Robot-Specific Blocks#

Introduction#

The Hero Bot, Swish, includes two motor options and the Optical Sensor.

All standard VEXcode VR Blocks are available for use in the VIQRC 24-25 Rapid Relay Playground.

Below is a list of all available Robot-specific Blocks:

Drivetrain – Move and turn the robot.

  • Actions

    • drive — Moves the robot forward or reverse forever.

    • drive for — Moves the robot forward or reverse for a specific distance.

    • turn — Turns the robot left or right forever.

    • turn for — Turns the robot left or right for a specific number of degrees.

    • turn to heading — Turns the robot to face a specific heading.

    • turn to rotation — Turns the robot to a specific rotation.

    • stop driving — Stops the robot’s movement.

  • Settings

  • Values

Motion – Move and track the robot’s motors.

  • Actions

    • spin motor – Spins a motor or motor group in one of its directions forever.

    • spin motor for – Spins a motor or motor group for a specific distance in degrees or turns.

    • spin motor to position – Spins a motor or motor group to a specific position.

    • stop motor – Stops a motor or motor group from spinning.

  • Settings

  • Values

    • motor is done – Reports whether the motor or motor group is finished moving.

    • motor is spinning – Reports whether the motor or motor group is spinning.

    • motor position – Reports the motor or motor group’s current position.

    • motor velocity – Reports how fast the motor or motor group is spinning, as a percentage from -100% to 100%.

Sensing - Utilize the robot’s various sensors.

  • Optical

    • Optical found an object – Reports whether the sensor is detecting an object within range.

    • Optical detects color – Reports whether the Optical Sensor detects a specified color.

    • Optical brightness – Reports the brightness detected by the Optical Sensor.

    • Optical hue – Reports the hue detected by the Optical Sensor.

    • when Optical – Runs the attached stack of blocks when the Optical Sensor detects or loses an object.

The examples on this page use the default Playground start position.

Drivetrain#

The drivetrain controls how the VR Robot drives and turns. The drivetrain can move forward or reverse, turn left or right, turn to headings, and track its rotation.

Actions#

drive#

The drive stack block moves the robot forward or reverse forever. The robot will continue to move until it is given another action, like turning or stopping.

  drive [forward v]

Parameters

Description

direction

The direction the robot moves: forward or reverse.

Example

  when started :: hat events
  [Drive forward, then stop.]
  drive [forward v]
  wait (2) seconds
  stop driving

drive for#

The drive for stack block moves the robot forward or reverse for a specific distance. The project will wait until the robot is done moving before the next block in the stack runs.

  drive [forward v] for (200) [mm v] ▶

Parameters

Description

direction

The direction the robot moves: forward or reverse.

distance

The distance the robot drives. This can be an integer or a decimal.

unit

The distance unit: mm (millimeters) or inches

and don’t wait

Select the arrow ( ▶ ) to expand the block to say and don’t wait, so the next block in the stack will run right away.

Example

  when started :: hat events
  [Drive forward.]
  drive [forward v] for (500) [mm v] ▶

turn#

The turn stack block turns the robot left or right forever. The robot will continue to turn until it is given another action, like driving or stopping.

  turn [right v]

Parameters

Description

direction

The direction the robot turns: left or right.

Example

  when started :: hat events
  [Turn right, then stop.]
  turn [right v]
  wait (2) seconds
  stop driving

turn for#

The turn for stack block turns the robot left or right for a specific number of degrees. The turn is relative to the current position of the robot. The project will wait until the robot is done turning before the next block in the stack runs.

  turn [right v] for (90) degrees ▶

Parameters

Description

direction

The direction the robot turns: left or right.

angle

The number of degrees the robot turns. This can be an integer or a decimal.

and don’t wait

Select the arrow ( ▶ ) to expand the block to say and don’t wait, so the next block in the stack will run right away.

