Control#

Introduction#

The Control blocks in VEXcode VR manage the flow of a project by handling loops, conditions, delays, and stopping execution.

Below is a list of available blocks:

  • wait – Pauses execution for a specific duration.

  • wait until – Pauses execution until a specified condition is met.

  • repeat – Repeats enclosed blocks a specific number of times.

  • forever – Repeats enclosed blocks indefinitely.

  • repeat until – Repeats enclosed blocks until a condition is met.

  • while – Repeats enclosed blocks while a condition remains true.

  • if – Runs enclosed blocks if a condition is true.

  • if / else – Runs one set of blocks if a condition is true, otherwise runs another.

  • if / else if / else – Runs different sets of blocks depending on multiple conditions.

  • break – Exits a repeat, forever, repeat until, or while loop immediately.

  • stop project – Ends the execution of the project.

wait#

The wait block pauses for a specific amount of time before moving to the next block.

wait stack block#
等待 (1) 秒

Parameters

Description

time

The amount of time to wait, as a positive integer or decimal in seconds.

Example

When started, moves forward for one second, then stops all movement.#
当开始 :: hat events
[Move forward for one second, then stop.]
驱动 [向前 v]
等待 (1) 秒
驱动停止

wait until#

The wait until block pauses execution until a specified condition is met before proceeding to the next block.

wait until stack block#
等到 <>

Parameters

Description

condition

The condition that must be met before moving on to the next block.

Example

When started, moves forward until the screen is pressed, then stops all movement.#
当开始 :: hat events
[Move forward until a button is pressed, then stop.]
驱动 [向前 v]
等到 <[LeftBumper v] 按下了?>
驱动停止

repeat#

The repeat block runs the blocks inside it a set number of times.

repeat c block#
重复 [10]
结束

Parameters

Description

times

A whole number that sets how many times the repeat block runs.

Example

当开始 :: hat events
[Move in a square path.]
重复 [4]
驱动 [向前 v] [150] [毫米 v] ▶
[右 v] 转 [90] 度 ▶
结束

forever#

The forever block keeps running the blocks inside it again and again without stopping.

forever c block#
永久循环
结束

Parameters

Description

This block has no parameters.

Example

When started, continuously moves in a square path by moving forward 50 mm and turning right 90 degrees in an infinite loop.#
当开始 :: hat events
[Move in a square path forever.]
永久循环
驱动 [向前 v] [150] [毫米 v] ▶
[右 v] 转 [90] 度 ▶
结束

repeat until#

The repeat until block executes the enclosed blocks repeatedly while the condition evaluates as False.

repeat until block#
重复直到 <>
结束

Parameters

Description

condition

An expression or variable that is evaluated before each iteration. If it evaluates as:

  • False - The loop continues
  • True - The loop stops

Example

When started, keeps all LEDs red until the screen is pressed, then turns them off.#
当开始 :: hat events
[Move the pen until the bumper is pressed.]
驱动 [向前 v]
重复直到 <[LeftBumper v] 按下了?>
移动笔 [向下 v]
等待 (0.5) 秒
移动笔 [向上 v]
等待 (0.5) 秒
结束
等待 (0.5) 秒
驱动停止

while#

The while block executes the enclosed blocks repeatedly while the condition evaluates as True.

while c block#
当 <>
结束

Parameters

Description

condition

An expression or variable that is evaluated before each iteration. If it evaluates as:

  • True - The loop continues
  • False - The loop stops

Example

When started, moves forward for 200 mm while keeping all LEDs green. The LEDs turn off after movement stops.#
当开始 :: hat events
[Display a message while moving.]
驱动 [向前 v] [300] [毫米 v] ◀ 并且不等待
当 <驱动进行中?>
打印 [Moving...] ▶
等待 (0.1) 秒
清除所有行
结束
打印 [Done!] ▶

if#

The if block executes the enclosed block of code if the condition evaluates as True.

if block#
如果 <> 那么
结束

Parameters

Description

condition

An expression or variable that is evaluated when the statement runs. If it evaluates as:

  • True - The code inside the if block executes
  • False - The block is skipped

Example

When started, continuously checks if the screen is pressed. If pressed, the robot kicks an object with medium force.#
当开始 :: hat events
[Turn in a circle if the bumper is pressed.]
驱动 [向前 v]
永久循环
如果 <[LeftBumper v] 按下了?> 那么
驱动 [反 v] (200) [毫米 v] ▶
[右 v] 转 (360) 度 ▶
结束
驱动停止
结束

if / else#

The if / else block determines which enclosed block of code runs based on whether the condition evaluates as True or False.

if then else block#
如果 <> 那么
否则
结束

Parameters

Description

condition

An expression or variable that is evaluated when the statement runs. If it evaluates as:

  • True - The code inside the if block executes
  • False - The code inside the else block executes instead

Example

When started, continuously checks if the screen is pressed. If pressed, displays an excited emoji looking forward; otherwise, displays a bored emoji looking forward.#
当开始 :: hat events
[If bumper pressed, reverse and turn right.]
永久循环
如果 <[LeftBumper v] 按下了?> 那么
驱动 [反 v] (100) [毫米 v] ▶
[右 v] 转 (90) 度 ▶
否则
驱动 [向前 v]
结束

if / else if / else#

The if / else if / else block structure selects which enclosed block of code runs based on conditions:

  • if runs its block of code if the condition evaluates as True.

  • else if checks additional conditions only if all previous conditions evaluated as False. Multiple else if statements can be used.

  • else runs its block of code only if none of the previous conditions evaluated as True.

if else if else block#
如果 <> 那么
否则如果 <> 那么
否则
结束

Parameters

Description

condition

An expression or variable that is evaluated when the statement runs. The first condition that evaluates as:

  • True - Determines which block of code executes
  • False - If none are True, the else block of code runs

Example

When the controller’s axis 1 position changes, moves forward if pushed forward, moves in reverse if pulled backward, and stops when neutral.#
当开始 :: hat events
[Turn right if the an Eye Sensor detects red, left if it detects green, and continue driving if anything else.]
永久循环
如果 <[FrontEye v] 测得 [红色 v]?> 那么
[右 v] 转 (90) 度 ▶
否则如果 <[FrontEye v] 测得 [绿色 v]?> 那么
[左 v] 转 (90) 度 ▶
否则
驱动 [向前 v]
结束
结束

break#

The break block exits a loop immediately.

break stack block#
退出循环

Parameters

Description

This block has no parameters.

Example

When started, flashes LEDs red and green every 0.5 seconds until the screen is pressed, then stops.#
当开始 :: hat events
[Stop turning after a button is pressed.]
永久循环
驱动 [向前 v]
如果 <[LeftBumper v] 按下了?> 那么
退出循环
结束
结束
驱动停止

stop project#

The stop project block ends a running project.

stop project block#
停止程序

Parameters

Description

This block has no parameters.

Example

When started, flashes LEDs red and green every 0.5 seconds until the screen is pressed, then stops the project.#
当开始 :: hat events
[Stop the project entirely after a button is pressed.]
永久循环
驱动 [向前 v]
如果 <[LeftBumper v] 按下了?> 那么
停止程序
结束
结束