Robot Specific Blocks#

All standard VEXcode VR Blocks are available for use in the VIQRC Virtual Skills - Pitching In Playground.

Motion#

This Playground’s Blocks will have access to the IntakeMotor, CatapultMotor, and CatapultTensionMotor parameters for all Motion blocks.

When selecting a direction for Motion blocks, intake will spin the motor group forward and outtake spins the motor group in reverse.

Spin#

The Spin block is used to spin a motor indefinitely.

This is a non-waiting block and allows any subsequent blocks to execute without delay.

  spin [IntakeMotor v] [intake v]

Select which motor to use.

VEXcode VR block diagram illustrating motor spin commands and parameters for robot motion in the Pitching In Playground.

Select which direction for the motor to move in.

Diagram illustrating spin direction options for motors in VEXcode VR's Robot Specific Blocks.

In this example, the intake motors will spin in the intake direction for 1 second before stopping.

  when started
  [Spin Intake Motor in the intake direction indefinitely.]
  spin [IntakeMotor v] [intake v]
  [Wait 1 second.]
  wait (1) seconds
  [Stop the Intake Motor from moving.]
  stop [IntakeMotor v]

Spin for#

The Spin for block is used to spin a motor for a given distance.

This is can be a non-waiting or waiting block depending on if the and don’t wait option is used.

  spin [IntakeMotor v] [intake v] for [90] [degrees v] ▶

Select which motor to use.

Diagram illustrating the VEXcode VR Spin for block used to control motor movement in robotics programming.

Select which direction for the motor to move in.

Illustration of VEXcode VR Spin block for motor control in the VIQRC Virtual Skills Pitching In Playground.

Set how far the motor will spin by entering a value, and choosing the unit of measurement (degrees or turns).

VEXcode VR Spin block example showing motor spinning to a set position in a robotics programming context.

By default, the Spin for block will block any subsequent blocks from executing until it’s finished. By expanding the Spin for block to show and don’t wait, blocks will continue to execute while the motor is moving.

  spin [IntakeMotor v] [intake v] for [90] [degrees v] ◀ and don't wait

In this example, the intake motor will spin in the intake direction for 180 degrees.

  when started
  spin [IntakeMotor v] [intake v] for [1] [turns v] ▶

Spin to position#

The Spin to position block is used to spin a motor to a set position.

This is can be a non-waiting or waiting block depending on if the and don’t wait option is used.

  spin [IntakeMotor v] to position [90] [degrees v] ▶

Select which motor to use.

Diagram of VEXcode VR Spin to Position block for motor control in robotics programming.

Set how far the motor will spin by entering a value, and choosing the unit of measurement (degrees or turns).

Diagram illustrating the Spin to Position" block for robot motor control in VEXcode VR programming.

By default, the Spin to position block will block any subsequent blocks from executing until it’s finished. By expanding the Spin to position block to show and don’t wait, blocks will continue to execute while the motor is moving.

  spin [IntakeMotor v] to position [90] [degrees v] ◀ and don't wait

In this example, the intake motor will spin to the 180 degrees position.

  when started
  spin [IntakeMotor v] to position [180] [degrees v] ▶

Stop Motor#

The Stop Motor block is used to stop the motor from moving.

This is a non-waiting block and allows any subsequent blocks to execute without delay.

  stop [IntakeMotor v]

Select which motor to use.

Image showing the Stop Motor block in VEXcode VR for controlling motor functions in robotics.

In this example, the intake motors will spin in the intake direction for 1 second before stopping.

  when started
  [Spin Intake Motor in the intake direction indefinitely.]
  spin [IntakeMotor v] [intake v]
  [Wait 1 second.]
  wait (1) seconds
  [Stop the Intake Motor from moving.]
  stop [IntakeMotor v]

Set Motor position#

The Set Motor position block is used to set a motor’s encoder position(s) to the entered value.

This is a non-waiting block and allows any subsequent blocks to execute without delay.

  set [IntakeMotor v] position to [0] [degrees v]

Select which motor to use.

Image of a VEXcode VR block labeled 'Set Motor Position' for controlling motor encoder positions in robotics.

Set the unit of measurement to use, degrees or turns.

Diagram illustrating the Set Motor Position block in VEXcode VR for controlling motor positions in robotics.

In this example, the Motor’s encoder position is set to 90 degrees before the motor spins to the 0 degrees position.

  when started
  [Set current Intake Motor position to 90 degrees.]
  set [IntakeMotor v] position to [90] [degrees v]
  [Spin the Intake Motor to the 0 degrees position.]
  spin [IntakeMotor v] to position [0] [degrees v] ▶

Set Motor velocity#

The Set Motor velocity block is used to set the speed of a motor.

This is a non-waiting block and allows any subsequent blocks to execute without delay.

  set [IntakeMotor v] velocity to [50] [% v]

Select which motor to use.

Diagram illustrating the Set Motor Velocity block for controlling motor speed in VEXcode VR programming.

