signaltower#
Initializing the signaltower Class#
A Signal Tower is created by using the following constructor:
The signaltower
constructor creates a signaltower object.
Parameter |
Description |
---|---|
|
A valid Smart Port that the SignalTower is connected to. |
// Construct a Signal Tower "SignalTower" with the
// signaltower class.
signaltower SignalTower = signaltower(PORT1);
This SignalTower
object will be used in all subsequent examples throughout this API documentation when referring to signaltower class methods.
Class Methods#
setColor()#
This method is called in the following ways:
The setColor(color, state)
method turns one or more LED on the signal tower on or off using predefined colors or a hexcode.
Parameter |
Description |
---|---|
color |
A valid SignalTowerColorType, ColorType, or hexcode. |
state |
A valid SignalTowerStateType. |
Returns: None.
// Set the Signal Tower to start blinking blue.
SignalTower.setColor(signaltower::blue, signaltower::blink);
The setColor(rgb, yx)
method turns one or more LED on the signal tower on or off using 32 bit values.
Parameter |
Description |
---|---|
rgb |
A hexcode value representing the brightness of the red, green, and blue LEDs. |
yw |
A hexcode value representing the brightness of the yellow and white LEDs. |
Returns: None.
// Set the red, blue and white LEDs to on.
// 0xFF00FF sets the red and blue LEDs on
SignalTower.setColor(0xFF00FF, 0x00FF);
The setColor(id, value)
method turns an LED on the signal tower on or off based on the id of the LED.
LED id’s:
red: 0
green: 1
blue: 2
white: 3
yellow: 4
none: 99
Parameter |
Description |
---|---|
id |
The id for one of the LEDs on the Signal Tower. |
value |
The value of brightness of the LED in the range 0 - 255. |
Returns: None.
// Set the green LEDs to on.
SignalTower.setColor(1, 255);
The setColor(r, y, g, b, w)
method sets the brightness levels for each LED on the signal tower.
Parameter |
Description |
---|---|
r |
The value of brightness of the LED in the range 0 - 255. |
y |
The value of brightness of the LED in the range 0 - 255. |
g |
The value of brightness of the LED in the range 0 - 255. |
b |
The value of brightness of the LED in the range 0 - 255. |
w |
The value of brightness of the LED in the range 0 - 255. |
Returns: None.
// Set all LEDs to on.
SignalTower.setColor(255, 255, 255, 255, 255);
setColors()#
The setColors(r, y, g, b, w)
method turns all LEDs on the signal tower on or off.
Parameter |
Description |
---|---|
r |
A valid SignalTowerStateType to set the red LED to. |
y |
A valid SignalTowerStateType to set the yellow LED to. |
g |
A valid SignalTowerStateType to set the green LED to. |
b |
A valid SignalTowerStateType to set the blue LED to. |
w |
A valid SignalTowerStateType to set the white LED to. |
Returns: None
// Turn on all LEDs.
SignalTower.setColors(signaltower::on, signaltower::on, signaltower::on, signaltower::on, signaltower::on);
setBlink()#
The setBlink(id, enable)
method sets the blink state of an LED on the Signal Tower by the LED’s id.
LED id’s:
red: 0
green: 1
blue: 2
white: 3
yellow: 4
none: 99
Parameter |
Description |
---|---|
id |
The id of the LED you want to set the blinking state of. |
enable |
A boolean to set the LED to Blinking or not. |
Returns: None.
setBlinkTime()#
The setBlinkTime(onTime, offTime)
method sets the blink time for the LEDs on the Signal Tower.
Parameter |
Description |
---|---|
onTime |
The time in milliseconds that the LED should be on for when blinking. The max is 2500 milliseconds. A value of 0 default to 500 milliseconds. |
offTime |
The time in milliseconds that the LED should be off for when blinking. The max is 2500 milliseconds. A value of 0 will use the time set for onTime. The default is 0. |
Returns: None.
enableBlink()#
The enableBlink(id0, id1, id2, id3, id4)
method sets the blink state to on of LEDs on the Signal Tower by the LED’s id.
LED id’s:
red: 0
green: 1
blue: 2
white: 3
yellow: 4
none: 99
Parameter |
Description |
---|---|
id0 |
The id of the first LED you want to set the blinking state to on for. |
id1 |
The id of the first LED you want to set the blinking state to on for. |
id2 |
The id of the first LED you want to set the blinking state to on for. |
id3 |
The id of the first LED you want to set the blinking state to on for. |
id4 |
The id of the first LED you want to set the blinking state to on for. |
Returns: None.
disableBlink()#
The disableBlink(id0, id1, id2, id3, id4)
method sets the blink state to off of LEDs on the Signal Tower by the LED’s id.
LED id’s:
red: 0
green: 1
blue: 2
white: 3
yellow: 4
none: 99
Parameter |
Description |
---|---|
id0 |
The id of the first LED you want to set the blinking state to off for. |
id1 |
The id of the first LED you want to set the blinking state to off for. |
id2 |
The id of the first LED you want to set the blinking state to off for. |
id3 |
The id of the first LED you want to set the blinking state to off for. |
id4 |
The id of the first LED you want to set the blinking state to off for. |
Returns: None.
pressing()#
The pressing()
method returns whether the signal tower button is currently being pressed.
Returns: true
if the signal tower button is currently being pressed. false
if it is not.
pressed()#
The pressed(callback)
method registers a function to be called when the signal tower button is pressed.
Parameter |
Description |
---|---|
callback |
A function that will be called when the button is pressed |
Returns: None.
// Define the towerButtonPressed function with a void
// return type, showing it doesn't return a value.
void towerButtonPressed() {
// The Brain will print that the tower button was
// pressed on the Brain's screen.
Brain.Screen.print("tower button pressed");
}
int main() {
// Initializing Robot Configuration. DO NOT REMOVE!
vexcodeInit();
// Run towerButtonPressed when the tower button
// is pressed.
SignalTower.pressed(towerButtonPressed);
}
released()#
The released(callback)
method registers a function to be called when the signal tower button is released.
Parameter |
Description |
---|---|
callback |
A function that will be called when the button is released |
Returns: None.
// Define the towerButtonReleased function with a void
// return type, showing it doesn't return a value.
void towerButtonReleased() {
// The Brain will print that the tower button was
// released on the Brain's screen.
Brain.Screen.print("tower button released");
}
int main() {
// Initializing Robot Configuration. DO NOT REMOVE!
vexcodeInit();
// Run towerButtonReleased when the tower
// button is released.
SignalTower.released(towerButtonReleased);
}
timestamp()#
The timestamp()
method requests the timestamp of the last received status packet from the Signal Tower.
Returns: Timestamp of the last status packet as an unsigned 32-bit integer in milliseconds.
installed()#
The installed()
method returns if the signal tower is connected or not.
Returns: true
if the device is connected. false
if it is not.