Field Details#
The Rover Rescue Playground occupies an area measuring 12,000 by 6000 millimeters.
The VR Rover will start at the position (-6000, -3000), beside the research Base.
Each square within the Rover Rescue Playground grid is spaced 500 millimeters apart.
Zones#
The alien environment of Rover Rescue is broken up into zones, and each zone has a different dynamic with regard to the amount of minerals available and the types of irradiated enemy that the VR Rover will encounter.
Zone |
Details |
---|---|
Zone A |
- Enemies: Alien Spiders |
Zone B |
- Enemies: Alien Spiders |
Zone C |
- Enemies: Alien Spiders and Orange Serpents |
Zone D |
- Enemies: Alien Spiders and Blue Alien Serpents |
Zone E |
- Enemies: Alien Spiders and Purple Alien Serpents |
Minerals#
Minerals are scattered throughout all zones of the Rover Rescue Playground, but they respawn indefinitely only in zones C, D, and E.
To collect a Mineral, use the VR Rover’s Pick Up action. You can transport minerals to the Research Base by picking them up and dropping them at the base to get 5 XP per mineral transported.
To use a Mineral, use the VR Rover’s Use action when the Mineral is on the ground, as Minerals in the VR Rover’s cargo cannot be used. When a Mineral is used, the VR Rover gains 2 XP, and its battery is fully recharged to 100%.
Base#
The Research Base serves as the VR Rover’s home, located at the southwestern corner of the map. The VR Rover constantly maintains information about the Base’s location, including the angle it needs to turn to face the Base and the distance between itself and the Base. When Minerals are dropped at the Base, the VR Rover receives 5 XP for each Mineral deposited.
Enemies#
Enemy Name |
XP Gained when Neutralized |
---|---|
|
5 |
|
10 |
|
10 |
|
15 |
Obstacles#
Obstacles are scattered throughout the playground to hinder the VR Rover’s progress towards its objectives. The VR Rover must navigate around these Obstacles to successfully reach its goals.
Hazard#
The Rover Rescue playground features a single hazard: the River. This green liquid body is impassable, and the VR Rover must use one of the two bridges to cross it. The bridges connect the eastern bank of zone A and the northern bank of zone B.