Control#

Introducción#

El lenguaje de control en Python te permite indicarle al robot cuándo esperar, cuándo repetir acciones, cómo tomar decisiones y cuándo finalizar el proyecto.

A continuación se muestra una lista de los controles disponibles, incluidos los métodos y las palabras clave principales de Python:

  • wait – Pauses the project for a given time.

  • for – Repeats code for each item in a sequence.

  • if – Runs code if a condition is true.

  • if/else – Runs different code depending on a condition.

  • if/elif/else – Checks multiple conditions in order.

  • while – Repeats code while a condition is true.

  • break – Exits a loop immediately.

  • stop_project – Ends the running project.

  • pass – Placeholder used when no action is needed.

esperar#

wait pauses for a specific amount of time before moving to the next line of code.

Usage:
wait(time, units)

Parámetros

Descripción

time

El tiempo de espera, expresado como un número entero positivo o decimal.

units

The unit that represents the wait time: MSEC (default) – milliseconds, or SECONDS

def main():
    # Turn right for one second, then stop
    drivetrain.turn(RIGHT)
    wait(1, SECONDS)
    drivetrain.stop()

# VR threads — Do not delete
vr_thread(main)

para#

for repeats a set of actions a specific number of times. for can be used to loop through items in lists, tuples, dictionaries, sets, strings, or for a specified amount of loops with range.

Uso:

for value in expression_list:
    pass

Componentes

Descripción

value

Una variable temporal que almacena el elemento actual en la iteración.

expression_list

La colección de elementos que se recorren en un bucle (por ejemplo, lista, cadena, rango).

def main():
    # Move in a square path
    for index in range(4):
        drivetrain.drive_for(FORWARD, 100, MM)
        drivetrain.turn_for(RIGHT, 90, DEGREES)

# VR threads — Do not delete
vr_thread(main)

def main():
    # Print each item in the list
    colors = ["Red", "Green", "Blue"]

    for color in colors:
        brain.print(color)
        brain.new_line()

# VR threads — Do not delete
vr_thread(main)

si#

if runs the indented block of code if the condition is True.

Uso:

if condition:
    pass

Componentes

Descripción

condition

An expression or variable that is checked when the statement runs. If it is True, the code inside the if block executes; if it is False, the block is skipped.

def main():
    # Turn right until facing south
    while True:
        if drivetrain.heading(DEGREES) < 180:
            drivetrain.turn_for(RIGHT, 90, DEGREES)
        wait(0.1, SECONDS)

# VR threads — Do not delete
vr_thread(main)

si/si no#

if and else determine which indented block of code runs based on whether the condition is True or False.

Uso:

if condition:
    pass
else:
    pass

Componentes

Descripción

condition

An expression or variable that is checked when the statement runs. If it is True, the code inside the if block executes; if it is False, the code inside the else block executes instead.

def main():
    # Drive after turning around
    while True:
        if drivetrain.rotation(DEGREES) < 180:
            drivetrain.turn_for(RIGHT, 90, DEGREES)
        else:
            drivetrain.drive(FORWARD)
        wait(0.1, SECONDS)

# VR threads — Do not delete
vr_thread(main)

si/elif/sino#

The if/elif/else structure selects which indented block of code runs based on conditions:

  • if runs its block if the condition is True.

  • elif checks additional conditions only if all previous conditions are False. Multiple elif statements can be used.

  • else runs its block only if none of the previous conditions are True.

Uso:

if condition:
    pass
elif condition:
    pass
else:
    pass

Componentes

Descripción

condition

An expression or variable that is checked when the statement runs. The first condition that is True determines which block executes; if none are True, the else block runs.

def main():
    # Move depending on the detected color
    while True:
        if front_eye.detect(RED):
            drivetrain.drive(FORWARD)
        elif front_eye.detect(GREEN):
            drivetrain.drive(REVERSE)
        else:
            drivetrain.turn(RIGHT)
        wait(0.1, SECONDS)

# VR threads — Do not delete
vr_thread(main)

mientras#

while repeatedly runs code as long as the condition is True. It can also be used like a “forever” by using True as the condition, or a “wait until” by adding not to the condition, as shown in the examples below.

Uso:

while condition:
    pass

Componentes

Descripción

condition

An expression or variable that is checked before each iteration. If it is True, the loop continues; if it is False, the loop stops.

def main():
    while True:
        # Move in a square path forever
        drivetrain.drive_for(FORWARD, 150, MM)
        drivetrain.turn_for(RIGHT, 90, DEGREES)

# VR threads — Do not delete
vr_thread(main)

def main():
    # Wait until an object is detected to stop driving
    drivetrain.drive(FORWARD)
    while not front_distance.found_object():
        wait(50, MSEC)
    drivetrain.stop()

# VR threads — Do not delete
vr_thread(main)

romper#

break exits a loop immediately. break can be used to leave loops that otherwise would loop forever.

def main():
    # Stop turning after a button is pressed
    while True:
        drivetrain.turn(RIGHT)
        if front_distance.found_object():
            break
    drivetrain.stop()

# VR threads — Do not delete
vr_thread(main)

detener_proyecto#

stop_project ends a running project.

Usage:
stop_project()

Parámetros

Descripción

Este método no tiene parámetros.

def main():
    # Stop the project after a button is pressed
    while True:
        drivetrain.turn(RIGHT)
        if front_distance.found_object():
            stop_program()
        drivetrain.drive(FORWARD)

# VR threads — Do not delete
vr_thread(main)

aprobar#

pass is a placeholder for future code and can be used to avoid errors in empty loops, conditionals, and functions.

if condition:
    pass

def function():
    pass