Eventos#

Introducción#

Los eventos permiten ejecutar funciones en paralelo. En lugar de llamarlas secuencialmente, puedes registrar varias funciones en un evento y activarlas todas a la vez. Cada función registrada se ejecuta en su propio hilo, lo que permite que tu robot realice varias tareas simultáneamente, como mostrar valores en la pantalla mientras se desplaza.

Para crear y luego usar un evento, siga estos pasos en orden:

  1. Create the event with Event.

  2. Register a function to trigger when the Event is broadcast by calling the event object with the function as an argument.

  3. Broadcast an Event:

    • broadcast – Triggers all registered functions in an event object to run concurrently.

    • broadcast_and_wait – Triggers all registered functions in an event object and waits for them to finish before continuing.

Crear un evento#

Event creates an event object that manages function execution in separate threads.

Uso:
Event()

Parámetros

Descripción

Este constructor no tiene parámetros.

# Build Used: Super Code Base 2.0
def move_square():
    for index in range(4):
        drivetrain.drive_for(FORWARD, 150)
        drivetrain.turn_for(RIGHT, 90)

def main():
    # Creating the move_event Event
    move_event = Event()
    move_event(move_square)
    move_event.broadcast()
    bumper.set_color(GREEN)

# Start threads — Do not delete
start_thread(main)

Registrar funciones en un evento#

Cuando se registra una función en un evento, esta se ejecutará en un hilo independiente cuando se transmita dicho evento.

Usage:
event(callback, args)

Parámetros

Descripción

event

El nombre del objeto de evento creado previamente.

callback

Una función definida previamente que se ejecutará cuando se transmita el evento.

args

Optional. A tuple of arguments to pass to the callback function.

# Build Used: Super Code Base 2.0
def move_square():
    for index in range(4):
        drivetrain.drive_for(FORWARD, 150)
        drivetrain.turn_for(RIGHT, 90)

def main():
    move_event = Event()
    # Register the move_square function to the move_event Event
    move_event(move_square)
    move_event.broadcast()
    bumper.set_color(GREEN)

# Start threads — Do not delete
start_thread(main)

Transmitir un evento#

broadcast#

broadcast triggers an event, starting all registered functions in separate threads. This method does not pause execution of any subsequent code.

Uso:
event.broadcast()

Parámetros

Descripción

event

El nombre del objeto de evento creado previamente.

# Build Used: Super Code Base 2.0
def move_square():
    for index in range(4):
        drivetrain.drive_for(FORWARD, 150)
        drivetrain.turn_for(RIGHT, 90)

def main():
    move_event = Event()
    move_event(move_square)
    # Broadcasting the move_event Event
    move_event.broadcast()
    bumper.set_color(GREEN)

# Start threads — Do not delete
start_thread(main)

broadcast_and_wait#

broadcast_and_wait inicia un evento pero espera a que finalicen todas las funciones registradas antes de continuar con las funciones subsiguientes.

Uso:
event.broadcast_and_wait()

Parámetros

Descripción

event

El nombre del objeto de evento creado previamente.

# Build Used: Super Code Base 2.0
def move_square():
    for index in range(4):
        drivetrain.drive_for(FORWARD, 150)
        drivetrain.turn_for(RIGHT, 90)

def main():
    # Set up and call the move_square event
    move_event = Event()
    move_event(move_square)
    # Broadcast the move_event Event and wait
    move_event.broadcast_and_wait()
    bumper.set_color(GREEN)

# Start threads — Do not delete
start_thread(main)