Controlador#

Introducción#

The IQ (2nd gen) Brain can connect to either an IQ (2nd gen) or IQ (1st gen) Controller. Both controllers have two analog joysticks and multiple buttons that the Brain can use to detect movements and presses.

This page uses controller as the example controller name. Replace it with your own configured name as needed.

A continuación se muestra una lista de todos los métodos disponibles:

Actions — Turn controller configured actions on or off.

Getters — Read button states and joystick positions.

  • .pressing — Returns whether the specified button is being pressed.

  • .position — Returns the position of the joystick’s specified axis.

Callback — Run code when buttons or joysticks change state.

  • .pressed — Registers a function to be called when the specified button is pressed.

  • .released — Registers a function to be called when the specified button is released.

  • .changed — Registers a function to be called when the joystick’s axis changes.

Constructors — Manually initialize and configure the controller.

Comportamiento#

remote_control_code_enabled#

remote_control_code_enabled is a variable that can be set to a boolean that enables or disables controller configured actions from the Devices menu. The controller is enabled by default. It can be set to either of the following:

  • True — Enable controller configured actions.

  • False — Disable controller configured actions.

Usage:
remote_control_code_enabled

# Drive forward or backward using the left joystick
remote_control_code_enabled = False

while True:
    if controller.axisA.position() > 0:
        drivetrain.drive(FORWARD)
    elif controller.axisA.position() < 0:
        drivetrain.drive(REVERSE)
    # Press E Up to use the controller configured actions
    elif controller.buttonEUp.pressing():
        break
    else:
        drivetrain.stop()
    wait(20, MSEC)

remote_control_code_enabled = True

Captadores#

.pressing#

.pressing returns an integer indicating whether a specific button on the controller is currently being pressed. This method must be called on a specific button object, such as buttonEDown (see full list of button objects below).

  • 1 — The specified button is being pressed.

  • 0 — The specified button is not being pressed.

Uso:
Se puede usar uno de los cinco objetos de botón disponibles con este método, como se muestra a continuación:

Front and back views of a VEX controller with joysticks, buttons, and rear triggers highlighted in yellow.

Botón

Dominio

buttonEDown

controller.buttonEDown.pressing() — The E ▼ button

buttonEUp

controller.buttonEUp.pressing() — The E ▲ button

buttonFDown

controller.buttonFDown.pressing() — The F ▼ button

buttonFUp

controller.buttonFUp.pressing() — The F ▲ button

buttonL3

controller.buttonL3.pressing() — The Left Joystick button - IQ (2nd gen) Controller only

buttonLDown

controller.buttonLDown.pressing() — The L ▼ button

buttonLUp

controller.buttonLUp.pressing() — The L ▲ button

buttonR3

controller.buttonR3.pressing() — The Right Joystick button - IQ (2nd gen) Controller only

buttonRDown

controller.buttonRDown.pressing() — The R ▼ button

buttonRUp

controller.buttonRUp.pressing() — The R ▲ button

Parámetros

Descripción

Este método no tiene parámetros.

# Turn right while E Up is held
while True:
    if controller.buttonEUp.pressing():
        drivetrain.turn(RIGHT)
    else:
        drivetrain.stop()

.position#

.position returns the position of the joystick’s specified axis as an integer from -100 to 100, representing a percentage. This method must be called on a specific axis object, such as axisA (see full list of axis objects below).

Uso:

Se puede utilizar uno de los cuatro ejes disponibles con este método, como se muestra a continuación:

Front view of a VEX controller with directional labels (A, B, C, and D) highlighted in yellow near the joysticks.

Eje

Dominio

axisA

controller.axisA.position() — The Left Joystick’s vertical axis

axisB

controller.axisB.position() — The Left Joystick’s horizontal axis

axisC

controller.axisC.position() — The Right Joystick’s horizontal axis

axisD

controller.axisD.position() — The Right Joystick’s vertical axis

Parámetros

Descripción

Este método no tiene parámetros.

# Turn with the left joystick
remote_control_code_enabled = False

while True:
    if controller.axisB.position() > 10:
        drivetrain.turn(RIGHT)
    elif controller.axisB.position() < -10:
        drivetrain.turn(LEFT)
    else:
        drivetrain.stop()
    wait(20, MSEC)

Llamar de vuelta#

.pressed#

.pressed registers a function to be called when a specific button on the controller is pressed. This method must be called on a specific button object, such as buttonEDown (see full list of button objects below).

Uso:
Uno de los objetos de botón disponibles se puede utilizar con este método, como se muestra a continuación:

Front and back views of a VEX controller with joysticks, buttons, and rear triggers highlighted in yellow.

