Threads#
Introduction#
Threads allow a robot to run multiple tasks simultaneously within the same program. They enable multitasking, letting the robot perform independent actions at the same time.
Class Constructors#
1 — Creates and starts a new thread with a function.
thread( void (* callback)(void) );
2 — Creates and starts a new thread with a function that accepts an argument.
thread( int (* callback)(void *), void *arg );
Class Destructor#
Destroys the thread object and releases associated resources.
~thread();
Parameters#
Parameter |
Type |
Description |
|---|---|---|
|
|
A previously defined function that will run in the new thread. |
|
|
A previously defined function that accepts a void pointer argument and will run in the new thread. |
|
|
A void pointer that is passed to the callback function. |
Notes#
A function must always be defined before it is called.
When you create a thread, you can name it to manage it individually in your project.
Once a thread is stopped using
interrupt(), it cannot be restarted. To run it again, you must create a new thread.
Example#
Define the function (outside of
int main())// Drive forward while blinking screen void blinkScreen() { while (true) { Brain.Screen.clearScreen(red); wait(0.5, seconds); Brain.Screen.clearScreen(); wait(0.5, seconds); } }Register the thread inside
int main()int main() { /* vexcodeInit() is only required when using VEXcode. Remove vexcodeInit() if compiling in VS Code. */ vexcodeInit(); // Begin project code thread blinkScreenThread = thread(blinkScreen); Drivetrain.drive(forward); }
Define the function (outside of
int main())// Run multiple threads simultaneously // Turn right, blink screen at once void blinkScreen() { while (true) { Brain.Screen.clearScreen(red); wait(0.5, seconds); Brain.Screen.clearScreen(); wait(0.5, seconds); } } void turning() { Drivetrain.turn(right); }Register the thread inside
int main()int main() { /* vexcodeInit() is only required when using VEXcode. Remove vexcodeInit() if compiling in VS Code. */ vexcodeInit(); // Begin project code thread blinkScreenThread = thread(blinkScreen); thread turningThread = thread(turning); }
Member Functions#
The thread class includes the following member functions:
interrupt– Stops a thread manually, useful for halting background behavior.
interrupt#
Stops a thread manually, which is useful when a task is no longer needed or when a program needs to reset or reassign threads.
Available Functionsvoid interrupt();
This function does not have parameters.
Return ValuesThis function does not return a value.
NotesOnce a thread is stopped, it cannot be restarted. To run it again, you must create a new thread using
thread.This is useful when a task is no longer needed or when a program needs to reset or reassign threads.
Define the function (outside of
int main())// Loop through red and green void colorLoop() { while (true) { Brain.Screen.drawRectangle(0, 120, 480, 120, red); wait(0.5, seconds); Brain.Screen.drawRectangle(0, 120, 480, 120, green); wait(0.5, seconds); } } // Display the current heading void displayHeading() { Brain.Screen.setFont(prop60); while (true) { Brain.Screen.clearLine(1); Brain.Screen.setCursor(1, 1); Brain.Screen.print( "Heading: %.1f", DrivetrainInertial.heading(degrees) ); wait(50, msec); } }Register the thread inside
int main()int main() { /* vexcodeInit() is only required when using VEXcode. Remove vexcodeInit() if compiling in VS Code. */ vexcodeInit(); // Turn right, change screen color, and display heading at once thread colorThread = thread(colorLoop); thread displayHeadingThread = thread(displayHeading); Drivetrain.turn(right); wait(2, seconds); // Stop the flashing colors colorThread.interrupt(); }