Robot-Specific Blocks#
Introduction#
The V5RC 24-25 High Stakes Playground features blocks exclusive to the build designed for this Playground, including two motor options, AI Vision Sensor, Optical Sensor, Rotation Sensor, and Game Positioning System (GPS) Sensor.
All standard VEXcode VR Blocks are available for use in the V5RC 25-26 Push Back Playground.
Below is a list of all available Playground-specific Blocks:
Motion – Move and track the robot’s motors.
Actions
spin motor – Spins the selected motor or motor group indefinitely.
spin motor for – Spins a motor or group for a specific distance in degrees or turns.
spin motor to position – Spins a motor or motor group to a set position.
stop motor – Stops a specific motor or motor group from spinning.
Settings
set motor velocity – Sets the speed of a motor or motor group as a percentage.
set motor timeout – Limits how long a motor block waits before giving up if movement is blocked.
Position
motor position – Returns the motor’s current rotational position in degrees or turns.
set motor position – Sets the encoder value of a motor or motor group.
Values
motor is done? – Returns a Boolean indicating whether the motor is no longer spinning.
motor is spinning? – Returns a Boolean indicating whether the motor is currently spinning.
motor velocity – Returns the motor’s current velocity in %.
AI Vision – Capture and analyze objects using the AI Vision Sensor.
Actions
get object data – Captures data for a specific object type, such as colors, pre-trained objects, or AprilTags.
Settings
set object item – Selects a specific object from the list.
Values
object exists? – Returns whether any classification was detected.
AI Classification is – Returns if a classification is detected.
object count – Returns how many objects were detected.
object property – Returns details such as:
Sensing – Utilize the robot’s various sensors.
Optical
Optical found an object? – Returns whether an object is detected.
Optical detects color? – Returns whether a specific color is detected.
Optical brightness – Returns brightness in %.
Optical hue – Returns hue of the detected color.
when Optical – Executes attached blocks when the Optical Sensor detects or loses an object.
Rotation
set Rotation Sensor position – Sets the current position of the Rotation Sensor to a specific value.
Rotation Sensor angle – Returns the current angle of the sensor between 0 and 359.99 degrees.
Rotation Sensor position – Returns the total rotational position in degrees or turns.
GPS
GPS position – Returns the X or Y position from the GPS Sensor.
GPS heading – Returns the heading the robot is currently facing.
The examples on this page use the default Playground start position.
Motion#
Actions#
spin motor#
The spin motor block spins a selected motor or motor group in a specified direction using the current motor velocity.
girar [ArmMotor v] [arriba v]
Parameters |
Description |
|---|---|
motor |
The motor group to spin:
|
direction |
The direction to spin:
|
Example
cuando empezó
[Lift the Arm before moving to a Mobile Goal.]
girar [ArmMotor v] [arriba v]
esperar (1) segundos
parada [ArmMotor v]
spin motor for#
The spin motor for block spins a selected motor or motor group for a specific amount of rotation using the current motor velocity, measured in degrees or turns.
spin [ArmMotor v] [up v] for (90) [degrees v] ▶
Parameters |
Description |
|---|---|
motor |
The motor group to spin:
|
direction |
The direction to spin:
|
distance |
The rotation amount, as an integer or decimal. |
unit |
The unit of measurement:
|
expanding arrow |
By default, this is a waiting block, so the motor will finish moving before running the next block. To make the motor start moving and immediately run the next block right away, expand the block to say and don’t wait. |
Example
cuando empezó
[Lift the Arm.]
spin [ArmMotor v] [up v] for [200] [degrees v] ▶
spin motor to position#
The spin motor to position block spins a motor or motor group to a specific absolute position using the current motor velocity and motor position.
girar [ArmMotor v] a la posición (90) [grados v] ▶
Parameters |
Description |
|---|---|
motor |
The motor group to spin:
|
position |
The target position to spin to. |
unit |
The unit of measurement:
|
expanding arrow |
By default, this is a waiting block, so the motor will finish moving before running the next block. To make the motor start moving and immediately run the next block right away, expand the block to say and don’t wait. |
Example
cuando empezó
[Lift the Arm.]
