Enlace del mensaje#
Introducción#
The message_link class lets two V5 Brains communicate by sending short string messages with optional small data. It’s designed for robot-to-robot coordination — like starting routines, sharing sensor results, or triggering behaviors on another robot.
Every usage of send adds a message to the linked V5 Brain’s queue, and the queue is read first-in, first-out (FIFO). If multiple messages are sent before the other V5 Brain uses receive, they will be stored and returned one at a time in the order they were sent. Because messages can queue, repeatedly sending the same status every loop may create backlog; for time-critical logic, send only when values change.
Important: Both robots must be running projects that use message_link at the same time, or no messages will be sent/received.
Constructores de clases#
message_link(
int32_t index,
const char *name,
linkType type,
bool isWired = false );
Instructor de clase#
Destroys the message_link object and releases associated resources.
virtual ~message_link();
Parámetros#
Parámetro |
Tipo |
Descripción |
|---|---|---|
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The Smart Port that the V5 Radio, or the Smart Cable, is connected to, written as |
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El nombre del enlace del mensaje. |
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The type of link, either
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Whether the message_link object is wired.
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Ejemplo#
Código para el Robot 1
// Create a wireless link in Port 1 message_link link = message_link( PORT1, // index "VEXRoboticsLink123456789", // name linkType::manager, // type true); // isWiredCódigo para el Robot 2
// Create a wireless link in Port 1 message_link link = message_link( PORT1, // index "VEXRoboticsLink123456789", // name linkType::worker, // type true); // isWired
Funciones de los miembros#
The message_link class includes the following member functions:
isLinked— Returns whether this Brain is actively connected to its paired Brain.send— Sends a message to the paired Brain.receive— Waits for and returns the next incoming message.received— Registers a function to be called whenever a new message is received.
Before calling any message_link member functions, a message_link instance must be created, as shown below:
Código para el Robot 1
// Create a wireless link in Port 1 message_link link = message_link( PORT1, // index "VEXRoboticsLink123456789", // name linkType::manager, // type true); // isWiredCódigo para el Robot 2
// Create a wireless link in Port 1 message_link link = message_link( PORT1, // index "VEXRoboticsLink123456789", // name linkType::worker, // type true); // isWired
isLinked#
isLinked method returns whether the V5 Brains on a MessageLink are paired with one another.
bool isLinked();
Esta función no tiene ningún parámetro.
Return ValuesEsta función devuelve un valor booleano.
true– The two V5 Brains are paired and communicating on this link.false– The two V5 Brains are not paired on this link.
Es recomendable comprobar siempre que los V5 Brains estén conectados al inicio de un proyecto, antes de ejecutar cualquier otro código.
ExamplesCódigo para el Robot 1
// Tell the other robot when the screen is being pressed // Create the link message_link link = message_link(PORT1, "VEXRoboticsLink123456789", linkType::manager, true); // Do not run code UNTIL the Brains are linked while (!link.isLinked()){ wait(0.1, seconds); } Brain.Screen.print("Robot 1 - Manager"); // Continuously send if the screen is being pressed while (true){ if (Brain.Screen.pressing()){ link.send("pressed"); } else { link.send("released"); } wait(0.05, seconds); }Código para el Robot 2
// Display if the other robot's screen is being pressed // Create the link message_link link = message_link(PORT1, "VEXRoboticsLink123456789", linkType::worker, true); // Do not run code UNTIL the Brains are linked while (!link.isLinked()){ wait(0.1, seconds); } // Continuously check if Robot 1 has sent "pressed" while (true){ Brain.Screen.clearScreen(); Brain.Screen.setCursor(1, 1); Brain.Screen.print("Robot 2 - Worker"); Brain.Screen.newLine(); char msg[32] = {0}; // buffer for incoming message int32_t n = link.receive(msg, sizeof(msg), 100); // wait up to 100ms if (n > 0 && strcmp(msg, "pressed") == 0) { Brain.Screen.newLine(); Brain.Screen.print("Manager is being pressed!"); } wait(0.05, seconds); }
send#
Envía un mensaje a través de la conexión de enlace.
