Signal Tower#

Introduction#

The signaltower class is used to change lights and detect interactions with the CTE Signal Tower.

Class Constructors#

signaltower( 
  int32_t  index );

Class Destructor#

Destroys the signaltower object and releases associated resources.

virtual ~signaltower();

Parameters#

Parameter

Type

Description

index

int32_t

The Smart Port that the Signal Tower is connected to, written as PORTx, where x is the port number (for example, PORT1).

Examples#

// Create a signal tower instance in Port 1
signaltower SignalTower = signaltower(PORT1);

Member Functions#

The signaltower class provides the following member functions:

  • setColor - Controls the LED colors and states on the signal tower using various input methods.

  • setColors - Sets the state of all LEDs on the signal tower individually.

  • setBlink - Sets the blink state of an LED on the Signal Tower by the LED’s ID.

  • setBlinkTime - Sets the blink timing for the LEDs on the Signal Tower.

  • enableBlink - Enables blinking for multiple LEDs on the Signal Tower by their IDs.

  • disableBlink - Disables blinking for multiple LEDs on the Signal Tower by their IDs.

  • pressing - Returns whether the signal tower button is currently being pressed.

  • pressed - Registers a function to be called when the signal tower button is pressed.

  • released - Registers a function to be called when the signal tower button is released.

  • timestamp - Returns the timestamp of the last received status packet from the signal tower.

  • installed - Returns if the signal tower device is connected or not.

setColor#

Controls the LED colors and states on the signal tower using various input methods.

Available Functions

1 Sets the signal tower to a color using vex::color.

void setColor( 
  vex::color         color, 
  signaltower::state state = signaltower::state::on );

2 Sets LED colors using 32-bit RGB and YW values.

void setColor( 
  uint32_t rgb, 
  uint32_t yw );

3 Sets individual LED brightness by LED ID.

void setColor( 
  ledId id, 
  uint32_t value );

4 Sets brightness levels for all LEDs individually.

void setColor( 
  uint8_t r, 
  uint8_t y, 
  uint8_t g, 
  uint8_t b, 
  uint8_t w );

Parameters

Parameter

Type

Description

color

vex::color

The color to use (red, green, etc.) using vex::color.

state

signaltower::state

The state for the LED:

  • on (Default) – Turns the LED on.
  • off – Turns the LED off.
  • blink – Makes the LED blink.

rgb

uint32_t

The brightness of red, green and blue LED using 32-bit value (e.g., red on = 0xFF0000).

yw

uint32_t

The brightness of yellow and white LED using 32-bit value (e.g., yellow on = 0xFF00).

id

ledId

The index of the LED to control.

value

uint32_t

The brightness of the LED (0 to 255).

r

uint8_t

The brightness of the red LED (0 to 255).

y

uint8_t

The brightness of the yellow LED (0 to 255).

g

uint8_t

The brightness of the green LED (0 to 255).

b

uint8_t

The brightness of the blue LED (0 to 255).

w

uint8_t

The brightness of the white LED (0 to 255).

Return Values

This function does not return a value.

Examples
// Set the Signal Tower to start blinking blue
SignalTower.setColor(vex::color::blue, signaltower::blink);

// Set the red, blue and white LEDs using hex values
SignalTower.setColor(0xFF00FF, 0x00FF);

// Set the green LED to full brightness by ID
SignalTower.setColor(1, 255);

// Set all LEDs to full brightness
SignalTower.setColor(255, 255, 255, 255, 255);

setColors#

Sets the state of all LEDs on the signal tower individually.

Available Functions
void setColors( 
  signaltower::state rs, 
  signaltower::state ys, 
  signaltower::state gs, 
  signaltower::state bs, 
  signaltower::state ws );

Parameters

Parameter

Type

Description

rs

signaltower::state

The state of the red LED:

  • on – Turns the LED on.
  • off – Turns the LED off.
  • blink – Makes the LED blink.

ys

signaltower::state

The state of the yellow LED:

  • on – Turns the LED on.
  • off – Turns the LED off.
  • blink – Makes the LED blink.

gs

signaltower::state

The state of the green LED:

  • on – Turns the LED on.
  • off – Turns the LED off.
  • blink – Makes the LED blink.

bs

signaltower::state

The state of the blue LED:

  • on – Turns the LED on.
  • off – Turns the LED off.
  • blink – Makes the LED blink.

ws

signaltower::state

The state of the white LED:

  • on – Turns the LED on.
  • off – Turns the LED off.
  • blink – Makes the LED blink.

Return Values

This function does not return a value.

Examples
// Turn on all LEDs
SignalTower.setColors(signaltower::on, signaltower::on, signaltower::on, signaltower::on, signaltower::on);

setBlinkTime#

Sets the blink timing for the LEDs on the Signal Tower.

Available Functions
void setBlinkTime( 
  uint32_t onTime, 
  uint32_t offTime = 0 );

Parameters

Parameter

Type

Description

onTime

uint32_t

The time in milliseconds that the LED should be on when blinking. Max is 2500ms. A value of 0 defaults to 500ms.

offTime

uint32_t

The time in milliseconds that the LED should be off when blinking. Max is 2500ms. A value of 0 uses the onTime value. Default is 0.

Return Values

This function does not return a value.

pressing#

Returns whether the signal tower button is currently being pressed.

Available Functions
bool pressing();

Parameters

This function does not have parameters.

Return Values

Returns a Boolean indicating whether the signal tower button is currently being pressed.

  • true if the signal tower button is currently being pressed.

  • false if the signal tower button is not currently being pressed.

pressed#

Registers a function to be called when the signal tower button is pressed.

Available Functions
void pressed( void (* callback)(void) );

Parameters

Parameter

Type

Description

callback

void (*)(void)

A function that will be called when the button is pressed.

Return Values

This function does not return a value.

Examples
// Define the towerButtonPressed function with a void 
// return type, showing it doesn't return a value.
void towerButtonPressed() {
  // The Brain will print that the tower button was
  // pressed on the Brain's screen.
  Brain.Screen.print("tower button pressed");
}

// Run towerButtonPressed when the tower button 
// is pressed.
SignalTower.pressed(towerButtonPressed);

released#

Registers a function to be called when the signal tower button is released.

Available Functions
void released( void (* callback)(void) );

Parameters

Parameter

Type

Description

callback

void (*)(void)

A function that will be called when the button is released.

Return Values

This function does not return a value.

Examples
// Define the towerButtonReleased function with a void 
// return type, showing it doesn't return a value.
void towerButtonReleased() {
  // The Brain will print that the tower button was 
  // released on the Brain's screen.
  Brain.Screen.print("tower button released");
}

// Run towerButtonReleased when the tower 
// button is released.
SignalTower.released(towerButtonReleased);

timestamp#

Returns the timestamp of the last received status packet from the Signal Tower.

Available Functions
uint32_t timestamp();

Parameters

This function does not have parameters.

Return Values

Returns the timestamp of the last status packet as a uint32_t in milliseconds since the last status packet was received.

installed#

Returns if the signal tower is connected or not.

Available Functions
bool installed();

Parameters

This function does not have parameters.

Return Values

Returns a Boolean indicating whether the signal tower is connected or not.

  • true if the signal tower is connected.

  • false if the signal tower is not connected.