Ojo#

Introducción#

El sensor ocular VR puede detectar objetos e identificar su color, brillo y tono. También permite ajustar el rango de detección y la configuración de iluminación para obtener lecturas más precisas.

A continuación se muestra una lista de todos los métodos disponibles:

Getters – Read object presence, color, brightness, and hue.

  • near_object – Returns whether the Eye Sensor detects an object within range.

  • detect – Returns whether the Eye Sensor detects a specific color.

  • brightness – Returns the amount of light reflected from the object as a percent.

Devolución de llamada: ejecuta el código cuando se detecta o se pierde un objeto.

  • object_detected – Registers a function to be called whenever the Eye Sensor detects an object.

  • object_lost – Registers a function to be called whenever the Eye Sensor loses an object.

Captadores#

near_object#

near_object returns a Boolean that reports whether or not the Eye Sensor detects an object within range.

  • True – The sensor is near an object.

  • False – The sensor is not near an object.

Usage:
eye.near_object()

Parámetros

Descripción

Este método no tiene parámetros.

def main():
    # Stop driving when Eye Sensor is 
    # near an object
    drivetrain.drive(FORWARD)
    while True:
        if front_eye.near_object():
            drivetrain.stop()
        wait(5, MSEC)

# VR threads — Do not delete
vr_thread(main)

detect#

detect returns a Boolean that reports whether the Eye Sensor detects a specified color, based on the detected hue value.

  • True — The Eye Sensor detects the selected color.

  • False — The Eye Sensor does not detect the selected color.

Usage:
eye.detect(color)

Parámetros

Descripción

color

The color for the Eye Sensor to check for:

  • BLUE
  • GREEN
  • NONE
  • RED
def main():
    # Stop the robot if the Eye Sensor 
    # detects red
    drivetrain.turn(RIGHT)
    while True:
        if front_eye.detect(RED):
            drivetrain.stop()
        wait(5, MSEC)

# VR threads — Do not delete
vr_thread(main)

brightness#

brightness returns the amount of light reflected from the object as a decimal (float) representing a percent.

A higher percentage means more light is reflected back to the Eye Sensor. A lower percentage means less light is reflected back.

Usage:
eye.brightness(units)

Parámetros

Descripción

units

The unit that represents the brightness: PERCENT

Llamar de vuelta#

object_detected#

object_detected registers a function to be called whenever the Eye Sensor detects a new object.

Usage:
eye.object_detected(callback)

Parámetros

Descripción

callback

A previously defined function that executes when the Eye Sensor detects a new object.

def detected():
    # Display a message
    drivetrain.stop()
    brain.print("object detected")
    wait(0.5,SECONDS)
    brain.clear()

def main():
    # Drive until an object is detected
    drivetrain.drive(FORWARD)
    front_eye.object_detected(detected)

# VR threads — Do not delete
vr_thread(main)

object_lost#

object_lost registers a function to be called whenever the Eye Sensor loses a detected object.

Usage:
eye.object_lost(callback)

Parámetros

Descripción

callback

A previously defined function that executes when the Eye Sensor loses a detected object.

def lost():
    # Display a message
    drivetrain.stop()
    brain.print("object lost")
    wait(0.5,SECONDS)
    brain.clear()

def main():
    # Back away from an object
    drivetrain.drive(REVERSE)
    front_eye.object_lost(lost)

# VR threads — Do not delete
vr_thread(main)