Available FunctionsParameters1 — Envía una cadena de mensaje.
int32_t send( const char *message );2 — Sends a message string with a
double.int32_t send( const char *message, double value );3 — Sends a message string with an
int32_tand adouble.int32_t send( const char *message, int32_t index, double value );
Parámetro |
Tipo |
Descripción |
|---|---|---|
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El mensaje que se enviará al otro cerebro V5 vinculado. |
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Un número entero para enviar al otro cerebro V5 vinculado. |
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Un número doble para enviar al otro V5 Brain vinculado. Los números dobles se formatean con 4 decimales; si se proporcionan menos decimales, se agregan ceros al final hasta que se muestren 4. |
Esta función no devuelve ningún valor.
NotesIf only message is sent, the other linked V5 Brain receives that exact message.
If value (and index if provided) are included, the receiving Brain gets a single encoded message that combines all fields in this order: .message_index_value
Using link.send(“string”, 1, 2.55) is received as .string_1_2.5500.
Código para el Robot 1
// Tell the other robot when the screen is being pressed // Create the link message_link link = message_link(PORT1, "VEXRoboticsLink123456789", linkType::manager, true); // Do not run code UNTIL the Brains are linked while (!link.isLinked()){ wait(0.1, seconds); } Brain.Screen.print("Robot 1 - Manager"); // Continuously send if the screen is being pressed while (true){ if (Brain.Screen.pressing()){ link.send("pressed"); } else { link.send("released"); } wait(0.05, seconds); }Código para el Robot 2
// Display if the other robot's screen is being pressed // Create the link message_link link = message_link(PORT1, "VEXRoboticsLink123456789", linkType::worker, true); // Do not run code UNTIL the Brains are linked while (!link.isLinked()){ wait(0.1, seconds); } // Continuously check if Robot 1 has sent "pressed" while (true){ Brain.Screen.clearScreen(); Brain.Screen.setCursor(1, 1); Brain.Screen.print("Robot 2 - Worker"); Brain.Screen.newLine(); char msg[32] = {0}; // buffer for incoming message int32_t n = link.receive(msg, sizeof(msg), 100); // wait up to 100ms if (n > 0 && strcmp(msg, "pressed") == 0) { Brain.Screen.newLine(); Brain.Screen.print("Manager is being pressed!"); } wait(0.05, seconds); }
receive#
Recibe un mensaje de la conexión de enlace.
Available Functionsint32_t receive(
char *buffer,
int32_t length,
int32_t timeoutMs = 500 );
Parámetro |
Tipo |
Descripción |
|---|---|---|
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El búfer para almacenar el mensaje recibido. |
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La longitud del búfer. |
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How long in milliseconds |
Esta función devuelve el número de bytes recibidos.
Notesreceivereturns the next queued message from the other linked V5 Brain. Messages are read in FIFO order (oldest unread first). If the queue is empty whenreceiveis called, it waits up to the specifiedtimeoutfor a new message. If no message arrives in that window,receivereturns0, and any message sent afterward remains in the queue to be read the next timereceiveis used.If the other linked V5 Brain sent only a
string,receivereturns that exact string.If the other linked V5 Brain sent an integer and/or float,
receivereturns a single encoded string that combines all fields in this order:.string_integer_floatFor example, if the other linked V5 Brain uses
link.send(“string”, 1, 2.55), then usinglink.receive()returns an encoded string such as.string_1_2.5500. You can split this encoded string (see the examples below) to extract the message name, integer, and float values.If you’d rather avoid manual splitting/parsing, use
receivedto register a handler for a specific message name; the handler receives the sent values as arguments.
Using link.send(“string”, 1, 2.55) is received as .string_1_2.5500.
