Macro#
Introducción#
El robot de codificación VEX AIM incluye macros predefinidas: grupos de comandos agrupados en secuencias de código reutilizables. Cada macro realiza un comportamiento completo, como expresar una emoción o usar el sensor de visión de IA para encontrar y acercarse a un objeto. A continuación, se muestra una lista de macros disponibles:
Emociones: Haz que el robot actúe de forma expresiva.
act_happy – Makes the robot act happy.
act_sad – Makes the robot act sad.
act_silly – Makes the robot act silly.
act_angry – Makes the robot act angry.
act_excited – Makes the robot act excited.
Visión de IA (pelota deportiva): gira hacia adelante y obtén pelotas deportivas.
turn_right_until_sports_ball – Turns right until a sports ball is detected.
turn_left_until_sports_ball – Turns left until a sports ball is detected.
get_sports_ball – Moves to collect a sports ball.
Visión de IA (Barril naranja): gira hacia los barriles naranjas y obténlos.
turn_right_until_orange_barrel – Turns right until an orange barrel is detected.
turn_left_until_orange_barrel – Turns left until an orange barrel is detected.
get_orange_barrel – Moves to collect an orange barrel.
Visión de IA (barril azul): gira hacia los barriles azules y obtén los barriles azules.
turn_right_until_blue_barrel – Turns right until a blue barrel is detected.
turn_left_until_blue_barrel – Turns left until a blue barrel is detected.
get_blue_barrel – Moves to collect a blue barrel.
Visión de IA (robot AIM): gira y muévete hacia otros robots AIM.
turn_right_until_aim_robot – Turns right until another AIM Robot is detected.
turn_left_until_aim_robot – Turns left until another AIM Robot is detected.
move_to_aim_robot – Moves toward another AIM Robot.
AI Vision (AprilTag) – Gira y muévete hacia AprilTags.
turn_right_until_april_tag – Turns right until AprilTag is detected.
turn_left_until_april_tag – Turns left until AprilTag is detected.
move_to_april_tag – Moves toward AprilTag.
Emociones#
act happy#
Este conjunto de métodos hace que el robot actúe feliz.
# act happy
robot.screen.show_emoji(HAPPY)
wait(.5,SECONDS)
robot.sound.play(ACT_HAPPY)
wait(115, MSEC)
robot.screen.show_emoji(HAPPY, LOOK_RIGHT)
robot.led.on(ALL_LEDS, YELLOW)
robot.turn_for(RIGHT, 4, 100)
robot.led.on(ALL_LEDS, WHITE)
robot.screen.show_emoji(HAPPY, LOOK_LEFT)
robot.turn_for(RIGHT, -8, 100)
robot.led.on(ALL_LEDS, YELLOW)
robot.screen.show_emoji(HAPPY, LOOK_RIGHT)
robot.turn_for(RIGHT, 4, 100)
wait(100,MSEC)
for i in range(3):
robot.screen.show_emoji(QUIET)
robot.led.on(ALL_LEDS, WHITE)
robot.move_for(1,-90)
robot.screen.show_emoji(HAPPY)
robot.led.on(ALL_LEDS, YELLOW)
robot.move_for(1,90)
robot.stop_all_movement()
robot.led.off(ALL_LEDS)
wait(.5,SECONDS)
act sad#
Este conjunto de métodos hace que el robot actúe triste.
# act sad
robot.screen.show_emoji(SAD)
wait(.5,SECONDS)
robot.sound.play(ACT_SAD)
wait(115, MSEC)
robot.led.on(ALL_LEDS, Color(0, 0, 250))
robot.screen.show_emoji(SAD, LOOK_RIGHT)
robot.move_for(11, 135, 70)
robot.led.on(ALL_LEDS, Color(0, 0, 100))
robot.screen.show_emoji(SAD, LOOK_FORWARD)
robot.move_for(11, 315, 70)
robot.led.on(ALL_LEDS, Color(0, 0, 50))
robot.screen.show_emoji(SAD, LOOK_LEFT)
robot.move_for(11, 225, 70)
robot.led.on(ALL_LEDS, Color(0, 0, 10))
robot.screen.show_emoji(SAD, LOOK_FORWARD)
robot.move_for(11, 45, 70)
wait(.5,SECONDS)
robot.led.off(ALL_LEDS)
act silly#
Este conjunto de métodos hace que el robot actúe de manera tonta.
