Control#
Introduction#
Control in Python lets you tell the robot when to wait, when to repeat actions, how to make decisions, and when to end the project.
Below is a list of available controls, including methods and core Python keywords:
wait– Pauses the project for a given time.for– Repeats code for each item in a sequence.if– Runs code if a condition is true.if/else– Runs different code depending on a condition.if/elif/else– Checks multiple conditions in order.while– Repeats code while a condition is true.break– Exits a loop immediately.quit– Ends the running project.pass– Placeholder used when no action is needed.
wait#
wait pauses for a specific amount of time before moving to the next line of code.
Usage:
wait(time, units)
Parameters |
Description |
|---|---|
|
The amount of time to wait, as a positive whole number or decimal. |
|
The unit that represents the wait time: |
# Fly for 1 second.
drone.take_off(climb_to=500)
wait(1, SECONDS)
drone.land()
for#
for repeats a set of actions a specific number of times. for can be used to loop through items in lists, tuples, dictionaries, sets, strings, or for a specified amount of loops with range.
Usage:
for value in expression_list:
pass
Components |
Description |
|---|---|
|
A temporary variable that stores the current element in the iteration. |
|
The collection of elements being looped through (e.g., list, string, range). |
# Move back and forth four times then land.
drone.take_off(climb_to=500)
for i in range(4):
drone.move_for(direction=0, distance=500, velocity=50, units=MM)
wait(1, SECONDS)
drone.move_for(direction=180, distance=500, velocity=50, units=MM)
wait(1, SECONDS)
drone.land()
# Print each item in a list.
colors = ["Red", "Green", "Blue"]
for color in colors:
controller.screen.print(color)
controller.screen.next_row()
if#
if runs the indented block of code if the condition is True.
Usage:
if condition:
pass
Components |
Description |
|---|---|
|
An expression or variable that is checked when the statement runs. If it is |
# Take a picture when button 5 is pressed.
drone.take_off(climb_to=500)
while True:
# Move with controller
drone.move_with_vectors(
forward=controller.axis4.position(),
rightward=controller.axis3.position(),
upward=controller.axis1.position(),
rotation=controller.axis2.position()
)
if controller.button5.pressing():
drone.camera.capture_image(FORWARD_CAMERA)
wait(5, MSEC)
if/else#
if and else determine which indented block of code runs based on whether the condition is True or False.
Usage:
if condition:
pass
else:
pass
Components |
Description |
|---|---|
|
An expression or variable that is checked when the statement runs. If it is |
# Climb when the left joystick is moved up.
drone.take_off(climb_to=500)
while True:
if controller.axis1.position() > 0:
drone.climb(direction=UP, velocity=50)
else:
drone.hover()
wait(5, MSEC)
if/elif/else#
The if/elif/else structure selects which indented block of code runs based on conditions:
ifruns its block if the condition isTrue.elifchecks additional conditions only if all previous conditions areFalse. Multipleelifstatements can be used.elseruns its block only if none of the previous conditions areTrue.
Usage:
if condition:
pass
elif condition:
pass
else:
pass
Components |
Description |
|---|---|
|
An expression or variable that is checked when the statement runs. The first condition that is |
# Move the drone up or down based on the position of the joystick.
drone.take_off(climb_to=500)
while True:
position = controller.axis1.position()
if position > 0:
drone.climb(direction=UP, velocity=50)
elif position < 0:
drone.climb(direction=DOWN, velocity=50)
else:
drone.hover()
wait(5, MSEC)
while#
while repeatedly runs code as long as the condition is True. It can also be used like a “forever” by using True as the condition, or a “wait until” by adding not to the condition, as shown in the examples below.
Usage:
while condition:
pass
Components |
Description |
|---|---|
|
An expression or variable that is checked before each iteration. If it is |
# Hover at 200 mm.
drone.take_off(climb_to=500)
while drone.range.get_distance(DOWNWARD_RANGE, MM) > 200:
drone.climb(direction=DOWN, velocity=10)
drone.hover()
wait(3, SECONDS)
drone.land()
break#
break exits a loop immediately. break can be used to leave loops that otherwise would loop forever.
# Land when button 5 is pressed.
drone.take_off(climb_to=500)
while True:
# Move with controller
drone.move_with_vectors(
forward=controller.axis4.position(),
rightward=controller.axis3.position(),
upward=controller.axis1.position(),
rotation=controller.axis2.position()
)
if controller.button5.pressing():
break
wait(5, MSEC)
drone.land()
quit#
quit ends a running project.
Usage:
quit()
Parameters |
Description |
|---|---|
This method has no parameters. |
# Land when button 5 is pressed.
drone.take_off(climb_to=500)
while True:
# Move with controller
drone.move_with_vectors(
forward=controller.axis4.position(),
rightward=controller.axis3.position(),
upward=controller.axis1.position(),
rotation=controller.axis2.position()
)
if controller.button5.pressing():
quit()
wait(5, MSEC)
drone.land()
pass#
pass is a placeholder for future code and can be used to avoid errors in empty loops, conditionals, and functions.
if condition:
pass
def function():
pass