<evaluates — title: Control | VEX GO - Python API description: Explore the Python API reference for controls with VEX GO. Find detailed descriptions for methods, parameters, and usage examples.#

Control#

Introducción#

Control includes methods for timing, program flow, conditional logic, and project termination. These controls let you pause execution, create loops, define logic paths, and end a program.

Below is a list of available controls, including methods and core Python keywords:

  • wait – Pauses execution for a given number of milliseconds or seconds.

  • for – Repeats code for each item in a sequence.

  • if – Executes code if a condition is true.

  • if/else – Runs different code depending on a condition.

  • if/elif/else – Checks multiple conditions in order.

  • while – Repeats code while a condition is true.

  • break – Exits a loop immediately.

  • stop_program – Ends the running program.

  • pass – Placeholder used when no action is needed.

esperar#

wait pauses for a specific amount of time before moving to the next line of code.

Uso:
wait(time, units)

Parámetros

Descripción

time

The amount of time to wait, as a positive integer or float.

units

The unit that represents the wait time:

  • MSEC (default) – milliseconds
  • SECONDS
# Build Used: Super Code Base 2.0
def main():
    # Turn right for one second
    drivetrain.turn(RIGHT)
    wait(1, SECONDS)
    drivetrain.stop()

# Start threads — Do not delete
start_thread(main)

para#

for itera sobre una secuencia (como una lista, tupla, diccionario, conjunto o cadena) o cualquier objeto iterable. Ejecuta el bloque de código una vez por cada elemento de la secuencia.

Uso:

for value in expression_list:
    pass

Components

Descripción

value

Una variable temporal que almacena el elemento actual en la iteración.

expression_list

La colección de elementos que se recorren en un bucle (por ejemplo, lista, cadena, rango).

# Build Used: Super Code Base 2.0
def main():
    # Move in a square path
    for index in range(4):
        drivetrain.drive_for(FORWARD, 100, MM)
        drivetrain.turn_for(RIGHT, 90)

# Start threads — Do not delete
start_thread(main)

si#

if executes the indented block of code if the condition evaluates to True.

Uso:

if condition:
    pass

Components

Descripción

condition

An expression or variable that is evaluated when the statement runs. If it evaluates to True, the code inside the if block executes; if it evaluates to False, the block is skipped.

# Build Used: Super Code Base 2.0
def main():
    # Turn when the bumper is pressed
    while True:
        if bumper.is_pressed():
            drivetrain.turn_for(RIGHT, 90)
        wait(0.1, SECONDS)

# Start threads — Do not delete
start_thread(main)

si/si no#

if and else determine which indented block of code runs based on whether the condition evaluates to True or False.

Uso:

if condition:
    pass
else:
    pass

Components

Descripción

condition

An expression or variable that is evaluated when the statement runs. If it evaluates to True, the code inside the if block executes; if it evaluates to False, the code inside the else block executes instead.

# Build Used: Super Code Base 2.0
def main():
    # Turn when the bumper is pressed
    while True:
        if bumper.is_pressed():
            drivetrain.turn(RIGHT)
        else:
            drivetrain.stop()
        wait(0.1, SECONDS)

# Start threads — Do not delete
start_thread(main)

si/si/de lo contrario#

La estructura if/elif/else selecciona qué bloque de código sangrado se ejecuta según las condiciones:

  • if runs its block if the condition evaluates to True.

  • elif verifica condiciones adicionales solo si todas las condiciones anteriores se evaluaron como False. Se pueden usar múltiples declaraciones elif.

  • else ejecuta su bloque solo si ninguna de las condiciones anteriores se evaluó como True.

Uso:

if condition:
    pass
elif condition:
    pass
else:
    pass

Components

Descripción

condition

An expression or variable that is evaluated when the statement runs. The first condition that evaluates to True determines which block executes; if none are True, the else block runs.

# Build Used: Super Code Base 2.0
def main():
    # Change the LED while turning
    drivetrain.turn(RIGHT)
    while True:
        if drivetrain.get_heading() < 120:
            bumper.set_color(OFF)
        elif drivetrain.get_heading() < 240:
            bumper.set_color(RED)
        else:
            bumper.set_color(GREEN)
        wait(0.2, SECONDS)

# Start threads — Do not delete
start_thread(main)

mientras#

while repeatedly runs methods as long as the condition is True. It can also be used like a “wait until” by adding not to the condition, as shown in the example below.

Uso:

while condition:
    pass

Components

Descripción

condition

An expression or variable that is evaluated before each iteration. If it evaluates to True, the loop continues; if it evaluates to False, the loop stops.

# Build Used: Super Code Base 2.0
def main():
    # Turn when the bumper is pressed
    while True:
        if bumper.is_pressed():
            drivetrain.turn(RIGHT)
        else:
            drivetrain.stop()
        wait(0.1, SECONDS)

# Start threads — Do not delete
start_thread(main)

# Build Used: Super Code Base 2.0
def main():
    # Turn the other direction when the bumper is pressed
    drivetrain.turn(LEFT)
    while not bumper.is_pressed():
        wait(0.2, SECONDS)
    drivetrain.turn(RIGHT)

# Start threads — Do not delete
start_thread(main)

romper#

break sale de un bucle inmediatamente.

Uso:

break

Parámetros

Descripción

This keyword has no parameters.

# Build Used: Super Code Base 2.0
def main():
    # Stop turning after pressing the bumper
    while True:
        drivetrain.turn(RIGHT)
        if bumper.is_pressed():
            break
        wait(0.2, SECONDS)
    drivetrain.stop()
    bumper.set_color(RED)

# Start threads — Do not delete
start_thread(main)

detener_programa#

stop_program ends a running project.

Usage:
stop_program()

Parámetros

Descripción

Este método no tiene parámetros.

# Build Used: Super Code Base 2.0
def main():
    # Stop the project after pressing the bumper
    while True:
        drivetrain.turn(RIGHT)
        if bumper.is_pressed():
            break
        wait(0.2, SECONDS)
    stop_program()

# Start threads — Do not delete
start_thread(main)

aprobar#

pass es un marcador de posición para código futuro y se puede utilizar para evitar errores en bucles vacíos, condicionales y funciones.

Uso:

pass

Parámetros

Descripción

This keyword has no parameters.

if condition:
    pass

def function():
    pass