The Set Motor velocity block will accept a range of -100% to 100%.

In this example, the Motor’s velocity is set to 75% before it spins for 1 turn in the intake direction.

  when started
  [Set Catapult Motor velocity to 75%.]
  set [CatapultMotor v] velocity to [75] [% v]
  [Spin the Catapult Motor to 90 degrees.]
  spin [CatapultMotor v] to position [90] [degrees v] ▶

Set Motor timeout#

The Set Motor timeout block is used to set a time limit for VEX IQ Motor movement blocks.

This prevents motion blocks that do not reach their intended position from preventing subsequent blocks from running.

This is a non-waiting command and allows any subsequent commands to execute without delay.

  set [IntakeMotor v] timeout to [1] seconds

Select which motor to use.

Diagram illustrating the Set Motor Timeout block for controlling motor movement in VEXcode VR.

In this example, the motor timeout is set to 2 seconds before it spins the motor for 3 turns in the outtake direction.

  when started
  [Set the Intake Motor timeout to 2 seconds.]
  set [IntakeMotor v] timeout to [2] seconds
  [Spin the Intake Motor for 3 turns in the outtake direction.]
  spin [IntakeMotor v] [outtake v] for [3] [turns v] ▶

Sensing#

Fling has access to the standard Brain, Drivetrain, Bumper, Distance Sensing Blocks.

Motor Sensing#

Motor is done#

The Motor is done block is used to report if the selected Motor or Motor Group has completed its movement.

  <[IntakeMotor v] is done?>

Select which Motor or Motor Group to use.

Image of a VEXcode VR block labeled Motor Done" indicating if a motor has completed its movement in a robotics program.

The Motor is done block reports True when the selected Motor or Motor Group has completed its movement.

The Motor is done block reports False when the selected Motor or Motor Group has not completed its movement.

The Motor is done block is used in blocks with hexagonal (six-sided) spaces.

Example coming soon.

Motor is spinning#

The Motor is spinning block is used to report if the selected Motor or Motor Group is moving.

  <[IntakeMotor v] is spinning?>

Select which Motor or Motor Group to use.

Image of a VEX robot motor block labeled Spin" for controlling motor motion in programming.

The Motor is spinning block reports True when the selected Motor or Motor Group is moving.

The Motor is spinning block reports False when the selected Motor or Motor Group is not moving.

The Motor is spinning block is used in blocks with hexagonal (six-sided) spaces.

Example coming soon.

Position of motor#

The Position of motor block is used to report the position of a Motor or the first motor in a Motor Group.

  ([IntakeMotor v] position in [degrees v])

Select which Motor or Motor Group to use.

Diagram of motor position settings for VEXcode VR blocks in the VIQRC Virtual Skills - Pitching In Playground.

Select when unit to use, degrees or turns.

Diagram of the Slapshot Motor Position Unit used in VEXcode VR for controlling motor positions and movements.

The Position of motor block is used in blocks with circular spaces.

Example coming soon.

Velocity of motor#

The Velocity of motor block is used to report the current velocity of a Motor or the first motor in a Motor Group.

  ([IntakeMotor v] velocity in [degrees v] :: custom-motion)

Select which Motor or Motor Group to use.

VEXcode VR block diagram illustrating motor velocity settings for robot motion control in the VIQRC Virtual Skills Playground.

The Velocity of motor block is used in blocks with circular spaces.

Example coming soon.

Color Sensing#

Object is near#

The Object is near block is used to report if the Color Sensor detects an object nearby.

  <[Color v] found an object?>

The Object is near block reports True when the Color Sensor detects an object or surface close to the front of the sensor.

The Object is near block reports False when the Color Sensor detects empty space in front of the sensor.

The Object is near block is used in blocks with hexagonal (six-sided) spaces.

Example coming soon.

Color detects#

The Color detects block is used to report if the Color Sensor detects an object nearby.

  <[Color v] detects [red v]?>

Select which color the Color Sensor should detect.

Color detection functionality in VEXcode VR for robot motion and sensing blocks in the Pitching In Playground.

The Color detects block reports True when the Color Sensor detects the selected color.

The Color detects block reports False when the Color Sensor detects a different color than the one selected.

The Color detects block is used in blocks with hexagonal (six-sided) spaces.

Example coming soon.

Color of#

The Color of block is used to report the name of the color detected by the Color Sensor.

  ([Color v] color name)

The Color of block is used in blocks with circular spaces.

Example coming soon.

Brightness of#

The Brightness of block is used to report the amount of light detected by the Color Sensor.

  ([Color v] brightness in %)

The Brightness of block is used in blocks with circular spaces.

Example coming soon.

Hue of#

The Hue of block is used to report the hue of the color detected by the Color Sensor.

Hue of reports a range from 0 to 360.

  ([Color v] hue in degrees)

The Hue of block is used in blocks with circular spaces.

Example coming soon.