Example

  when started :: hat events
  [Turn left, then turn around to the right.]
  turn [left v] for (90) degrees ▶
  turn [right v] for (180) degrees ▶

turn to heading#

A heading is the direction the robot is facing, measured in degrees. The turn to heading stack block turns the robot to face a specific heading from -359 to 359 degrees. The robot will turn the shortest direction to reach the target heading.

The starting heading is 0 degrees.

The project will wait until the robot is done turning before the next block in the stack runs.

  turn to heading (90) degrees ▶

Parameters

Description

heading

The heading the robot should face, from -359 to 359 degrees.

and don’t wait

Select the arrow ( ▶ ) to expand the block to say and don’t wait, so the next block in the stack will run right away.

Example

  when started :: hat events
  [Turn to face the cardinal directions.]
  turn to heading (90) degrees ▶
  wait (2) seconds
  turn to heading (180) degrees ▶
  wait (2) seconds
  turn to heading (270) degrees ▶
  wait (2) seconds
  turn to heading (0) degrees ▶
  wait (2) seconds

turn to rotation#

The turn to rotation stack block turns the robot to a specific rotation.

Rotation is how much the robot has turned, measured in degrees. At the beginning of a project, the rotation value is set to 0 degrees. Rotation can also be set using the set drive rotation block.

Rotation values are absolute. This means the direction of the turn depends on the robot’s current rotation. Turning right increases the rotation, and turning left decreases the rotation.

For example, if the robot starts at 0 degrees and you turn to a rotation of 720 degrees, it will turn right twice. If you then turn to a rotation of 360 degrees, it will turn left once, because 360 is less than 720.

The project will wait until the robot is done turning before the next block in the stack runs.

  turn to rotation (90) degrees ▶

Parameters

Description

rotation

The rotation value, in degrees, that the robot will turn to. This can be an integer or a decimal.

and don’t wait

Select the arrow ( ▶ ) to expand the block to say and don’t wait, so the next block in the stack will run right away.

Example

  when started :: hat events
  [Turn left, then spin in a circle clockwise and face right.]
  turn to rotation (-90) degrees ▶
  wait (2) seconds
  turn to rotation (450) degrees ▶

stop driving#

The stop driving stack block stops the robot’s movement.

  stop driving

Parameters

Description

This block has no parameters.

Example

  when started :: hat events
  [Drive forward, then stop.]
  drive [forward v]
  wait [4] seconds
  stop driving

Settings#

set drive velocity#

The set drive velocity stack block tells the robot how fast to drive. A higher percentage makes the robot drive faster and a lower percentage makes the robot drive slower.

Every project begins with the robot driving at 50% velocity by default.

Note: A higher velocity makes the robot drive faster, but it may be less precise. A lower velocity makes the robot drive slower, but it can be more precise.

  set drive velocity to (50) [% v]

Parameters

Description

velocity

The velocity to drive with from 0% to 100%.

unit

The velocity unit: %

Example

  when started :: hat events
  [Drive forward at the default velocity.]
  drive [forward v] for (100) [mm v] ▶
  wait (1) seconds
  [Move slower.]
  set drive velocity to (20) [% v]
  drive [forward v] for (100) [mm v] ▶
  wait (1) seconds
  [Move faster.]
  set drive velocity to (100) [% v]
  drive [forward v] for (100) [mm v] ▶
  wait (1) seconds

set turn velocity#

The set turn velocity stack block tells the robot how fast to turn. A higher percentage makes the robot turn faster and a lower percentage makes the robot turn slower.

Every project begins with the robot turning at 50% velocity by default.

