Sound#
Introduction#
The VEX AIM Coding Robot’s sounds allow users to play built-in sounds, custom audio files, and musical notes. It also includes controls for stopping sounds and detecting if audio is currently playing. Below is a list of all available blocks:
play sound – Plays a built-in sound from a predefined list.
play sound file – Plays a user-uploaded sound.
play note – Plays a musical note with a specified pitch, octave, and duration.
stop sound – Stops any currently playing sound.
sound active? – Checks if a sound is currently playing.
play sound#
The play sound block plays one of the robot’s built-in sounds.
play sound [act happy v] ▶
Parameters |
Description |
---|---|
sound |
One of the built-in sounds shown below. |
expanding arrow |
Expand the block to say and don’t wait and make the block a non-waiting block. By default, this block is a waiting block. |
Sound Name |
Play Sound |
---|---|
act happy |
|
act sad |
|
act silly |
|
act angry |
|
act excited |
|
move forward |
|
move reverse |
|
turn right |
|
turn left |
|
crash |
|
brakes |
|
pickup |
|
sensing |
|
detected |
|
obstacle |
|
sparkle |
|
blinker |
|
chirp |
|
looping |
|
complete |
|
send |
|
receive |
|
pause |
|
resume |
|
tada |
|
fail |
|
doorbell |
|
huah |
|
flourish |
|
cheer |
Example
when started :: hat events
[Play the act happy sound.]
play sound [act happy v] ▶
play sound file#
The play sound file plays a custom sound loaded by the user.
play sound file [1 v] ▶
Parameters |
Description |
---|---|
sound slot number |
The custom sound to use, number 1 to 10. The sound number aligns with the number shown in the AIM Control Panel. |
expanding arrow |
Expand the block to say |
Example
when started :: hat events
[Upload a sound file in VEXcode.]
[Play the custom sound.]
play sound file [1 v] ▶
play note#
The play note block plays a specific note for a specific duration.
play note [low v] [C v] [note_eight v] ▶
Parameters |
Description |
---|---|
octave |
The octave of the note:
|
note |
Defines the musical pitch:
|
note length |
Sets the length of the note:
|
expanding arrow |
Expand the block to say and don’t wait and make the block a non-waiting block. By default, this block is a waiting block. |
Example
when started :: hat events
[Play a short tune.]
play note [low v] [C v] [note_half v] ▶
play note [low v] [D v] [note_quarter v] ▶
play note [low v] [E v] [note_sixteenth v] ▶
stop sound#
The stop sound block stops a sound that is currently playing.
stop sound
Parameters |
Description |
---|---|
This block has no parameters. |
Example
when started :: hat events
[Stop sound if it is still playing after 2 seconds]
play sound file [1 v] ◀ and don't wait
wait (2) seconds
if <sound active?> then
stop sound
end
sound active?#
The sound active? block returns a Boolean indicating whether any sound is currently playing.
True – There is a sound playing.
False – There is no sound playing.
<sound active?>
Parameters |
Description |
---|---|
This block has no parameters. |
Example
when started :: hat events
[Stop sound if it is still playing after 2 seconds]
play sound file [1 v] ◀ and don't wait
wait (2) seconds
if <sound active?> then
stop sound
end