spin [ArmMotor v] to position [350] [degrees v] ▶
stop motor#
The stop motor block immediately stops the selected motor or motor group.
parada [ArmMotor v]
Parameters |
Description |
|---|---|
motor |
The motor group to stop:
|
Example
cuando empezó
girar [ArmMotor v] [arriba v]
esperar (1) segundos
parada [ArmMotor v]
Settings#
set motor velocity#
The set motor velocity block sets the default spinning speed of a motor or motor group as a percentage for all subsequent Motor blocks in the project.
set [ArmMotor v] velocity to [50] [% v]
Parameters |
Description |
|---|---|
motor |
The motor group to set:
|
velocity |
Sets the default movement velocity from 0 to 100 as a percent. |
unit |
The unit that represents the velocity:
|
Example
cuando empezó
set [ArmMotor v] velocity to [100] [% v]
spin [ArmMotor v] [up v] for [200] [degrees v] ▶
set motor timeout#
The set motor timeout block sets a time limit for how long a Motor block will wait to reach its target. If the robot cannot complete the movement within the set time, it will stop automatically and continue with the next block.
Note: The Motor’s time limit is used to prevent Motor blocks that do not reach their target position from stopping the execution of other blocks in the stack.
Establezca el tiempo de espera [ArmMotor v] en [1] segundo
Parameters |
Description |
|---|---|
motor |
The motor group to set:
|
time |
The maximum number of seconds a Motor block will run before stopping and moving to the next block. |
Example
cuando empezó
Establezca el tiempo de espera [ArmMotor v] en [1] segundo
spin [ArmMotor v] [up v] for [5] [turns v] ▶
Position#
motor position#
The motor position block returns the total distance the selected motor or motor group has rotated.
([ArmMotor v] position in [degrees v])
Parameters |
Description |
|---|---|
motor |
The motor group to return the position of:
|
unit |
The unit of measurement:
|
set motor position#
The set motor position block sets a specific position value to a motor or motor group, which updates the encoder reading.
Establezca la posición [ArmMotor v] en (0) [grados v]
Parameters |
Description |
|---|---|
motor |
The motor group to set the position of:
|
position |
The encoder position value to set. |
unit |
The unit of measurement:
|
Values#
motor is done#
The motor is done? block returns a Boolean indicating whether the motor or motor group is not spinning.
True – The motor is not spinning.
False – The motor is spinning.
<[ArmMotor v] ¿está hecho?>
Parameters |
Description |
|---|---|
motor |
The motor group to check if it isn’t spinning:
|
motor is spinning?#
The motor is spinning? block returns a Boolean indicating whether the motor is spinning.
True – The motor is spinning.
False – The motor is not spinning.
<[ArmMotor v] esta girando?>
Parameters |
Description |
|---|---|
motor |
The motor group to check if it is spinning:
|
motor velocity#
The motor velocity block returns the current rotational speed of the motor or motor group in a range from -100% to 100%.
([ArmMotor v] velocity in [% v] :: custom-motion)
Parameters |
Description |
|---|---|
motor |
The motor group to return the velocity of:
|
unit |
The unit that represents the velocity:
|
AI Vision#
Actions#
get object data#
The get object data block filters data from the AI Vision Sensor frame. The AI Vision Sensor can detect Game Elements on the field.
The dataset stores objects ordered from largest to smallest by width, starting at index 0. Each object’s properties can be accessed using AI Vision object property block. An empty dataset is returned if no matching objects are detected.
get [AI Classifications v] data from [AIVision v]
Parameter |
Description |
|---|---|
signature |
Filters the dataset to only include data of the given signature. The only available signature is:
|
Example
cuando empezó
[Spin the Arm Motor up so that the AI Vision Sensor is not blocked.]
spin [ArmMotor v] [up v] for [270] [degrees v] ▶
get [AI Classifications v] data from [AIVision v]
[Check if any AI Classifications were detected in the last snapshot.]
if <[AIVision v] object exists?> then
[Only if an AI Classification is detected, then print data from the largest AI Classification.]