Note: A higher velocity makes the robot turn faster, but it may be less precise. A lower velocity makes the robot turn slower, but it can be more precise.

  set turn velocity to (50) [% v]

Parameters

Description

velocity

The velocity to turn with from 0% to 100%.

unit

The velocity unit: %

Example

  when started :: hat events
  [Turn at default velocity.]
  turn [right v] for (100) degrees ▶
  wait (1) seconds
  [Turn slower.]
  set turn velocity to (20)%
  turn [right v] for (100) degrees ▶
  wait (1) seconds
  [Turn faster.]
  set turn velocity to (100)%
  turn [right v] for (100) degrees ▶
  wait (1) seconds

set drive heading#

A heading is the direction the robot is facing, measured in degrees. The set drive heading stack block changes the robot’s current heading to a new heading value.

For example, if the robot has turned to face right, setting the heading to 0 degrees makes that right-facing position the new 0 degrees. Then the robot can turn to other positions based on that new heading.

  set drive heading to (0) degrees

Parameters

Description

heading

The heading value, in degrees, to set for the robot.

Example

  when started :: hat events
  [Turn to the left.]
  set drive heading to (90) degrees
  turn to heading (0) degrees ▶

set drive rotation#

Rotation is how much the robot has turned, measured in degrees. At the beginning of a project, the rotation value is set to 0 degrees. The set drive rotation stack block changes the robot’s current rotation to a new value.

For example, if the robot has made two full turns to the right, its rotation value will be 720 degrees. Setting the rotation to 0 degrees will reset that rotation from 720 to 0 degrees. Then the robot can turn to rotations based on that new value.

  set drive rotation to (0) degrees

Parameters

Description

rotation

The rotation value, in degrees, to set for the robot. This can be an integer or a decimal.

Example

  when started :: hat events
  [Spin counterclockwise two times.]
  set drive rotation to (720) degrees
  turn to rotation (0) degrees ▶

set drive timeout#

The set drive timeout stack block sets how many seconds the robot will try to finish a movement. If the robot cannot finish in that time it will stop trying and move on to the next block in the stack. This keeps the robot from getting stuck on a movement.

  set drive timeout to (1) seconds

Parameters

Description

time

The number of seconds the robot can try to finish a movement. This can be a whole number or a decimal.

Example

When started, limits drive time to 1 second and then turns 90 degrees.#
  when started :: hat events
  [Drive forward for 1 second, then turn.]
  set drive timeout to (1) seconds
  drive [forward v] for (25) [inches v] ▶
  turn [right v] for (90) degrees ▶

Values#

drive is done#

The drive is done Boolean block reports whether the robot is finished moving. This can be used to control the timing of other behaviors based on the robot’s movement.

  • True — The robot is finished moving.

  • False — The robot is still moving.

This block works together with drivetrain blocks that have the and don’t wait parameter.

    <drive is done?>

Parameters

Description

This block has no parameters.

Example

    when started :: hat events
    [Start spinning when the drive is complete.]
    drive [forward v] for (200) [mm v] ◀ and don't wait
    wait until <drive is done?>
    turn [right v] for (360) degrees ▶

drive is moving#

The drive is moving Boolean block reports whether the robot is moving. This can be used to control the timing of other behaviors based on the robot’s movement.

  • True — The robot is moving.

  • False — The robot is not moving.

This block works together with drivetrain blocks that have the and don’t wait parameter.

    <drive is moving?>

Parameters

Description

This block has no parameters.

Example

    when started :: hat events
    [Print that the robot is moving while it is still driving.]
    drive [forward v] for (200) [mm v] ◀ and don't wait
    while <drive is moving?>
    print [Still Moving...] ▶
    wait (0.1) seconds
    clear screen
    end
    print [Done!] ▶

drive heading#

A heading is the direction the robot is facing, measured in degrees. The drive heading reporter block reports that heading from 0 to 359.99 degrees.

The robot’s starting heading is 0 degrees.

    (drive heading in degrees)

Parameters

Description

This block has no parameters.

Example

    when started :: hat events
    [Display the heading after turning.]
    turn [right v] for (450) degrees ▶
    print (drive heading in degrees) on screen ◀ and set cursor to next row

drive rotation#

Rotation is how much the robot has turned, measured in degrees. At the beginning of a project, the rotation value is set to 0 degrees. The drive rotation reporter block reports the robot’s current rotation.