Botón

Dominio

buttonEDown

controller.buttonEDown.pressed(callback, arg) — The E ▼ button

buttonEUp

controller.buttonEUp.pressed(callback, arg) — The E ▲ button

buttonFDown

controller.buttonFDown.pressed(callback, arg) — The F ▼ button

buttonFUp

controller.buttonFUp.pressed(callback, arg) — The F ▲ button

buttonL3

controller.buttonL3.pressed(callback, arg) — The Left Joystick button - IQ (2nd gen) only

buttonLDown

controller.buttonLDown.pressed(callback, arg) — The L ▼ button

buttonLUp

controller.buttonLUp.pressed(callback, arg) — The L ▲ button

buttonR3

controller.buttonR3.pressed(callback, arg) — The Right Joystick button - IQ (2nd gen) only

buttonRDown

controller.buttonRDown.pressed(callback, arg) — The R ▼ button

buttonRUp

controller.buttonRUp.pressed(callback, arg) — The R ▲ button

Parámetros

Descripción

callback

Una función que se define previamente para ejecutarse cuando se presiona el botón especificado.

arg

Opcional. Una tupla que contiene argumentos para la función de devolución de llamada. Funciones con parámetros para más información.

# Drive forward when E Up is pressed
def drive_forward():
    drivetrain.drive_for(FORWARD, 100, MM)

controller.buttonEUp.pressed(drive_forward)

.released#

.released registers a function to be called when a specific button on the controller is released. This method must be called on a specific button object, such as buttonEDown (see full list of button objects below).

Uso:
Uno de los objetos de botón disponibles se puede utilizar con este método, como se muestra a continuación:

Front and back views of a VEX controller with joysticks, buttons, and rear triggers highlighted in yellow.

Botón

Dominio

buttonEDown

controller.buttonEDown.released(callback, arg) — The E ▼ button

buttonEUp

controller.buttonEUp.released(callback, arg) — The E ▲ button

buttonFDown

controller.buttonFDown.released(callback, arg) — The F ▼ button

buttonFUp

controller.buttonFUp.released(callback, arg) — The F ▲ button

buttonL3

controller.buttonL3.released(callback, arg) — The Left Joystick button - IQ (2nd gen) Controller only

buttonLDown

controller.buttonLDown.released(callback, arg) — The L ▼ button

buttonLUp

controller.buttonLUp.released(callback, arg) — The L ▲ button

buttonR3

controller.buttonR3.released(callback, arg) — The Right Joystick button - IQ (2nd gen) Controller only

buttonRDown

controller.buttonRDown.released(callback, arg) — The R ▼ button

buttonRUp

controller.buttonRUp.released(callback, arg) — The R ▲ button

Parámetros

Descripción

callback

Una función que se define previamente para ejecutarse cuando se suelta el botón especificado.

arg

Opcional. Una tupla que contiene argumentos para la función de devolución de llamada. Funciones con parámetros para más información.

# Drive backward when F Down is released
def back_up():
    drivetrain.drive_for(REVERSE, 100, MM)

controller.buttonFDown.released(back_up)

.changed#

.changed registers a function to be called when the joystick’s position changes. This method must be called on a specific axis object, such as axisA (see full list of axis objects below).

Uso:
Se puede utilizar uno de los cuatro ejes disponibles con este método, como se muestra a continuación:

Front view of a VEX controller with directional labels (A, B, C, and D) highlighted in yellow near the joysticks.

Eje

Dominio

axisA

controller.axisA.changed(callback, arg) — The Left Joystick’s vertical axis

axisB

controller.axisB.changed(callback, arg) — The Left Joystick’s horizontal axis

axisC

controller.axisC.changed(callback, arg) — The Right Joystick’s horizontal axis

axisD

controller.axisD.changed(callback, arg) — The Right Joystick’s vertical axis

Parámetros

Descripción

callback

A function that is previously defined to execute when the axis’ value changes.

arg

Opcional. Una tupla que contiene los argumentos que se pasarán a la función de devolución de llamada. Consulte Funciones con parámetros para obtener más información.

# Play a sound when the right joystick moves
def beep():
    brain.play_sound(SoundType.TADA)
    wait(1, SECONDS)

controller.axisD.changed(beep)

Constructores#

Constructors are used to manually create Controller objects, which are necessary for configuring a controller outside of VEXcode.

Controller#

Controller creates a controller.

Usage:
Controller()

Parámetros

Descripción

Este constructor no tiene parámetros.

# Create a Controller object
my_controller = Controller()