# act silly
robot.screen.show_emoji(SILLY)
wait(.5,SECONDS)
robot.sound.play(ACT_SILLY)
wait(115,MSEC)
robot.turn_for(RIGHT, 360, 100, wait=False)
face_list = [SILLY, HAPPY, EXCITED, PROUD, THRILLED, LAUGHING]
colors = [BLUE, CYAN, GREEN, ORANGE, PURPLE, RED, WHITE, YELLOW]
while robot.is_turn_active():
robot.screen.show_emoji(SILLY)
robot.led.on(ALL_LEDS, random.choice(colors))
wait(110,MSEC)
robot.screen.show_emoji(random.choice(face_list))
wait(110,MSEC)
robot.screen.show_emoji(SILLY)
robot.led.off(ALL_LEDS)
wait(.5,SECONDS)
act angry#
Este conjunto de métodos hace que el robot actúe enojado.
# act angry
robot.screen.show_emoji(ANGRY)
wait(.5,SECONDS)
robot.sound.play(ACT_ANGRY)
wait(115,MSEC)
robot.led.on(ALL_LEDS, RED)
robot.move_for(25, 0, 50)
wait(50,MSEC)
for i in range(5):
robot.screen.show_emoji(ANNOYED)
robot.move_for(5, 180, 50)
robot.screen.show_emoji(ANGRY)
wait(50,MSEC)
wait(.5,SECONDS)
robot.led.off(ALL_LEDS)
act excited#
Este conjunto de métodos hace que el robot actúe excitado.
# act excited
robot.screen.show_emoji(EXCITED)
wait(.5,SECONDS)
robot.sound.play(ACT_EXCITED)
wait(115, MSEC)
for angle in [3,-3,2,-2,2,-2,2,-2,1,-1]:
if angle > 0:
robot.screen.show_emoji(EXCITED, LOOK_RIGHT)
robot.led.on(LED4, ORANGE)
robot.led.on(LED5, ORANGE)
robot.led.on(LED6, ORANGE)
robot.led.off(LED1)
else:
robot.screen.show_emoji(EXCITED, LOOK_LEFT)
robot.led.on(LED1, ORANGE)
robot.led.on(LED2, ORANGE)
robot.led.on(LED3, ORANGE)
robot.led.off(LED6)
robot.turn_for(RIGHT, angle)
robot.led.off(ALL_LEDS)
robot.screen.show_emoji(EXCITED, LOOK_FORWARD)
wait(.5,SECONDS)
Visión de IA (Balón deportivo)#
turn right until sports ball#
Este conjunto de métodos hace que el robot gire a la derecha hasta que el sensor de visión IA detecte una pelota deportiva.
Note: If the robot appears to be having difficulties with detecting objects, try lowering the robot’s turn velocity with set_turn_velocity.
# Turn right until sports ball is detected
robot.turn(RIGHT)
while True:
vision_data = robot.vision.get_data(SPORTS_BALL)
if vision_data[0].exists:
# Turn to the object by adding your current heading and the vision bearing offset
robot.turn_to(robot.inertial.heading() + vision_data[0].bearing)
break
wait(20, MSEC)
turn left until sports ball#
Este conjunto de métodos hace que el robot gire a la izquierda hasta que el sensor de visión IA detecte una pelota deportiva.
Note: If the robot appears to be having difficulties with detecting objects, try lowering the robot’s turn velocity with set_turn_velocity.
# Turn left until sports ball is detected
robot.turn(LEFT)
while True:
vision_data = robot.vision.get_data(SPORTS_BALL)
if vision_data[0].exists:
# Turn to the object by adding your current heading and the vision bearing offset
robot.turn_to(robot.inertial.heading() + vision_data[0].bearing)
break
wait(20, MSEC)
get sports ball#
Este conjunto de métodos hace que el robot se mueva para recoger una pelota deportiva.
Note: If the robot appears to be having difficulties with detecting objects, try lowering the robot’s move and turn velocities with set_move_velocity and set_turn_velocity.
