保险杠#
初始化保险杠类#
使用以下构造函数创建 Bumper Switch:
The bumper
constructor creates a bumper object in the specified Three Wire Port:
范围 |
描述 |
---|---|
|
保险杠传感器连接到的有效 智能端口。 |
// Create the Brain.
brain Brain;
// Construct a Bumper Switch "BumperA" with the
// bumper class.
bumper BumperA = bumper();
This BumperA
object will be used in all subsequent examples throughout this API documentation when referring to bumper class methods.
类方法#
按下()#
The pressed(callback)
method calls a function when the bumper switch is pressed.
范围 |
描述 |
---|---|
|
对函数的引用。 |
**返回:**无。
// Define the BumperPressed function with a void return type,
// showing it doesn't return a value.
void BumperPressed() {
// The Brain will print that the Bumper Switch was pressed on the
// Brain's screen.
Brain.Screen.print("Bumper pressed");
}
int main() {
// Initializing Robot Configuration. DO NOT REMOVE!
vexcodeInit();
// Run BumperPressed when the value of the Bumper Switch is pressed.
BumperA.pressed(BumperPressed);
}
发布()#
The released(callback)
method calls a function when the bumper switch is released.
范围 |
描述 |
---|---|
|
对函数的引用。 |
**返回:**无。
// Define the BumperReleased function with a void return
// type, showing it doesn't return a value.
void BumperReleased() {
// The Brain will print that the Bumper Switch was released
// on the Brain's screen.
Brain.Screen.print("Bumper released");
}
int main() {
// Initializing Robot Configuration. DO NOT REMOVE!
vexcodeInit();
// Run bumperReleased when the value of the Bumper Switch is released.
BumperA.released(bumperReleased);
}
紧迫()#
The pressing()
method gets the pressed status of the bumper device.
**返回值:**一个整数,表示保险杠设备的状态。如果按下,则返回 1;如果未按下,则返回 0。
// Get the pressed status of the bumper device.
int32_t pressedStatus = BumperA.pressing();
时间戳()#
The timestamp()
method requests the timestamp of the last received status packet from the Bumper Sensor.
**返回:**最后一个状态包的时间戳,以毫秒为单位的无符号 32 位整数。
安装()#
The installed()
method checks if the bumper device is installed.
**返回:**一个布尔值,指示保险杠装置是否已安装。
// Check if the bumper device is installed.
bool isInstalled = BumperA.installed();