controller#
Initializing the Controller Class#
The controller
constructor creates a controller object.
// Create a new object "Controller" with the Controller class.
controller Controller = controller();
This Controller
object will be used in all subsequent examples throughout this API documentation when referring to controller class methods and attributes.
The Controller class comes with three pre-defined attributes, though the screen
attribute is only available if you are using a V5 Controller:
Axis - Allows you to detect movements in the Controller’s joysticks and assign functions to axes events.
Button - Allows you to detect button presses and assign functions to button events on the Controller.
Screen - V5 Controller Only. Enables you to display text and draw images on the V5 Controller’s screen.
Class Methods#
In addition to its attributes, the Controller has access to the rumble
method if using a V5 Controller.
rumble()#
The rumble(pattern)
command rumbles the controller by a pattern defined by the parameter, pattern
. Dots equal short rumbles, dashes equal long rumbles, and space equals a pause.
Parameter |
Description |
---|---|
pattern |
A pattern using ‘.’ and ‘-’ for short and long rumbles. |
Returns: None.
controller Controller1 = controller(primary);
// Rumble the Controller to the pattern short-short-long-long.
Controller.rumble('..--');