Looks#

Print#

The EXP Brain’s screen has a set amount of rows and columns to use when printing text on its screen.

EXP Brain screen displaying available rows and columns for different font settings and printing options.

The number of available rows and columns change depending on the font selected with the Set Font block. The default font, Mono Medium has 5 rows and 16 columns available to be used.

Font

Rows

Columns

Mono Extra Small (mono12)

9

26

Mono Small (mono15)

7

20

Mono Medium (mono20) (Default)

5

16

Mono Large (mono30)

3

10

Mono Extra Large (mono40)

3

8

Mono Super Large (mono60)

1

5

Prop Medium (prop20)

5

28

Prop Large (prop30)

3

21

Prop Extra Large (prop40)

2

15

Prop Super Large (prop60)

1

9

Print#

The Print block is used to print values or text in the Print Console or EXP Brain’s screen.

Diagram illustrating the print options and cursor settings for the EXP Brain's screen in a programming context.

All reporter blocks will be printed as integer (whole) numbers by default. Use the Set print precision block to adjust the number of decimal places printed.

All new projects begin with the screen cursor at row 1 column 1, and at row 1 on the Print Console.

By default, the Print block will remain on the same row for any subsequent print commands. By expanding the Print block to show and set cursor to next row, this will move the cursor to the next row after printing.

Important: The Print block will not print anything to the Brain screen unless it is expanded to and set cursor to next row or followed by a Next Row block.

Diagram illustrating the print settings and cursor options for the EXP Brain's screen, including font sizes and rows.

Any block that returns a value can be used in the Print block.

Choose which device to use.

Image of the EXP Brain's screen displaying print options and cursor settings for text and shapes.

In this example, the robot’s current rotation will be printed to the EXP Brain.

Diagram illustrating the EXP Brain's screen layout and font options for printing text and values.

Set Cursor#

The Set Cursor block is used to set the cursor location for Print blocks on the EXP Brain’s screen.

Image showing the Set Cursor block for positioning print output on the EXP Brain's screen.

The Set Cursor block accepts a range for row of 1 to 5 and a range for column of 1 to 16.

In this example, the robot will print the current timer value on the Brain, clear the value, and reset back to the first column and row before printing again.

Image showing the Set Cursor block for positioning print output on the EXP Brain's screen.

Next Row#

The Next Row block is used to set the print output cursor on the Print Console or EXP Brain’s screen to the next available row.

Next Row block for setting cursor to the next row on the EXP Brain's screen for printing text output.

By default, all projects begin with the screen cursor at row 1 column 1. The Next Row block will move the cursor down by a single row on the screen. The Next Row block will also set the cursor’s column to position 1.

In this example, the robot will print “Hello” on the 1st row and “world!” on the 2nd row.

Image illustrating the Next Row" block used to set cursor position for printing on the EXP Brain�s screen.

Set print precision#

The Set print precision block is used to set the number of digits that appear after the decimal point when printing reporter blocks on the Print Console or EXP Brain’s screen.

Set print precision block illustrating options for adjusting decimal places when printing on the EXP Brain's screen.

Choose the level of precision that inserted reporter blocks will be printed to the screen.

  • Ones (1) (Default)

  • Tenths (0.1)

  • Hundredths (0.01)

  • Thousandths (0.001)

  • All Digits (0.000001)

Image illustrating the Set Print Precision block for adjusting decimal places in the EXP Brain's print output.

Choose which device to use.

Image illustrating the Set Print Precision block for adjusting decimal places on the EXP Brain's screen output.

In this example, the print precision is set to hundredths before printing the current drivetrain heading.

Image showing different font sizes and corresponding rows and columns available on the EXP Brain's screen for printing.

Clear All Rows#

The Clear All Rows block is used to clear the entire Print Console or EXP Brain’s screen.

Icon representing the Clear All Rows" block for the EXP Brain's screen

In this example, the robot will print the current timer value on the Brain, clear the value, and reset back to the first column and row before printing again.