print [Largest object's width:] ▶
print ([AIVision v] object [width v]) ◀ and set cursor to next row
fin
Settings#
set object item#
The set object item block sets which item in the dataset to use.
set [AIVision v] object item to [1]
Parameters |
Description |
|---|---|
item |
The number of the item in the dataset to use. |
Example
cuando empezó
[Spin the Arm Motor up so that the AI Vision Sensor is not blocked.]
spin [ArmMotor v] [up v] for [270] [degrees v] ▶
get [AI Classifications v] data from [AIVision v]
[Check if any AI Classifications were detected in the last snapshot.]
if <[AIVision v] object exists?> then
[If any AI Classification is detected, check if any of them are a Mobile Goal.]
if <[AIVision v] AI Classification is [MobileGoal v]?> then
print [Mobile Goal is detected.] ▶
demás
print [Mobile Goal is not detected.] ▶
fin
fin
Values#
object exists?#
The object exists? block returns a Boolean indicating whether any object is detected in the dataset.
True – The dataset includes a detected object.
False – The dataset does not include any detected objects.
<[AIVision v] object exists?>
Parameters |
Description |
|---|---|
This block has no parameters. |
Example
cuando empezó
[Spin the Arm Motor up so that the AI Vision Sensor is not blocked.]
spin [ArmMotor v] [up v] for [270] [degrees v] ▶
get [AI Classifications v] data from [AIVision v]
[Check if any AI Classifications were detected in the last snapshot.]
if <[AIVision v] object exists?> then
print ([AIVision v] object count) ◀ and set cursor to next row
fin
AI Classification is#
The AI Vision object is? block returns a Boolean indicating whether a detected object matches a specific classification.
True – The item in the dataset is the specific object.
False – The item in the dataset is not the specific object.
<[AIVision v] object is [MobileGoal v]?>
Parameter |
Description |
|---|---|
object |
Which object to compare the item to:
|
Example
cuando empezó
[Spin the Arm Motor up so that the AI Vision Sensor is not blocked.]
spin [ArmMotor v] [up v] for [270] [degrees v] ▶
get [AI Classifications v] data from [AIVision v]
[Check if any AI Classifications were detected in the last snapshot.]
if <[AIVision v] object exists?> then
[If any AI Classification is detected, check if any of them are a Mobile Goal.]
if <[AIVision v] AI Classification is [MobileGoal v]?> then
print [Mobile Goal is detected.] ▶
demás
print [Mobile Goal is not detected.] ▶
fin
fin
object count#
The object count block returns the number of detected objects in the dataset as an integer.
([AIVision] object count)
Parameters |
Description |
|---|---|
This block has no parameters. |
Example
cuando empezó
[Spin the Arm Motor up so that the AI Vision Sensor is not blocked.]
spin [ArmMotor v] [up v] for [270] [degrees v] ▶
get [AI Classifications v] data from [AIVision v]
[Check if any AI Classifications were detected in the last snapshot.]
if <[AIVision v] object exists?> then
print ([AIVision v] object count) ◀ and set cursor to next row
fin
object property#
There are six properties that are included with each object (shown below) stored after the get object data block is used.
([AIVision v] object [width v])
Some property values are based off of the detected object’s position in the AI Vision Sensor’s view at the time that the get object data block was used. The AI Vision Sensor has a resolution of 320 by 240 pixels.
Parameter |
Description |
|---|---|
property |
Which property of the detected object to use: |
width#
width returns the width of the detected object in pixels as an integer from 1 to 320.
([AIVision v] object [width v])
Example
cuando empezó
[Spin the Arm Motor up so that the AI Vision Sensor is not blocked.]
spin [ArmMotor v] [up v] for [270] [degrees v] ▶
get [AI Classifications v] data from [AIVision v]
[Check if any AI Classifications were detected in the last snapshot.]
if <[AIVision v] object exists?> then
[Only if an AI Classification is detected, then print data from the largest AI Classification.]
print [Largest object's width:] ▶
print ([AIVision v] object [width v]) ◀ and set cursor to next row
fin
height#
height returns the height of the detected object in pixels as an integer from 1 to 240.
