眼睛#
介绍#
The VEX VR Eye Sensor can detect objects and identify their color, and brightness.
以下是所有可用模块的列表:
eye near object – Reports whether the Eye Sensor detects an object within range.
eye detects color – Reports whether the Eye Sensor detects a specified color.
eye brightness – Reports the brightness detected by the Eye Sensor.
when eye – Runs the attached stack of blocks when the Eye Sensor detects or loses an object.
eye near object#
The eye near object Boolean block reports whether the Eye Sensor detects an object within range.
True — The Eye Sensor detects an object.
False — The Eye Sensor does not detect an object.
<[FrontEye v] 靠近对象?>
参数 |
描述 |
|---|---|
眼睛 |
用于检测物体的眼部传感器。 |
例子
当开始
[Stop driving after detecting an object.]
驱动 [向前 v]
等待 (0.1) 秒
等到 <[FrontEye v] 靠近对象?>
驱动停止
eye detects color#
The eye detects color Boolean block reports whether the Eye Sensor detects a specified color.
True – The sensor detects the specified color.
False – The sensor does not detect the specified color.
<[FrontEye v] 测得 [红色 v]?>
参数 |
描述 |
|---|---|
眼睛 |
用于检测颜色的眼部传感器。 |
颜色 |
The color to detect:
|
例子
当开始
[Stop driving after detecting a green object.]
驱动 [向前 v]
等待 (0.1) 秒
等到 <[FrontEye v] 测得 [绿色 v]?>
驱动停止
眼睛亮度#
The eye brightness reporter block reports how much light is reflected back to the Eye Sensor, as a percentage from 0% to 100%.
A higher percentage means more light is reflected back to the Eye Sensor. A lower percentage means less light is reflected back.
([FrontEye v] 亮度百分比)
参数 |
描述 |
|---|---|
眼睛 |
用于检测光线亮度的眼部传感器。 |
例子
当开始
[Display whether a detected object is bright.]
驱动 [向前 v]
等到 <[FrontEye v] 靠近对象?>
等待 (0.1) 秒
如果 <([FrontEye v] 亮度百分比) [math_less_than v] [70]> 那么
打印 [Object not bright.] ▶
否则
打印 [Bright object!] ▶
眼睛#
The when eye hat block runs the attached stack of blocks when the selected Eye Sensor detects or loses an object.
当 [FrontEye v] [detects v] 一个对象 :: hat events
参数 |
描述 |
|---|---|
眼睛 |
要使用的眼部传感器。 |
状态 |
When the attached stack of blocks will run:
|
例子
当 [FrontEye v] [loses v] 一个对象 :: hat events
[Find an object when it is lost.]
[右 v] 转
等到 <[FrontEye v] 靠近对象?>
驱动停止