Image showing the Set Cursor block for positioning print output on the EXP Brain's screen.

Clear Row#

The Clear Row block is used to clear a single row on the EXP Brain’s screen.

Icon representing the Clear Row" block for clearing a single row on the EXP Brain's screen.

In this example, the robot will print “VEXcode” on three different rows before deleting the “VEXcode” in the 2nd row.

Illustration of the Clear Row block used to clear a specific row on the EXP Brain's screen during programming.

Draw#

Draw Pixel#

The Draw Pixel block is used to draw a pixel on the EXP Brain’s screen.

Image of a pixel block used to draw pixels on the EXP Brain's screen, with coordinates for placement.

The Draw Pixel block requires 2 values:

  • Value 1: X Coordinate

  • Value 2: Y Coordinate

The top-left corner of the EXP Brain’s screen is at coordinates (0, 0), and the bottom-right corner is at coordinates (159, 107).

The pixel color is determined by the Set Pen Color block. The default pixel color is white.

In this example, a white pixel will be printed at (50, 80) on the EXP Brain’s screen.

Image showing an example of drawing a pixel on the EXP Brain's screen with specified coordinates and default color.

Draw Line#

The Draw Line block is used to draw a line on the EXP Brain’s screen.

Image of the Draw Line block used to draw lines on the EXP Brain's screen with specified coordinates and color.

The Draw Line block requires 4 values:

  • Value 1: Beginning X coordinate

  • Value 2: Beginning Y coordinate

  • Value 3: Ending X coordinate

  • Value 4: Ending Y coordinate

The top-left corner of the EXP Brain’s screen is at coordinates (0, 0), and the bottom-right corner is at coordinates (159, 107).

The line color is determined by the Set Pen Color block. The default line color is white.

In this example, a white line will be drawn from the top-left corner to the bottom-right corner on the EXP Brain’s screen.

Illustration of the Draw Line block on the EXP Brain's screen, showing coordinates for drawing a line.

Draw Rectangle#

The Draw Rectangle block is used to draw a rectangle on the EXP Brain’s screen.

Diagram illustrating the Draw Rectangle block for the EXP Brain�s screen programming, showing coordinates and dimensions.

The Draw Rectangle block requires 4 values:

  • Value 1: Beginning X coordinate

  • Value 2: Beginning Y coordinate

  • Value 3: Width of the rectangle (in pixels)

  • Value 4: Height of the rectangle (in pixels)

The top-left corner of the EXP Brain’s screen is at coordinates (0, 0), and the bottom-right corner is at coordinates (159, 107).

The outside line color is determined by the Set Pen Color block. The default line color is white.

The inside fill color is determined by the Set Fill Color block. The default fill color is black.

In this example, a rectangle will be drawn with its top-left corner at (50, 50) with each side being 25 pixels in length.

Image showing an example of drawing a rectangle on the EXP Brain's screen with specified coordinates and dimensions.

Draw Circle#

The Draw Circle block is used to draw a circle on the EXP Brain’s screen.

Image of a block labeled Draw Circle" for programming the EXP Brain's screen to draw circles.

The Draw Circle block requires 3 values:

  • Value 1: Center Point X

  • Value 2: Center Point Y

  • Value 3: Radius of Circle (in pixels)

The top-left corner of the EXP Brain’s screen is at coordinates (0, 0), and the bottom-right corner is at coordinates (159, 107).

The outside line color is determined by the Set Pen Color block. The default line color is white.

The inside fill color is determined by the Set Fill Color block. The default fill color is black.

In this example, a circle will be drawn with its center at (100, 70) with its radius being 20 pixels.

Illustration of drawing a circle on the EXP Brain's screen, centered at (100, 70) with a radius of 20 pixels.

Set Font#

The Set Font block is used to set the style and size of font used on the EXP Brain’s screen when printing numbers or text.

Image showing the Set Font block with options for different font styles and sizes for the EXP Brain's screen printing.