Turning right increases the rotation, and turning left decreases the rotation. For example, making two full turns to the right will report a rotation of 720 degrees.

    (drive rotation in degrees)

Parameters

Description

This block has no parameters.

Example

    when started :: hat events
    [Display the rotation after turning.]
    turn [right v] for (450) degrees ▶
    print (drive rotation in degrees) on screen ◀ and set cursor to next row

drive velocity#

The drive velocity reporter block reports how fast the robot is driving.

    (drive velocity in [% v])

Parameters

Description

unit

The velocity unit: %

Example

    when started :: hat events
    [Display the velocity after driving.]
    drive [forward v] for (200) [mm v] ▶
    print (drive velocity in [% v]) on screen ◀ and set cursor to next row

Motion#

Swish uses the intake motor to collect Balls and move them onto the catapult. The catapult motor group lowers and releases the catapult arm to launch Balls.

Each motor and motor group has its own direction options. The direction names describe how that motor or motor group moves on Swish.

Actions#

spin motor#

The spin motor stack block spins a motor or motor group in one of two directions forever. The motor or motor group will continue to spin until it is given another action, like spinning in a different direction or stopping.

  spin [IntakeMotor v] [intake v]

Parameters

Description

motor

The motor or motor group to spin: IntakeMotor or CatapultGroup.

direction

The direction the motor or motor group spins:

  • IntakeMotorintake or outtake
  • CatapultGrouplower or release

Example

  when started
  [Launch the preloaded Ball.]
  spin [CatapultGroup v] [release v]
  [Lower the Catapult to load a new Ball.]
  spin [CatapultGroup v] [lower v]

spin motor for#

The spin motor for stack block spins a motor or motor group for a specific distance. The spin is relative to the current position of the motor or motor group. The project will wait until the motor or motor group is done spinning before the next block in the stack runs.

  spin [IntakeMotor v] [intake v] for [90] [degrees v] ▶

Parameters

Description

motor

The motor or motor group to spin: IntakeMotor or CatapultGroup.

direction

The direction the motor or motor group spins:

  • IntakeMotorintake or outtake
  • CatapultGrouplower or release

distance

The distance the motor or motor group spins. Degrees use integers. Turns can use integers or decimals.

unit

The distance unit: degrees or turns.

and don’t wait

Select the arrow ( ▶ ) to expand the block to say and don’t wait, so the next block in the stack will run right away.

Example

  when started
  [Launch the preloaded Ball.]
  spin [CatapultGroup v] [release v]
  [Lower the Catapult to load a new Ball.]
  spin [CatapultGroup v] [lower v] for [1350] [degrees v] ▶

spin motor to position#

The spin motor to position stack block spins a motor or motor group to a specific position.

A motor or motor group’s position is how far it has spun, measured in degrees or turns. One turn is equal to 360 degrees. At the beginning of a project, the motor or motor group position is set to 0 degrees. The motor or motor group position can also be set using the set motor position block.

Position values are absolute. This means the direction of the spin depends on the motor or motor group’s current position.

For example, if the motor or motor group starts at 0 degrees and spins to a position of 720 degrees, it will spin forward two turns. If it then spins to a position of 360 degrees, it will spin reverse one turn, because 360 is less than 720.

  spin [IntakeMotor v] to position [90] [degrees v] ▶

Parameters

Description

motor

The motor or motor group to spin: IntakeMotor or CatapultGroup.

position

The position value the motor or motor group will spin to. Degrees use integers. Turns can use integers or decimals.

unit

The position unit: degrees or turns.

and don’t wait

Select the arrow ( ▶ ) to expand the block to say and don’t wait, so the next block in the stack will run right away.

