Blocks#

The VEX AIR Blocks API Reference explains what each VEXcode block does, how its inputs change the drone’s behavior, and how the block can be used in a project.

Use this reference when you want to understand a block before adding it to a project, check what a block reports, or compare similar blocks in a category.

Blocks are used in VEXcode AIR Blocks projects. Python projects use the text-based API section instead.

How to Read a Block Entry#

Most block entries include the following parts:

  • Block description - Explains what the block does and when it is useful.

  • Block image - Shows what the block looks like in VEXcode AIR.

  • Parameters - Lists the inputs on the block and explains how each input affects the drone or project.

  • Return value - Explains what a Boolean or Reporter block reports.

  • Example - Shows one way the block can be used in a project.

Common Block Types#

Different block shapes have different jobs in a project.

Block Type

What it means

Stack

A block that performs an action. Stack blocks connect above and below other blocks in a stack.

Hat

A block that starts a stack of blocks when something happens, such as when the project starts or an event occurs.

Boolean

A block that reports True or False. Boolean blocks are often used inside conditions, such as if then or wait until blocks.

Reporter

A block that reports a value, such as a number or text. Reporter blocks are often used inside other blocks.

C block

A block that wraps around other blocks and controls when or how they run, such as repeating blocks or if then blocks.

Example Block Entry#

move#

The move block moves the drone in four specific directions using the current move velocity.

move forward stack block#
    move [forward v]

Parameters

Description

direction

Move the drone in one of the following directions:

  • forward
  • right
  • left
  • reverse

Example

    when started
    [Move forward for 2 seconds.]
    take off to [500] [mm v] ▶
    move [forward v]
    wait [2] seconds
    land ▶