([AIVision v] object [height v])
centerX#
centerX returns the x-coordinate of the center of the detected object in pixels as an integer from 0 to 320.
([AIVision v] object [centerX v])
centerY#
centerY returns the y-coordinate of the center of the detected object in pixels as an integer from 0 to 240.
([AIVision v] object [centerY v])
originX#
originX returns the x-coordinate of the top-left corner of the detected object’s bounding box in pixels as an integer from 0 to 320.
([AIVision v] object [originX v])
originY#
originY returns the y-coordinate of the top-left corner of the detected object’s bounding box in pixels as an integer from 0 to 240.
([AIVision v] object [originY v])
Sensing#
Optical#
Optical found an object?#
The Optical found an object? block returns a Boolean indicating whether the sensor is detecting an object.
True – The Optical Sensor is detecting an object.
False – The Optical Sensor is not detecting an object.
<[FrontOptical v] found an object?>
Parameters |
Description |
|---|---|
This block has no parameters. |
Optical detects color?#
The Optical detects color? block returns a Boolean indicating whether the sensor is detecting a specified color.
True – The Optical Sensor is detecting the specified color.
False – The Optical Sensor is not detecting the specified color.
Note: The Optical Sensor is looking for hue ranges that match the specified color. For detecting specific hue ranges, see the Optical hue block.
<[FrontOptical v] detects [red v]?>
Parameters |
Description |
|---|---|
color |
Which color to look for:
|
Optical brightness#
The Optical brightness block returns the amount of light reflected from the object as a percent.
([FrontOptical v] brightness in %)
Parameters |
Description |
|---|---|
This block has no parameters. |
Optical hue#
The Optical hue block returns the hue value of the detected color.
This value ranges from 0 to 359 degrees, which correlates to the color wheel:

([FrontOptical v] hue in degrees)
Parameters |
Description |
|---|---|
This block has no parameters. |
when Optical#
The when Optical block runs the attached stack whenever the Optical Sensor detects or loses an object.
when [FrontOptical v] [detects v] an object :: hat events
Parameters |
Description |
|---|---|
state |
When the attached stack of blocks will run:
|
Rotation#
set Rotation Sensor position#
The set Rotation Sensor position block sets the current position of the Rotation Sensor to a value in degrees.
set [PusherRotation v] position to [0] degrees
Parameters |
Description |
|---|---|
position |
The position to set the Rotation Sensor to. |
Examples
cuando empezó
[Make lower Pusher position the new 0 degrees rotation position.]
spin [PusherMotor v] [lower v] for [270] [degrees v] ▶
set [PusherRotation v] position to [0] degrees
Rotation Sensor angle#
The Rotation Sensor angle block returns the current angle of the sensor between 0 and 359.99 degrees.
([PusherRotation v] angle in degrees)
Parameters |
Description |
|---|---|
This block has no parameters. |
Examples
cuando empezó
[Make lower Pusher position the new 0 degrees rotation position.]
spin [PusherMotor v] [lower v] for [270] [degrees v] ▶
print ([PusherRotation v] angle in degrees) ▶
Rotation Sensor position#
The Rotation Sensor position block returns the total rotational position in degrees or turns.
([PusherRotation v] position in [degrees v] :: custom-sensing)
Parameters |
Description |
|---|---|
units |
The unit of measurement:
|
Examples
cuando empezó
[Make lower Pusher position the new 0 degrees rotation position.]
spin [PusherMotor v] [lower v] for [270] [degrees v] ▶
print ([PusherRotation v] position in [degrees v] :: custom-sensing) ▶
GPS#
GPS position#
The GPS position block returns the positional offset of the robot’s turning reference point from the center of a field with the GPS (Game Positioning System™) Sensor.
([GPS v] position [X v] in [mm v])
Parameters |
Description |
|---|---|
axis |
Which axis to report:
|
units |
The unit to represent the position:
|
GPS heading#
The GPS heading block returns the heading that the robot is currently facing based on the GPS (Game Positioning System™) Sensor’s readings from the VEX GPS Field Code from 0.00 to 359.99 degrees.
([GPS v] heading in degrees)
Parameters |
Description |
|---|---|
This block has no parameters. |