Control#
Introduction#
The Control blocks in VEXcode V5 manage the flow of a project by handling loops, conditions, delays, and stopping execution.
Below is a list of available blocks:
wait – Pauses execution for a specific duration.
wait until – Pauses execution until a specified condition is met.
repeat – Repeats enclosed blocks a specific number of times.
forever – Repeats enclosed blocks indefinitely.
repeat until – Repeats enclosed blocks until a condition is met.
while – Repeats enclosed blocks while a condition remains true.
if – Runs enclosed blocks if a condition is true.
if / else – Runs one set of blocks if a condition is true, otherwise runs another.
if / else if / else – Runs different sets of blocks depending on multiple conditions.
break – Exits a repeat, forever, repeat until, or while loop immediately.
stop project – Ends the execution of the project.
wait#
The wait block pauses for a specific amount of time before moving to the next block.
wait (1) seconds
Parameters |
Description |
|---|---|
time |
The amount of time to wait, as a positive integer or decimal in seconds. |
Example
when started
[Move forward for one second, then stop.]
drive [forward v]
wait (1) seconds
stop driving
wait Until#
The wait until block pauses execution until a specified condition is met before proceeding to the next block.
wait until <>
Parameters |
Description |
|---|---|
condition |
The condition that must be met before moving on to the next block. |
Example
when started
[Move forward until the screen is pressed, then stop.]
drive [forward v]
wait until <screen pressed?>
stop driving
repeat#
The repeat block runs the blocks inside it a set number of times.
repeat [10]
end
Parameters |
Description |
|---|---|
times |
A whole number that sets how many times the repeat block runs. |
Example
when started
[Move in a square path.]
repeat [4]
drive [forward v] for [150] [mm v] ▶
turn [right v] for [90] degrees ▶
end
forever#
The forever block keeps running the blocks inside it again and again without stopping.
forever
end
Parameters |
Description |
|---|---|
This block has no parameters. |
Example
when started
[Move in a square path forever.]
forever
drive [forward v] for [150] [mm v] ▶
turn [right v] for [90] degrees ▶
end
repeat until#
The repeat until block executes the enclosed blocks repeatedly while the condition evaluates as False.
repeat until <>
end
Parameters |
Description |
|---|---|
condition |
An expression or variable that is evaluated before each iteration. If it evaluates as:
|
Example
when started
[Turn until the screen is pressed.]
repeat until <screen pressed?>
turn [right v]
end
stop driving
while#
The while block executes the enclosed blocks repeatedly while the condition evaluates as True.
while <>
end
Parameters |
Description |
|---|---|
condition |
An expression or variable that is evaluated before each iteration. If it evaluates as:
|
Example
when started
[Display the time for one minute.]
while <(timer in seconds) [math_less_than v] [60] >
clear screen
set cursor to row [1] column [1] on screen
print (timer in seconds) on screen ▶
if#
The if block executes the enclosed block of code if the condition evaluates as True.
if <> then
end
Parameters |
Description |
|---|---|
condition |
An expression or variable that is evaluated when the statement runs. If it evaluates as:
|
Example
when started
[Turn in a circle if the screen is pressed.]
forever
if <screen pressed?> then
turn [right v] for [360] degrees ▶
end
stop driving
end
if / else#
The if / else block determines which enclosed block of code runs based on whether the condition evaluates as True or False.
if <> then
else
end
Parameters |
Description |
|---|---|
condition |
An expression or variable that is evaluated when the statement runs. If it evaluates as:
|
Example
when started
[Display a message if the screen is being pressed.]
forever
clear screen
set cursor to row [1] column [1] on screen
if <screen pressed?> then
print [Pressed!] on screen ▶
else
print [Not pressed!] on screen ▶
end
if / else if / else#
The if / else if / else block structure selects which enclosed block of code runs based on conditions:
if runs its block of code if the condition evaluates as True.
else if checks additional conditions only if all previous conditions evaluated as False. Multiple else if statements can be used.
else runs its block of code only if none of the previous conditions evaluated as True.
if <> then
else if <> then
else
end
Parameters |
Description |
|---|---|
condition |
An expression or variable that is evaluated when the statement runs. The first condition that evaluates as:
|
Example
when started
[Move the robot based on the Controller button is being pressed.]
forever
if <[Controller1 v] [▶ v] pressed?> then
turn [right v]
else if <[Controller1 v] [◀ v] pressed?> then
turn [left v]
else
stop driving
end
break#
The break block exits a loop immediately.
break
Parameters |
Description |
|---|---|
This block has no parameters. |
Example
when started
[Stop turning after the screen is pressed.]
forever
turn [right v]
if <screen pressed?> then
break
end
end
stop driving
stop project#
The stop project block ends a running project.
stop project
Parameters |
Description |
|---|---|
This block has no parameters. |
Example
when started
[Stop the project entirely after the screen is pressed.]
forever
turn [right v]
if <screen pressed?> then
stop project
end
end