Example

  when started
  [Launch the preloaded Ball.]
  spin [CatapultGroup v] [release v]
  [Lower the Catapult to load a new Ball.]
  spin [CatapultGroup v] to position [1260] [degrees v] ▶

stop motor#

The stop motor stack block stops the selected motor or motor group.

  stop [IntakeMotor v]

Parameters

Description

motor

The motor or motor group to stop: IntakeMotor or CatapultGroup.

Example

  when started
  [Start spinning Intake Motor to prepare to pick up a Ball.]
  spin [IntakeMotor v] [intake v]
  wait (1) seconds
  [After the Ball is picked up, stop spinning the Intake Motor.]
  stop [IntakeMotor v]

Settings#

set motor velocity#

The set motor velocity stack block tells a motor or motor group how fast to spin. A higher percentage makes the motor or motor group spin faster and a lower percentage makes the motor or motor group spin slower.

Every project begins with each motor or motor group spinning at 50% velocity by default.

Note: A higher velocity makes the motor or motor group spin faster, but it may be less precise. A lower velocity makes the motor or motor group spin slower, but it can be more precise.

  set [IntakeMotor v] velocity to [50] [% v]

Parameters

Description

motor

The motor or motor group to set the velocity of: IntakeMotor or CatapultGroup.

velocity

The speed the motor or motor group will spin at. Percent uses whole numbers from 0% to 100%.

unit

The velocity unit: %.

Example

  when started
  [Start spinning the Intake Motor to prepare to pick up Balls.]
  set [IntakeMotor v] velocity to [100] [% v]
  spin [IntakeMotor v] [intake v]

set motor timeout#

The set motor timeout stack block sets how much time a motor or motor group will try to finish a movement. If the motor or motor group cannot finish in that time, it will stop trying and move on to the next block in the stack. This keeps the motor or motor group from getting stuck on a movement.

  set [IntakeMotor v] timeout to [1] seconds

Parameters

Description

motor

The motor or motor group to set the timeout of: IntakeMotor or CatapultGroup.

time

The number of seconds the motor or motor group can try to finish a movement. This can be a whole number or decimal.

Example

  when started
  set [CatapultGroup v] timeout to [2] seconds
  [Lower Catapult Arm to prepare to pick up a Ball.]
  spin [CatapultGroup v] [lower v] for [10] [turns v] ▶

Position#

set motor position#

A motor or motor group’s position is how far it has spun, measured in degrees or turns. One turn is equal to 360 degrees. The set motor position stack block changes the motor or motor group’s current position to a new value.

For example, if a motor or motor group has spun to 180 degrees, setting the position to 0 degrees will reset that position from 180 to 0 degrees. Then the motor or motor group can spin to positions based on that new value.

  set [IntakeMotor v] position to [0] [degrees v]

Parameters

Description

motor

The motor or motor group to set the position of: IntakeMotor or CatapultGroup.

position

The position value to set for the motor or motor group. Degrees use integers. Turns can use integers or decimals.

unit

The position unit: degrees or turns.

Example

  when started
  [Release the preloaded Ball.]
  spin [CatapultGroup v] [release v]
  [Lower the Catapult Arm to prepare for the next Ball.]
  spin [CatapultGroup v] to position [1260] [degrees v] ▶
  [Make the lowered Catapult Arm position the new 0 degrees position.]
  set [CatapultGroup v] position to [0] [degrees v]

motor position#

A motor or motor group’s position is how far it has spun, measured in degrees or turns. One turn is equal to 360 degrees. The motor position reporter block reports the motor or motor group’s current position.

At the beginning of a project, the motor or motor group position is set to 0 degrees. If the motor or motor group spins one full turn forward, the position will be 360 degrees or 1 turn. If the motor or motor group spins the other direction, the position will be negative.

  ([IntakeMotor v] position in [degrees v])

Parameters

Description

motor

The motor or motor group to report the position of: IntakeMotor or CatapultGroup.

unit

The unit to report the motor position in: degrees or turns.

