<evaluates — title: Control | VEX GO - Python API description: Explore the Python API reference for controls with VEX GO. Find detailed descriptions for methods, parameters, and usage examples.#
控制#
介绍#
Control includes methods for timing, program flow, conditional logic, and project termination. These controls let you pause execution, create loops, define logic paths, and end a program.
Below is a list of available controls, including methods and core Python keywords:
wait– Pauses execution for a given number of milliseconds or seconds.for– Repeats code for each item in a sequence.if– Executes code if a condition is true.if/else– Runs different code depending on a condition.if/elif/else– Checks multiple conditions in order.while– Repeats code while a condition is true.break– Exits a loop immediately.stop_program– Ends the running program.pass– Placeholder used when no action is needed.
等待#
wait pauses for a specific amount of time before moving to the next line of code.
用法:wait(time, units)
参数 |
描述 |
|---|---|
|
The amount of time to wait, as a positive integer or float. |
|
The unit that represents the wait time:
|
# Build Used: Super Code Base 2.0
def main():
# Turn right for one second
drivetrain.turn(RIGHT)
wait(1, SECONDS)
drivetrain.stop()
# Start threads — Do not delete
start_thread(main)
为了#
for 遍历一个序列(例如列表、元组、字典、集合或字符串)或任何可迭代对象。它对序列中的每个项目执行一次代码块。
使用量:
for value in expression_list:
pass
Components |
描述 |
|---|---|
|
存储迭代中的当前元素的临时变量。 |
|
循环遍历的元素集合(例如,列表、字符串、范围)。 |
# Build Used: Super Code Base 2.0
def main():
# Move in a square path
for index in range(4):
drivetrain.drive_for(FORWARD, 100, MM)
drivetrain.turn_for(RIGHT, 90)
# Start threads — Do not delete
start_thread(main)
如果#
if executes the indented block of code if the condition evaluates to True.
用法:
if condition:
pass
Components |
描述 |
|---|---|
|
An expression or variable that is evaluated when the statement runs. If it evaluates to |
# Build Used: Super Code Base 2.0
def main():
# Turn when the bumper is pressed
while True:
if bumper.is_pressed():
drivetrain.turn_for(RIGHT, 90)
wait(0.1, SECONDS)
# Start threads — Do not delete
start_thread(main)
如果/否则#
if and else determine which indented block of code runs based on whether the condition evaluates to True or False.
用法:
if condition:
pass
else:
pass
Components |
描述 |
|---|---|
|
An expression or variable that is evaluated when the statement runs. If it evaluates to |
# Build Used: Super Code Base 2.0
def main():
# Turn when the bumper is pressed
while True:
if bumper.is_pressed():
drivetrain.turn(RIGHT)
else:
drivetrain.stop()
wait(0.1, SECONDS)
# Start threads — Do not delete
start_thread(main)
如果/否则#
if/elif/else 结构根据条件选择运行哪个缩进的代码块:
ifruns its block if the condition evaluates toTrue.elif仅当所有先前条件的评估结果为False时才检查附加条件。可以使用多个elif语句。else仅当先前的条件都不为True时才运行其块。
用法:
if condition:
pass
elif condition:
pass
else:
pass
Components |
描述 |
|---|---|
|
An expression or variable that is evaluated when the statement runs. The first condition that evaluates to |
# Build Used: Super Code Base 2.0
def main():
# Change the LED while turning
drivetrain.turn(RIGHT)
while True:
if drivetrain.get_heading() < 120:
bumper.set_color(OFF)
elif drivetrain.get_heading() < 240:
bumper.set_color(RED)
else:
bumper.set_color(GREEN)
wait(0.2, SECONDS)
# Start threads — Do not delete
start_thread(main)
尽管#
while repeatedly runs methods as long as the condition is True. It can also be used like a “wait until” by adding not to the condition, as shown in the example below.
用法:
while condition:
pass
Components |
描述 |
|---|---|
|
An expression or variable that is evaluated before each iteration. If it evaluates to |
# Build Used: Super Code Base 2.0
def main():
# Turn when the bumper is pressed
while True:
if bumper.is_pressed():
drivetrain.turn(RIGHT)
else:
drivetrain.stop()
wait(0.1, SECONDS)
# Start threads — Do not delete
start_thread(main)
# Build Used: Super Code Base 2.0
def main():
# Turn the other direction when the bumper is pressed
drivetrain.turn(LEFT)
while not bumper.is_pressed():
wait(0.2, SECONDS)
drivetrain.turn(RIGHT)
# Start threads — Do not delete
start_thread(main)
休息#
break 立即退出循环。
使用量:
break
参数 |
描述 |
|---|---|
This keyword has no parameters. |
# Build Used: Super Code Base 2.0
def main():
# Stop turning after pressing the bumper
while True:
drivetrain.turn(RIGHT)
if bumper.is_pressed():
break
wait(0.2, SECONDS)
drivetrain.stop()
bumper.set_color(RED)
# Start threads — Do not delete
start_thread(main)
停止程序#
stop_program ends a running project.
Usage:stop_program()
参数 |
描述 |
|---|---|
该方法没有参数。 |
# Build Used: Super Code Base 2.0
def main():
# Stop the project after pressing the bumper
while True:
drivetrain.turn(RIGHT)
if bumper.is_pressed():
break
wait(0.2, SECONDS)
stop_program()
# Start threads — Do not delete
start_thread(main)
经过#
pass 是未来代码的占位符,可用于避免空循环、条件和函数中的错误。
使用量:
pass
参数 |
描述 |
|---|---|
This keyword has no parameters. |
if condition:
pass
def function():
pass