Código para el Robot 1
// Tell the other robot when the screen is being pressed // Create the link message_link link = message_link(PORT1, "VEXRoboticsLink123456789", linkType::manager, true); // Do not run code UNTIL the Brains are linked while (!link.isLinked()){ wait(0.1, seconds); } Brain.Screen.print("Robot 1 - Manager"); // Continuously send if the screen is being pressed while (true){ if (Brain.Screen.pressing()){ link.send("pressed"); } else { link.send("released"); } wait(0.05, seconds); }Código para el Robot 2
// Display if the other robot's screen is being pressed // Create the link message_link link = message_link(PORT1, "VEXRoboticsLink123456789", linkType::worker, true); // Do not run code UNTIL the Brains are linked while (!link.isLinked()){ wait(0.1, seconds); } // Continuously check if Robot 1 has sent "pressed" while (true){ Brain.Screen.clearScreen(); Brain.Screen.setCursor(1, 1); Brain.Screen.print("Robot 2 - Worker"); Brain.Screen.newLine(); char msg[32] = {0}; // buffer for incoming message int32_t n = link.receive(msg, sizeof(msg), 100); // wait up to 100ms if (n > 0 && strcmp(msg, "pressed") == 0) { Brain.Screen.newLine(); Brain.Screen.print("Manager is being pressed!"); } wait(0.05, seconds); }
received#
Registra una función que se llamará cada vez que el V5 Brain reciba un mensaje.
Available FunctionsParameters1 Registra una función de devolución de llamada para todos los mensajes recibidos (mensaje + valor).
void received( void (* callback)(const char *, const char *, double) );2 Registra una función de devolución de llamada para todos los mensajes recibidos (mensaje + índice + valor).
void received( void (* callback)(const char *, const char *, int32_t, double) );3 Registra una función de devolución de llamada para un mensaje específico (mensaje + valor).
void received( const char *message, void (* callback)(const char *, const char *, double) );4 Registra una función de devolución de llamada para un mensaje específico (mensaje + índice + valor).
void received( const char *message, void (* callback)(const char *, const char *, int32_t, double) );
Parámetro |
Tipo |
Descripción |
|---|---|---|
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El nombre del mensaje que se desea escuchar. Si se omite, la función de devolución de llamada se ejecuta para todos los mensajes recibidos. |
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Puntero a función |
Una función que se ejecuta cuando se recibe un mensaje. |
Esta función no devuelve ningún valor.
Callback Signature1 Recibe el nombre del remitente, el nombre del mensaje y el valor.
void callback(const char *, const char *, double)2 Recibe el nombre del remitente, el nombre del mensaje, el índice y el valor.
void callback(const char *, const char *, int32_t, double)
Tipo |
Descripción |
|---|---|
1st |
El nombre del enlace del remitente. |
2nd |
El nombre del mensaje recibido. |
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El índice asociado al mensaje. |
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El valor asociado al mensaje. |
Código para el Robot 1
// Send whether screen is pressed on left or right void screen_pressed() { if (Brain.Screen.xPosition() < 240) { link.send("left"); } else { link.send("right"); } } int main() { /* vexcodeInit() is only required when using VEXcode. Remove vexcodeInit() if compiling in VS Code. */ vexcodeInit(); // Create the link message_link link(PORT1, "LeftRightLink", linkType::manager, true); // Do not run code UNTIL the Brains are linked while (!link.isLinked()) { wait(0.1, seconds); } Brain.Screen.print("Robot 1 - Manager"); Brain.Screen.pressed(screen_pressed); while (true) { wait(10, msec); } }Código para el Robot 2
// Create variable to track where screen is pressed int lastPress = 0; // Update the variable whenever a new message is received void message_received(const char* message, const char* linkname, double timestamp) { if (strcmp(message, "left") == 0) lastPress = 1; if (strcmp(message, "right") == 0) lastPress = 2; } int main() { /* vexcodeInit() is only required when using VEXcode. Remove vexcodeInit() if compiling in VS Code. */ vexcodeInit(); // Create the link message_link link(PORT1, "VEXRoboticsLink123456789", linkType::worker, true); // Do not run code UNTIL the Brains are linked while (!link.isLinked()) { wait(0.1, seconds); } link.received(message_received); // Display if Robot 1's screen was pressed on the left or right while (true) { Brain.Screen.clearScreen(); Brain.Screen.setCursor(1, 1); Brain.Screen.print("Robot 2 - Worker"); Brain.Screen.newLine(); if (lastPress == 1) { Brain.Screen.print("Manager pressed LEFT"); } else if (lastPress == 2) { Brain.Screen.print("Manager pressed RIGHT"); } else { Brain.Screen.print("Waiting..."); } wait(0.1, seconds); } }