controlador#
Inicialización de la clase controlador#
The controller
constructor creates a controller object.
// Create a new object "Controller" with the Controller class.
controller Controller = controller();
This Controller
object will be used in all subsequent examples throughout this API documentation when referring to controller class methods and attributes.
The Controller class comes with three pre-defined attributes, though the screen
attribute is only available if you are using a V5 Controller:
Eje - Permite detectar movimientos en los joysticks del controlador y asignar funciones a eventos de ejes.
Botón - Le permite detectar pulsaciones de botones y asignar funciones a eventos de botones en el controlador.
Pantalla - Solo controlador V5. Le permite mostrar texto y dibujar imágenes en la pantalla del controlador V5.
Métodos de clase#
In addition to its attributes, the Controller has access to the rumble
method if using a V5 Controller.
rumble()#
The rumble(pattern)
command rumbles the controller by a pattern defined by the parameter, pattern
. Dots equal short rumbles, dashes equal long rumbles, and space equals a pause.
Parámetro |
Descripción |
---|---|
patrón |
Un patrón que utiliza ‘.’ y ‘-’ para ruidos cortos y largos. |
Devoluciones: Ninguna.
controller Controller1 = controller(primary);
// Rumble the Controller to the pattern short-short-long-long.
Controller.rumble('..--');