actions – Turn the Optical Sensor’s LED on or off.
set_light– Set the on or off state of the LED.
Mutators – Adjust LED brightness and object detection settings.
set_light_power– Set the brightness of the LED.object_detect_threshold– Sets the threshold for detecting objects.
Getters – Read object presence, color, brightness, hue, RGB, and sensor status.
is_near_object– Returns whether or not a detected object is near the Optical Sensor.color– Returns the closest detected color match.brightness– Returns the brightness of a detected object.hue– Returns the hue of a detected object.rgb– Returns the RGB values detected by the Optical Sensor.installed– Returns whether or not an Optical Sensor is connected to the Brain.
Callback – Run code when an object is detected or lost.
object_detected– Calls a function when an object is detected.object_lost– Calls a function when an object is lost.
Constructors – Manually initialize and configure an Optical Sensor.
Optical– Creates an Optical Sensor.
Actions#
set_light#
set_light sets Optical Sensor’s LED to on or off.
Usage:
optical_1.set_light(state)
Parameters |
Description |
|---|---|
state |
The state to set the light or the percentage of power in the range 0 to 100. The state can be either of the following:
|
# Turn the LED on and off forever
while True:
optical_1.set_light(LedStateType.ON)
wait(0.5, SECONDS)
optical_1.set_light(LedStateType.OFF)
wait(0.5, SECONDS)
Mutators#
set_light_power#
set_light_power sets the light power of the Optical Sensor’s LED.
Usage:
optical_1.set_light_power(value)
Parameters |
Description |
|---|---|
value |
The power level to set the light from 0 to 100 as a percent. |
# Turn the LED light on at different
# intensities
optical_1.set_light(LedStateType.ON)
wait(2, SECONDS)
optical_1.set_light_power(10)
wait(2, SECONDS)
optical_1.set_light_power(100)
object_detect_threshold#
object_detect_threshold sets the object detection threshold. This method also returns the newly set threshold.
Usage:
optical_1.object_detect_threshold(value)
Parameters |
Description |
|---|---|
value |
A number in the range 0 - 255. A value of 0 will just return the current value. |
def detected():
# The Brain will print that an object was detected on
# the Brain's screen.
brain.screen.print("object detected")
brain.screen.next_row()
optical_1.object_detect_threshold(254)
optical_1.object_detected(detected_closer)
def detected_closer():
# Detect an object closer to the sensor.
brain.screen.print("Detected closer")
# Run detected when the Optical Sensor detects an object.
optical_1.object_detect_threshold(100)
optical_1.object_detected(detected)
# Detect an object first with the detect threshold at 100,
# then again at 254
stage = 0
def detected():
global stage
if stage == 0:
brain.screen.print("Get closer...")
brain.screen.next_row()
stage = 1
optical_1.object_detect_threshold(254)
optical_1.object_detected(detected_closer)
def detected_closer():
global stage
if stage == 1:
brain.screen.print("Too close!")
brain.screen.next_row()
stage = 2
optical_1.object_detect_threshold(100)
optical_1.object_detected(detected)
wait(15, MSEC)
Getters#
is_near_object#
is_near_object returns whether or not the Optical Sensor is nearby an object.
True– The sensor is near an object.False– The sensor is not near an object.
Usage:
optical_1.is_near_object()
Parameters |
Description |
|---|---|
This method has no parameters. |
# Stop driving when Optical Sensor is
# near an object
while True:
if optical_1.is_near_object():
drivetrain.stop()
else:
drivetrain.drive(FORWARD)
color#
color returns the color detected by the Optical Sensor.
Usage:
optical_1.color()
Parameters |
Description |
|---|---|
This method has no parameters. |
# Stop the robot if the Optical Sensor
# detects red
while True:
if optical_1.color() == Color.RED:
drivetrain.stop()
else:
drivetrain.turn(RIGHT)
brightness#
brightness returns the brightness detected by the Optical Sensor.
Usage:
optical_1.brightness(readraw)
Parameters |
Description |
|---|---|
readraw |
Optional. A boolean value to read raw brightness data instead of percentage:
|
hue#
hue returns the value of the hue detected by the Optical Sensor.
Usage:
optical_1.hue()
Parameters |
Description |
|---|---|
This method has no parameters. |
# Check the hue of a detected object
# to determine if it is pink
while True:
brain.screen.clear_screen()
brain.screen.set_cursor(1, 1)
if 290 < optical_1.hue() < 350:
brain.screen.print("Pink!")
wait(0.1,SECONDS)
else:
brain.screen.print("Not pink.")
wait(0.1,SECONDS)
rgb#
rgb returns the Optical Sensor’s RGB value.
Usage:
optical_1.rgb(raw)
Parameters |
Description |
|---|---|
raw |
Optional. A boolean value to determine if you return raw or processed values:
|
# Display the rgb values and brightness detected
# by the Optical Sensor.
brain.screen.set_font(FontType.MONO12)
while True:
brain.screen.clear_screen()
brain.screen.set_cursor(1, 1)
brain.screen.print(optical_1.rgb())
wait(0.1, SECONDS)
installed#
installed returns a Boolean indicating whether the Optical Sensor is connected to the Brain.
True- The Optical Sensor is connected to the Brain.False- The Optical Sensor is not connected to the Brain.
Usage:
optical_1.installed()
Parameters |
Description |
|---|---|
This method has no parameters. |
# Display a message if the Optical Sensor
# is installed.
if optical_1.installed():
brain.screen.print("Installed!")
Callback#
object_detected#
object_detected registers a callback function for when an object is detected.
Usage:
optical_1.object_detected(callback, arg)
Parameters |
Description |
|---|---|
callback |
A function that is previously defined to execute when the axis’ value changes. |
arg |
Optional. A tuple containing arguments to pass to the callback function. See Functions with Parameters for more information. |
def detected():
drivetrain.stop()
brain.screen.set_cursor(1, 1)
brain.screen.print("object detected")
wait(0.5,SECONDS)
brain.screen.clear_screen()
# Display a message when the
# Optical Sensor detects an object
drivetrain.drive(FORWARD)
optical_1.object_detected(detected)
object_lost#
object_lost registers a callback function for when the Optical Sensor loses a detected object.
Usage:
optical_1.object_lost(callback, arg)
Parameters |
Description |
|---|---|
callback |
A function that is previously defined to execute when the axis’ value changes. |
arg |
Optional. A tuple containing arguments to pass to the callback function. See Functions with Parameters for more information. |
def lost():
drivetrain.stop()
brain.screen.set_cursor(1, 1)
brain.screen.print("object lost")
wait(0.5,SECONDS)
brain.screen.clear_screen()
# Display a message when the Optical
# Sensor loses sight of on object
drivetrain.drive(REVERSE)
optical_1.object_lost(lost)
Constructors#
Constructors are used to manually create Optical objects, which are necessary for configuring an Optical Sensor outside of VEXcode.
Optical#
Optical creates an Optical Sensor.
Usage:
Optical(port)
Parameter |
Description |
|---|---|
|
Which Smart Port that the Optical Sensor is connected to as |
# Construct an Optical Sensor "optical_1" with the
# Optical class
optical_1 = Optical(Ports.PORT1)
# Display the brightness of a red object detected
# by the Optical Sensor
drivetrain.turn(RIGHT)
while not optical_1.color() == Color.RED:
wait(50, MSEC)
drivetrain.stop()
brain.screen.print(optical_1.brightness())