Timer#
The Timer
attribute can also be called without Brain
as its own Class.
time()#
The time(units)
method returns the elapsed time.
Parameters |
Description |
---|---|
units |
A valid TimeUnits type. The default is |
Returns: The elapsed time in the specified unit.
clear()#
The clear()
method resets the timer value to 0.
Returns: None.
reset()#
The reset()
method resets the timer value.
Returns: None.
system()#
The system()
method returns the system time.
Returns: The system time in milliseconds.
systemHighRes()#
The systemHighRes()
method returns the high-resolution system time.
Returns: The high-resolution system time in milliseconds.
event()#
The event(callback, delay)
method registers a callback function for a timer event.
Parameters |
Description |
---|---|
callback |
The callback function to be called when the event occurs. |
delay |
The delay before the callback function is called. |
Returns: None.
// Create a new function timerEvent().
void timerEvent() {
Brain.Screen.print("timer event");
}
int main() {
// Run timerEvent() after 100 milliseconds.
Brain.Timer.event(timerEvent, 100);
}