Control#
Introduction#
Control includes methods for timing, program flow, conditional logic, and project termination. These controls let you pause execution, create loops, define logic paths, and end a program. Below is a list of available controls, including methods and core Python keywords:
wait– Pauses execution for a given number of milliseconds or seconds.for– Repeats code for each item in a sequence.if– Executes code if a condition is true.if/else– Runs different code depending on a condition.if/elif/else– Checks multiple conditions in order.while– Repeats code while a condition is true.break– Exits a loop immediately.stop_project– Ends the running project.pass– Placeholder used when no action is needed.
wait#
wait pauses for a specific amount of time before moving to the next method.
Usage:wait(time, units)
Parameters |
Description |
|---|---|
|
The amount of time to wait, as a positive integer. |
|
THe unit that represents the wait time:
|
def main():
# Turn right for one second, then stop
drivetrain.turn(RIGHT)
wait(1, SECONDS)
drivetrain.stop()
# VR threads — Do not delete
vr_thread(main)
for#
for iterates over a sequence (such as a list, tuple, dictionary, set, or string) or any iterable object. It executes the block of code once for each item in the sequence.
Usage:
for value in expression_list:
pass
Parameters |
Description |
|---|---|
|
A temporary variable that stores the current element in the iteration. |
|
The collection of elements being looped through (e.g., list, string, range). |
def main():
# Move in a square path
for index in range(4):
drivetrain.drive_for(FORWARD, 100, MM)
drivetrain.turn_for(RIGHT, 90, DEGREES)
# VR threads — Do not delete
vr_thread(main)
def main():
# Print each item in the list
colors = ["Red", "Green", "Blue"]
for color in colors:
brain.print(color)
brain.new_line()
# VR threads — Do not delete
vr_thread(main)
if#
if executes the indented block of code if the condition evaluates as True.
Usage:
if condition:
pass
Parameters |
Description |
|---|---|
|
An expression or variable that is evaluated when the statement runs. If it evaluates as |
def main():
# Turn right until facing south
while True:
if drivetrain.heading(DEGREES) < 180:
drivetrain.turn_for(RIGHT, 90, DEGREES)
wait(0.1, SECONDS)
# VR threads — Do not delete
vr_thread(main)
if/else#
if and else determine which indented block of code runs based on whether the condition evaluates as True or False.
Usage:
if condition:
pass
else:
pass
Parameters |
Description |
|---|---|
|
An expression or variable that is evaluated when the statement runs. If it evaluates as |
def main():
# Drive after turning around
while True:
if drivetrain.rotation(DEGREES) < 180:
drivetrain.turn_for(RIGHT, 90, DEGREES)
else:
drivetrain.drive(FORWARD)
wait(0.1, SECONDS)
# VR threads — Do not delete
vr_thread(main)
if/elif/else#
The if/elif/else structure selects which indented block of code runs based on conditions:
ifruns its block if the condition evaluates asTrue.elifchecks additional conditions only if all previous conditions evaluated asFalse. Multipleelifstatements can be used.elseruns its block only if none of the previous conditions evaluated asTrue.
Usage:
if condition:
pass
elif condition:
pass
else:
pass
Parameters |
Description |
|---|---|
|
An expression or variable that is evaluated when the statement runs. The first condition that evaluates as |
def main():
# Move depending on the detected color
while True:
if front_eye.detect(RED):
drivetrain.drive(FORWARD)
elif front_eye.detect(GREEN):
drivetrain.drive(REVERSE)
else:
drivetrain.turn(RIGHT)
wait(0.1, SECONDS)
# VR threads — Do not delete
vr_thread(main)
while#
while repeatedly runs methods as long as the condition is True. It can also be used like a “Wait until” by adding not to the condition, as shown in the example below.
Usage:
while condition:
pass
Parameters |
Description |
|---|---|
|
An expression or variable that is evaluated before each iteration. If it evaluates as |
def main():
while True:
# Move in a square path forever
drivetrain.drive_for(FORWARD, 150, MM)
drivetrain.turn_for(RIGHT, 90, DEGREES)
# VR threads — Do not delete
vr_thread(main)
def main():
# Wait until an object is detected to stop driving
drivetrain.drive(FORWARD)
while not front_distance.found_object():
wait(50, MSEC)
drivetrain.stop()
# VR threads — Do not delete
vr_thread(main)
break#
break exits a loop immediately.
def main():
# Stop turning after a button is pressed
while True:
drivetrain.turn(RIGHT)
if front_distance.found_object():
break
drivetrain.stop()
# VR threads — Do not delete
vr_thread(main)
stop_project#
stop_project ends a running project.
Usage:stop_project()
Parameters |
Description |
|---|---|
This method has no parameters. |
def main():
# Stop the project after a button is pressed
while True:
drivetrain.turn(RIGHT)
if front_distance.found_object():
stop_program()
drivetrain.drive(FORWARD)
# VR threads — Do not delete
vr_thread(main)
pass#
pass is a placeholder for future code and can be used to avoid errors in empty loops, conditionals, and functions.
if condition:
pass
def function():
pass