analog_in#
Initializing the analog_in Class#
An Analog Input is created by using the following constructor:
The analog_in constructor creates an analog_in object in the specified Three Wire Port.
| Parameter | Description | 
|---|---|
| 
 | The 3-Wire Port that the Analog Input is connected to, whether it’s a port on the  | 
A Brain or 3-Wire Expander must be created first before they can be used to create an object with the analog_in Class constructor.
// Create the Brain.
brain Brain;
// Construct an analog_in "analogIn" with the
// analog_in class.
analog_in analogIn = analog_in(Brain.ThreeWirePort.A);
This analogIn object will be used in all subsequent examples throughout this API documentation when referring to analog_in class methods.
Class Methods#
changed()#
The changed(callback) method registers a function to be called when the value of the analog input changes.
| Parameters | Description | 
|---|---|
| 
 | A function that will be called when the value of analog input changes. | 
Returns: An instance of the Event class.
// Define the AnalogInputChanged function with a void return
// type, showing it doesn't return a value.
void AnalogInputChanged() {
  // The Brain will print that the Analog Input changed on
  // the Brain's screen.
  Brain.Screen.print("analog input changed");
}
int main() {
  // Initializing Robot Configuration. DO NOT REMOVE!
  vexcodeInit();
  // Run analogInputChanged when the value of the
  // Analog Input changes.
  analogIn.changed(analogInputChanged);
}