# Get sports ball
while True:
vision_data = robot.vision.get_data(SPORTS_BALL)
if vision_data[0].exists:
if robot.has_sports_ball():
robot.stop_all_movement()
break
else:
robot.move_at(vision_data[0].bearing)
else:
robot.move_at(0)
wait(20, MSEC)
Visión de IA (Barril naranja)#
turn right until orange barrel#
Este conjunto de métodos hace que el robot gire a la derecha hasta que el sensor de visión IA detecte un barril naranja.
Note: If the robot appears to be having difficulties with detecting objects, try lowering the robot’s turn velocity with set_turn_velocity.
# Turn right until orange barrel is detected
robot.turn(RIGHT)
while True:
vision_data = robot.vision.get_data(ORANGE_BARREL)
if vision_data[0].exists:
# Turn to the object by adding your current heading and the vision bearing offset
robot.turn_to(robot.inertial.heading() + vision_data[0].bearing)
break
wait(20, MSEC)
turn left until orange barrel#
Este conjunto de métodos hace que el robot gire a la izquierda hasta que el sensor de visión IA detecte un barril naranja.
Note: If the robot appears to be having difficulties with detecting objects, try lowering the robot’s turn velocity with set_turn_velocity.
# Turn left until orange barrel is detected
robot.turn(LEFT)
while True:
vision_data = robot.vision.get_data(ORANGE_BARREL)
if vision_data[0].exists:
# Turn to the object by adding your current heading and the vision bearing offset
robot.turn_to(robot.inertial.heading() + vision_data[0].bearing)
break
wait(20, MSEC)
get orange barrel#
Este conjunto de métodos hace que el robot se mueva para recoger un barril naranja.
Note: If the robot appears to be having difficulties with detecting objects, try lowering the robot’s move and turn velocities with set_move_velocity and set_turn_velocity.
# Get orange barrel
while True:
vision_data = robot.vision.get_data(ORANGE_BARREL)
if vision_data[0].exists:
if robot.has_orange_barrel():
robot.stop_all_movement()
break
else:
robot.move_at(vision_data[0].bearing)
else:
robot.move_at(0)
wait(20, MSEC)
Visión de IA (Barril Azul)#
turn right until blue barrel#
Este conjunto de métodos hace que el robot gire a la derecha hasta que el sensor de visión IA detecte un barril azul.
Note: If the robot appears to be having difficulties with detecting objects, try lowering the robot’s turn velocity with set_turn_velocity.
# Turn right until blue barrel is detected
robot.turn(RIGHT)
while True:
vision_data = robot.vision.get_data(BLUE_BARREL)
if vision_data[0].exists:
# Turn to the object by adding your current heading and the vision bearing offset
robot.turn_to(robot.inertial.heading() + vision_data[0].bearing)
break
wait(20, MSEC)
turn left until blue barrel#
Este conjunto de métodos hace que el robot gire a la izquierda hasta que el sensor de visión IA detecte un barril azul.
Note: If the robot appears to be having difficulties with detecting objects, try lowering the robot’s turn velocity with set_turn_velocity.
# Turn left until blue barrel is detected
robot.turn(LEFT)
while True:
vision_data = robot.vision.get_data(BLUE_BARREL)
if vision_data[0].exists:
# Turn to the object by adding your current heading and the vision bearing offset
robot.turn_to(robot.inertial.heading() + vision_data[0].bearing)
break
wait(20, MSEC)
get blue barrel#
Este conjunto de métodos hace que el robot se mueva para recoger un barril azul.
Note: If the robot appears to be having difficulties with detecting objects, try lowering the robot’s move and turn velocities with set_move_velocity and set_turn_velocity.
# Get blue barrel
while True:
vision_data = robot.vision.get_data(BLUE_BARREL)
if vision_data[0].exists:
if robot.has_blue_barrel():
robot.stop_all_movement()
break
else:
robot.move_at(vision_data[0].bearing)
else:
robot.move_at(0)
wait(20, MSEC)
Visión de IA (robot AIM)#
turn right until AIM robot#
Este conjunto de métodos hace que el robot gire a la derecha hasta que el sensor de visión IA detecte un robot codificador VEX AIM.