There are two different types of fonts available on the EXP Brain’s screen.

Monospace (Mono)

Proportional (Prop)

Set Font block options for font styles and sizes on the EXP Brain's screen, showcasing available configurations.
Each character will take up the same width.

set_font_prop
Each character will takes up different
size widths based on the character.

Choose what font and size to use.

Image showing the Set Font" block for selecting font style and size on the EXP Brain's screen for printing text.

In this example, medium Monospace and Proportional fonts will be printed to the EXP Brain’s screen.

Example of font settings for the EXP Brain's screen, showing available font sizes and their corresponding rows and columns.

Set Pen Width#

The Set Pen Width block is used to set the width of the outline for shapes drawn on the EXP Brain’s screen.

Set Pen Width block interface for adjusting the outline width of shapes on the EXP Brain's screen.

By default, all lines have a pen width of 1 pixel.

In this example, a rectangle will be drawn with a pen width of 1 pixel (the default) and a circle will be drawn with a pen width of 5 pixels.

Illustration showing the Set Pen Width block used to adjust line thickness for drawing on the EXP Brain's screen.

Set Pen to Color#

The Set Pen to Color block is used to set the color of lines drawn on the EXP Brain’s screen or the values printed to the Print Console.

Set Pen to Color block for selecting line colors on the EXP Brain's screen, with options like red, blue, and green.

Select the color of the line that will be drawn.

  • red

  • green

  • blue

  • black

  • white

  • yellow

  • orange

  • purple

  • cyan

  • transparent

Icon for setting pen color on the EXP Brain's screen, used to customize drawing colors in programming blocks.

Choose which device to use.

Icon for setting the pen color in the EXP Brain's programming environment, featuring color options for drawing.

In this example, a rectangle with a blue outline will be drawn.

Set Pen to Color block example showing color selection for drawing on the EXP Brain's screen.

Set Fill Color#

The Set Fill Color block is used to set the color that fills in shapes drawn on the EXP Brain’s screen.

Set Fill Color block for the EXP Brain, used to choose the fill color for shapes drawn on the screen.

Select the color of the line that will be drawn.

  • red

  • green

  • blue

  • black

  • white

  • yellow

  • orange

  • purple

  • cyan

  • transparent

Image showing the Set Fill Color block used to choose fill colors for shapes on the EXP Brain's screen.

In this example, a circle filled with yellow will be drawn.

Example of setting fill color for shapes on the EXP Brain's screen, showcasing color selection options.

LED#

Set LED#

The Set LED block is used to turn an LED on or off.

Image of the Set LED block used to control LED states on the EXP Brain's screen in a programming context.

Select which LED to use.

Image of the EXP Brain interface showing options for setting LED and signal tower states.

Select whether to turn the LED on or off. This is permanent until the Set LED block is used again. By default, an LED is set to Off.

Image showing the Set LED State block used to control LED on/off status in the EXP Brain programming environment.

In this example, the LED is turned on for two seconds before turning off.

Illustration of setting an LED on the EXP Brain, demonstrating LED control in a programming context.

Signal Tower#

Set Signal Tower State#

The Set Signal Tower State block is used to set the signal tower’s current color and state.

Image of a signal tower block in a programming interface, used to set the state and color of signal tower lights.

Select which Signal Tower to use.

Image of a signal tower with colored lights indicating its current state and functionality in a programming context.

Select which color on the Signal Tower to set the state of.

  • red

  • yellow

  • green

  • blue

  • white

  • all

Colorful signal tower with multiple lights indicating different states: off, solid, and blinking.

Select which state for the specified color on the Signal Tower to be.

  • off - Turns the color’s light off.

  • solid - Turns the color’s light on.

  • blinking - Turns the color’s light on and off repeatedly.

Image showing the Set Signal Tower State block used to control the signal tower's color and blinking state.

In this example, all of the signal tower’s lights will be set to blinking.

Image of a signal tower with colored lights indicating different states: red, yellow, green, blue, and white.