objectdetector#
Initializing the objectdetector Class#
An Object Sensor is created by using the following constructor:
The objectdetector
constructor creates an objectdetector object in the specified Three Wire Port with the reverse flag set to the specified value.
Parameter |
Description |
---|---|
|
The 3-Wire Port that the Object Sensor is connected to, whether it’s a port on the Brain, or a 3-Wire Expander. |
|
Set this to reverse the detection logic. The default is |
A Brain or 3-Wire Expander must be created first before they can be used to create an object with the objectdetector Class constructor.
// Create the Brain.
brain Brain;
// Construct an ObjectSensor "objdet" with the
// objectdetector class.
objectdetector objdet = objectdetector(Brain.ThreeWirePort.A, true);
This objdet
object will be used in all subsequent examples throughout this API documentation when referring to objectdetector class methods.
Class Methods#
reflectivity()#
The reflectivity(units)
method returns the reflectivity measured by the Object Sensor. The reflectivity is an estimation based on the raw value of the sensor.
A reflectivity of 0% is a raw value of 3000 or greater. A reflectivity of 100% is a raw value of 0.
Parameters |
Description |
---|---|
units |
The only valid unit for reflectivity is |
Returns: An integer representing reflectivity measured by the Object Sensor in the range 0% - 100%.
// Get Object Sensor reflectivity in range of 0% - 100%.
int value = ObjectDetectorA.reflectivity();
// Print the reflectivity to the Brain's screen.
Brain.Screen.print(value);
setDetectionThreshold()#
The setDetectionThreshold(value, units)
method sets the detection threshold for the Object Sensor to a specific value.
Parameters |
Description |
---|---|
value |
The reflectivity threshold for object detection. In the range 0 - 100. |
units |
The only valid unit for reflectivity is |
Returns: None.
// Set the reflectivity threhold to 50%.
objdet.setDetectionThreshold(50);
isObjectDetected()#
The isObjectDetected()
method returns if an object is detected.
Returns: true
if an object is detected. false
if one is not.
changed()#
The changed(callback)
method registers a callback function for when the value of an Object Sensor changes.
Parameters |
Description |
---|---|
callback |
The callback function to be called when the value of an Object Sensor changes. |
Returns: None.
// Define the detectorChanged function with a void return
// type, showing it doesn't return a value.
void detectorChanged() {
// The Brain will print that the value of the Object Sensor
// changed on the Brain's screen.
Brain.Screen.print("Object Sensor value changed");
}
int main() {
// Initializing Robot Configuration. DO NOT REMOVE!
vexcodeInit();
// Run detectorChanged when the value of the Object Sensor changes.
objdet.changed(detectorChanged);
}
objectDetected()#
The objectDetected(callback)
method registers a callback function for when an object is detected.
Parameters |
Description |
---|---|
callback |
The callback function to be called when an object is detected. |
Returns: None.
// Define the detected function with a void return type,
// showing it doesn't return a value.
void detected() {
// The Brain will print that the Object Sensor detected
// an object to the Brain's screen.
Brain.Screen.print("object detected");
}
int main() {
// Initializing Robot Configuration. DO NOT REMOVE!
vexcodeInit();
// Run detected when the Object Sensor detects an object.
objdet.objectDetected(detected);
}
objectLost()#
The objectLost(callback)
method registers a callback function for when an object is lost.
This is a non-blocking method and allows the next method to run without delay.
Parameters |
Description |
---|---|
callback |
The callback function to be called when an object is lost. |
Returns: None.
// Define the lost function with a void return type,
// showing it doesn't return a value.
void lost() {
// The Brain will print that the Object Sensor
// lost an object to the Brain's screen.
Brain.Screen.print("object lost");
}
int main() {
// Initializing Robot Configuration. DO NOT REMOVE!
vexcodeInit();
// Run lost when the Object Sensor loses an object.
objdet.objectLost(lost);
}