Controls#

Introduction#

The Control blocks in VEXcode AIR manage the flow of a project by handling loops, conditions, and delaying blocks from running.

A loop is when a computer repeats the same step or group of steps over and over until it is told to stop. A condition is a rule the computer checks to decide what to do next. For example, the drone can fly forward when a controller button is pressed.

Below is a list of available blocks:

  • wait — Pauses blocks from running for a specific duration.

  • wait until — Pauses blocks from running until a specified condition is met.

  • repeat — Repeats a set of blocks a specific number of times.

  • forever — Repeats a set of blocks indefinitely.

  • repeat until — Repeats a set of blocks until a condition is met.

  • while — Repeats a set of blocks while a condition remains true.

  • if — Runs a set of blocks if a condition is true.

  • if / else — Runs one set of blocks if a condition is true, otherwise runs another.

  • if / else if / else — Runs different sets of blocks depending on multiple conditions.

  • break — Exits a loop immediately.

  • stop project — Ends the project.

wait#

The wait stack block pauses blocks from running for a specific amount of time before moving to the next block.

wait stack block#
    wait (1) seconds

Parameters

Description

time

The amount of time to wait, as a positive whole number or decimal in seconds.

Example

    when started
    [Fly for 1 second.]
    take off to (500) [mm v] ▶
    wait [1] seconds
    land ▶

wait until#

The wait until stack block pauses blocks from running until a specified condition is met before moving to the next block.

wait until stack block#
    wait until <>

Parameters

Description

condition

The condition that must be met before moving on to the next block. If it evaluates as:

  • False - The wait continues
  • True - The wait stops and move on to the next block

Example

    when started
    [Hover at 200 mm.]
    take off to [500] [mm v] ▶
    climb [down v]
    wait until <(distance [downward v] range in [mm v]) [math_less_than v] [200]>
    hover
    wait (3) seconds
    land ▶

repeat#

The repeat C block runs the blocks inside it a set number of times.

repeat c block#
    repeat [10]
    end

Parameters

Description

times

A whole number that sets how many times the repeat block runs.

Example

    when started
    [Move back and forth four times then land.]
    take off to [500] [mm v] ▶
    repeat (4)
        move [forward v] for (500) [mm v] ▶
        wait (1) seconds
        move [backward v] for (500) [mm v] ▶
        wait (1) seconds
    end
    land ▶ 

forever#

The forever C block keeps running the blocks inside it again and again without stopping.

forever c block#
    forever
    end

Parameters

Description

This block has no parameters.

Example

    when started
    [Move with controller.]
    take off to [500] [mm v] ▶
    forever
        move with controller
    end

repeat until#

The repeat until C block runs the blocks inside it repeatedly while the specified condition is not met.

repeat until block#
    repeat until <>
    end

Parameters

Description

condition

An expression or variable that is checked before each loop. If it is False, the blocks continue repeating. If it is True, the loop will stop.

Example

    when started
    [Move with controller until button 7 is pressed.]
    take off to [500] [mm v] ▶
    repeat until <controller button [7 v] pressed?>
    move with controller
    end
    land ▶

while#

The while C block runs the blocks inside repeatedly while the specified condition is met.

while c block#
    while <>
    end

Parameters

Description

condition

An expression or variable that is checked before each loop. If it is True, the blocks continue repeating. If it is False, the loop will stop.

Example

    when started
    [Hover at 200 mm.]
    take off to [500] [mm v] ▶
    while <(distance [downward v] range in [mm v]) [math_greater_than v] [200]>
        climb [down v]
    end
    hover
    wait (3) seconds
    land ▶

if#

The if C block runs the blocks inside if the condition is True.

if block#
    if <> then
    end

Parameters

Description

condition

An expression or variable that is checked when the statement runs. If it is True, the blocks inside the if block will run. If it is False, the blocks are skipped over.

Example

    when started
    [Take a picture when button 5 is pressed.]
    take off to [500] [mm v] ▶
    forever
        move with controller
        if <controller button [5 v] pressed?> then
            capture image on [forward v] camera
        end
    end

if / else#

The if / else C block determines which set of blocks runs based on whether the condition is True or False.

if then else block#
    if <> then
    else
    end

Parameters

Description

condition

An expression or variable that is checked when the statement runs. If it is True, the blocks inside the if block will run. If it is False, it will runs the blocks inside the else block.

Example

    when started
    [Climb when the left joystick is moved up.]
    take off to [500] [mm v] ▶
    forever
        if <(controller axis [1 v] position) [math_greater_than v] [0]> then
            climb [up v]
        else
            hover
    end

if / else if / else#

The if / else if / else expandable C block selects which set of blocks runs based on conditions:

  • if runs its block of code if the condition evaluates as True.

  • else if checks additional conditions only if all previous conditions evaluated as False. Multiple else if statements can be used.

  • else runs its block of code only if none of the previous conditions evaluated as True.

if else if else block#
    if <> then
    else if <> then
    else 
    end

Parameters

Description

condition

An expression or variable that is checked when the statement runs. The first condition that is True runs that set of blocks. If all conditions evaluate as False, the blocks inside the else block will run.

Example

    when started
    [Move the drone up or down based on the position of the joystick.]
    take off to [500] [mm v] ▶
    forever
    if <(controller axis [1 v] position) [math_greater_than v] [0]> then
        move [forward v]
    else if <(controller axis [1 v] position) [math_less_than v] [0]> then
        move [reverse v]
    else
        hover
    end
    end

break#

The break stack block exits a loop immediately. This block can be used inside repeat, repeat until, while, and forever blocks. Break is useful when a loop needs to stop early based on something that happens during the project, like a button being pressed or a sensor detecting an object.

break stack block#
    break

Parameters

Description

This block has no parameters.

Example

when started
    [Land when button 5 is pressed.]
    take off to [500] [mm v] ▶
    forever
        move with controller
        if <controller button [5 v] pressed?> then
            break
        end
    end
    land ▶

stop project#

The stop project stack block ends a running project.

stop project block#
    stop project :: control cap

Parameters

Description

This block has no parameters.

Example

when started
    [Stop motors after landing.]
    take off to [500] [mm v] ▶
    wait [1] seconds
    land ▶
    stop project