Controller#
Introduction#
The IQ (2nd gen) Brain can connect to either an IQ (2nd gen) or IQ (1st gen) Controller. Both controllers have two analog joysticks and multiple buttons that the Brain can use to detect movements and presses.
For the examples below, the configured Distance Sensors will be named Controller
, and will be used in all subsequent examples throughout this API documentation when referring to Controller class methods.
Below is a list of available methods:
Actions - Enable or disable the controller.
RemoteControlCodeEnabled – Enables or disables controller configured actions.
Getters - Return values from controller joysticks and buttons.
pressing – Returns whether the specified button is being pressed.
position – Returns the position of the joystick’s specified axis.
Callback – Interact with the controller through callback methods.
pressed – Calls a function when the specified button is pressed.
released – Calls a function when the specified button is released.
changed – Calls a function when the joystick’s axis changes.
Constructors – Manually initialize the Controller.
controller – Create a Controller.
Actions#
RemoteControlCodeEnabled#
RemoteControlCodeEnabled
is a variable that can be set to a Boolean that enables or disables Controller configured actions from the Devices menu. The controller is enabled by default. It can be set to either of the following:
true
— Enable Controller configured actions.false
— Disable Controller configured actions.
Usage:
RemoteControlCodeEnabled = false;
// Example coming soon
Getters#
pressing#
pressing
returns an integer indicating whether a specific button on the controller is currently being pressed. This method must be called on a specific button object, such as ButtonEDown
(see full list of button objects below).
1
- The specified button is being pressed.0
- The specified button is not being pressed.
Usage:
One of ten available button objects can be used with this method, as shown below:
Button |
Command |
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Parameters |
Description |
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This method has no parameters. |
// Example coming soon
position#
position
returns the position of the joystick’s specified axis as an integer from –100 to 100, representing a percentage. This method must be called on a specific axis object, such as AxisA
(see full list of axis objects below).
Usage:
One of four available axes can be used with this method, as shown below:
Axis |
Command |
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Parameters |
Description |
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This method has no parameters. |
// Example coming soon
Callback#
pressed#
pressed
registers a function to be called when a specific button on the controller is pressed. This method must be called on a specific button object, such as ButtonEDown
– (see full list of button objects below).
Usage:
One of ten available button objects can be used with this method, as shown below:
Button |
Command |
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Parameter |
Description |
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The callback function to be called when the specified button is pressed. |
// Example coming soon
released#
released
registers a function to be called when a specific button on the controller is released. This method must be called on a specific button object, such as ButtonEDown
– (see full list of button objects below).
Usage:
One of ten available button objects can be used with this method, as shown below:
Button |
Command |
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Parameter |
Description |
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The callback function to be called when the specified button is released. |
// Example coming soon
changed#
changed
registers a function to be called when the joystick’s position changes. This method must be called on a specific axis object, such as AxisA
(see full list of axis objects below).
Usage:
One of four available axes can be used with this method, as shown below:
Axis |
Command |
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Parameters |
Description |
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The callback function to be called when the specified axis’s position changes. |
// Example coming soon
Constructors#
controller#
controller
creates a controller object.
Usage:
controller Controller = controller();
Parameter |
Description |
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This method has no parameters. |
// Example coming soon