Timer#
Introduction#
The timer keeps track of elapsed time from the start of a project. It can be used to measure durations, trigger events after a set time, or reset for new timing operations. Below is a list of all available methods:
Action – Control the timer.
reset – Resets the timer to zero.
Getter – Return the current timer value.
value – Returns the elapsed time since the timer started.
Callback – Trigger functions after a delay.
event – Calls a function after a specified number of milliseconds, with optional arguments.
Constructor - Create a Timer to track time.
Timer - Create a new timer object that can be used with these methods.
Action#
reset#
reset
sets the timer to zero.
Usage:
Brain.Timer.reset();
Parameters |
Description |
---|---|
This method has no parameters. |
int main() {
vexcodeInit();
// Initializing Robot Configuration. DO NOT REMOVE!
while (true) {
// Reset the timer every time the check button is pressed
if (Brain.buttonCheck.pressing()) {
Brain.Timer.reset();
}
Brain.Screen.clearScreen();
Brain.Screen.setCursor(1, 1);
Brain.Screen.print("Time: %.2f", Brain.Timer.value());
wait(50, msec);
}
}
Getter#
value#
value
returns the current elapsed time of the timer in milliseconds as a double.
Usage:
Brain.Timer.value()
Parameters |
Description |
---|---|
This method has no parameters. |
int main() {
// Initializing Robot Configuration. DO NOT REMOVE!
vexcodeInit();
// Display the timer as it ticks up
while (true) {
Brain.Screen.clearScreen();
Brain.Screen.setCursor(1, 1);
Brain.Screen.print("Time: %.2f", Brain.Timer.value());
wait(50, msec);
}
}
Callback#
event#
event
calls a function after a specified amount of time.
Usage:
Brain.Timer.event(callback, delay);
Parameters |
Description |
---|---|
|
A function to execute when the timer event occurs. |
|
The delay before the function is called, in milliseconds. |
// Play a sound after 2 seconds
void tadaSound() {
Brain.playSound(tada);
}
int main() {
// Initializing Robot Configuration. DO NOT REMOVE!
vexcodeInit();
Brain.Timer.event(tadaSound, 2000);
}
Constructor#
Timer#
timer
creates a new timer. A new timer will start measuring time immediately when it is created.
Usage:
timer();
Parameter |
Description |
---|---|
This constructor has no parameters. |
int main() {
// Initializing Robot Configuration. DO NOT REMOVE!
vexcodeInit();
// Display a new timer after two seconds
wait(2, seconds);
timer stopwatch;
while (true) {
Brain.Screen.clearScreen();
Brain.Screen.setCursor(1, 1);
Brain.Screen.print("Timer:");
Brain.Screen.newLine();
Brain.Screen.print("%.3f", Brain.Timer.value());
Brain.Screen.setCursor(4, 1);
Brain.Screen.print("Stopwatch:");
Brain.Screen.newLine();
Brain.Screen.print("%.3f", stopwatch.value());
wait(100, msec);
}
}