Example

  when started
  [Release the preloaded Ball.]
  spin [CatapultGroup v] [release v]
  [Lower the Catapult Arm to prepare for the next Ball.]
  spin [CatapultGroup v] [lower v]
  wait until <[1260] [math_less_than v] ([CatapultGroup v] position in [degrees v])>
  stop [CatapultGroup v]

Values#

motor is done#

The motor is done Boolean block reports whether the motor or motor group is finished moving. This can be used to control the timing of other behaviors based on the motor or motor group’s movement.

  • True — The motor or motor group is finished moving.

  • False — The motor or motor group is still moving.

This block works together with the following Motion blocks that have the and don’t wait parameter: spin motor for and spin motor to position.

  <[IntakeMotor v] is done?>

Parameters

Description

motor

The motor or motor group to report whether it is finished moving: IntakeMotor or CatapultGroup.

motor is spinning#

The motor is spinning Boolean block reports whether the motor or motor group is spinning. This can be used to control the timing of other behaviors based on the motor or motor group’s movement.

  • True — The motor or motor group is spinning.

  • False — The motor or motor group is not spinning.

This block works together with the following Motion blocks that have the and don’t wait parameter: spin motor for and spin motor to position.

  <[IntakeMotor v] is spinning?>

Parameters

Description

motor

The motor or motor group to report whether it is spinning: IntakeMotor or CatapultGroup.

motor velocity#

The motor velocity reporter block reports how fast the motor or motor group is spinning, as a percentage from -100% to 100%.

  ([IntakeMotor v] velocity in [% v] :: custom-motion)

Parameters

Description

motor

The motor or motor group to report the velocity of: IntakeMotor or CatapultGroup.

unit

The unit to report the motor velocity in: %.

Sensing#

Optical#

Optical found an object#

The Optical found an object Boolean block reports whether or not the Optical Sensor detects an object within range.

  • True — The Optical Sensor detects an object.

  • False — The Optical Sensor does not detect an object.

  <[IntakeOptical v] found an object?>

Parameters

Description

This block has no parameters.

Optical detects color#

The Optical detects color Boolean block reports whether the Optical Sensor detects a specified color, based on the detected hue value.

  • True – The sensor detects the specified color.

  • False – The sensor does not detect the specified color.

Note: The Optical Sensor is looking for hue ranges that match the specified color. For detecting specific hue ranges, see the Optical hue block.

  <[IntakeOptical v] detects [yellow v]?>

Parameters

Description

color

Which color to look for:

  • red – A detected hue value between 340° - 20°.
  • green – A detected hue value between 80° - 140°.
  • blue – A detected hue value between 200° - 240°.
  • yellow – A detected hue value between 40° - 60°.
  • orange – A detected hue value between 20° - 40°.
  • purple – A detected hue value between 240° - 280°.

Optical brightness#

The Optical brightness reporter block reports how much light is reflected back to the Optical Sensor, as a percentage from 0% to 100%.

A higher percentage means more light is reflected back to the Optical Sensor. A lower percentage means less light is reflected back.

  ([IntakeOptical v] brightness in %)

Parameters

Description

This block has no parameters.

Optical hue#

The Optical hue reporter block reports the hue detected by the Optical Sensor as a number from 0 to 359 degrees.

Hue is a way to describe color using numbers around a color wheel.

A circular color wheel displaying a full spectrum of hues labeled with degree values around the perimeter, increasing in 30-degree increments from 0 degrees at the top to 360 degrees.

  ([IntakeOptical v] hue in degrees)

Parameters

Description

This block has no parameters.

when Optical#

The when Optical hat block runs the attached stack of blocks whenever the Optical Sensor detects or loses an object.

  when [IntakeOptical v] [detects v] an object

Parameters

Description

state

When the attached stack of blocks will run: detects runs when an undetected object is detected, while loses runs when a detected object is now no longer detected.