Note: If the robot appears to be having difficulties with detecting objects, try lowering the robot’s turn velocity with set_turn_velocity.
# Turn right until AIM robot is detected
robot.turn(RIGHT)
while True:
vision_data = robot.vision.get_data(AIM_ROBOT)
if vision_data[0].exists:
# Turn to the object by adding your current heading and the vision bearing offset
robot.turn_to(robot.inertial.heading() + vision_data[0].bearing)
break
wait(20, MSEC)
turn left until AIM robot#
Este conjunto de métodos hace que el robot gire a la izquierda hasta que el sensor de visión IA detecte un robot codificador VEX AIM.
Note: If the robot appears to be having difficulties with detecting objects, try lowering the robot’s turn velocity with set_turn_velocity.
# Turn left until AIM robot is detected
robot.turn(LEFT)
while True:
vision_data = robot.vision.get_data(AIM_ROBOT)
if vision_data[0].exists:
# Turn to the object by adding your current heading and the vision bearing offset
robot.turn_to(robot.inertial.heading() + vision_data[0].bearing)
break
wait(20, MSEC)
move to AIM robot#
Este conjunto de métodos hace que el robot se mueva hacia un robot de codificación VEX AIM.
Note: If the robot appears to be having difficulties with detecting objects, try lowering the robot’s move and turn velocities with set_move_velocity and set_turn_velocity.
# Move to AIM robot
while True:
vision_data = robot.vision.get_data(AIM_ROBOT)
if vision_data[0].exists:
if vision_data[0].width >= 140:
robot.stop_all_movement()
break
else:
robot.move_at(vision_data[0].bearing)
else:
robot.move_at(0)
wait(20, MSEC)
Visión de IA (AprilTag)#
turn right until AprilTag#
Este conjunto de métodos hace que el robot gire a la derecha hasta que el sensor de visión de IA detecte el ID 0 de AprilTag. Para cambiar hasta qué AprilTag girará el robot, reemplace el 0
en TAG0
con cualquier número entre 0
y 37
(las AprilTags 5 a 37 se pueden usar con AprilTags impresas de AIM Printables.)
Note: If the robot appears to be having difficulties with detecting objects, try lowering the robot’s turn velocity with set_turn_velocity.
# Turn right until AprilTag ID 0 is detected
robot.turn(RIGHT)
while True:
vision_data = robot.vision.get_data(TAG0)
if vision_data[0].exists:
# Turn to the object by adding your current heading and the vision bearing offset
robot.turn_to(robot.inertial.heading() + vision_data[0].bearing)
break
wait(20, MSEC)
turn left until AprilTag#
Este conjunto de métodos hace que el robot gire a la izquierda hasta que el sensor de visión de IA detecte el ID 0 de AprilTag. Para cambiar hasta qué AprilTag girará el robot, reemplace el 0
en TAG0
con cualquier número entre 0
y 37
(las AprilTags 5 a 37 se pueden usar con AprilTags impresas de AIM Printables.)
Note: If the robot appears to be having difficulties with detecting objects, try lowering the robot’s turn velocity with set_turn_velocity.
# Turn left until AprilTag ID 0 is detected
robot.turn(LEFT)
while True:
vision_data = robot.vision.get_data(TAG0)
if vision_data[0].exists:
# Turn to the object by adding your current heading and the vision bearing offset
robot.turn_to(robot.inertial.heading() + vision_data[0].bearing)
break
wait(20, MSEC)
move to AprilTag#
Este conjunto de métodos hace que el robot se mueva hacia el ID 0 de AprilTag. Para cambiar a qué AprilTag se moverá el robot, reemplace el 0
en TAG0
con cualquier número entre 0
y 37
(las AprilTags 5 a 37 se pueden usar con las AprilTags impresas de AIM Printables.)
Note: If the robot appears to be having difficulties with detecting objects, try lowering the robot’s move and turn velocities with set_move_velocity and set_turn_velocity.
# Move to AprilTag ID 0
while True:
vision_data = robot.vision.get_data(TAG0)
if vision_data[0].exists:
if vision_data[0].width >= 60:
robot.stop_all_movement()
break
else:
robot.move_at(vision_data[0].bearing)
else:
robot.move_at(0)
wait(20, MSEC)