Python específico para robots#
Introducción#
El V5RC 24-25 High Stakes Playground incorpora métodos exclusivos para el diseño de este Playground, incluyendo dos opciones de motor, sensor de visión con IA, sensor óptico, sensor de rotación y sensor de sistema de posicionamiento de juego (GPS).
Todos los métodos VEXcode VR estándar están disponibles para su uso en el entorno de pruebas V5RC 25-26 Push Back.
A continuación se muestra una lista de todos los métodos disponibles específicos de Playground:
Movimiento: Mueve y rastrea los motores del robot.
Comportamiento
spin– Spins the selected motor or motor group indefinitely.spin_for– Spins a motor or group for a specific distance in degrees or turns.spin_to_position– Spins a motor or motor group to a set position.stop– Stops a specific motor or motor group from spinning.
Mutadores
set_position– Sets the encoder value of a motor or motor group.set_velocity– Sets the speed of a motor or motor group as a percentage.set_timeout– Limits how long a motor block waits before giving up if movement is blocked.
Obtenidos
is_done– Returns a Boolean indicating whether the motor is no longer spinning.is_spinning– Returns a Boolean indicating whether the motor is currently spinning.position– Returns the motor’s current rotational position in degrees or turns.velocity– Returns the motor’s current velocity in % or rpm.
Visión por IA: Captura y analiza objetos utilizando el sensor de visión por IA.
Obtenidos
take_snapshot– Returns a tuple of detected objects based on a given signature.
Propiedades
width– Width of the detected object in pixels.height– Height of the detected object in pixels.centerX– X position of the object’s center in pixels.centerY– Y position of the object’s center in pixels.originX– X position of the object’s top-left corner in pixels.originY– Y position of the object’s top-left corner in pixels.id– Classification or tag ID of the object.
Detección: Utilice los diversos sensores del robot.
Óptico
is_near_object– Returns whether a detected object is near the Optical Sensor.color– Returns the color detected from the Optical Sensor.brightness– Returns the brightness percentage detected by the sensor.hue– Returns the hue value of the detected color.object_detected– Registers a callback function for when the Optical Sensor detects an object.object_lost– Registers a callback function for when the Optical Sensor loses an object.
Rotación
set_position– Sets the current position of the Rotation Sensor to a specific value.angle– Returns the current angle of the sensor between 0 and 359.99 degrees.position– Returns the total rotational position in degrees or turns.
GPS
x_position– Returns the current x coordinate of a GPS Sensor on the field.y_position– Returns the current y coordinate of a GPS Sensor on the field.heading– Returns the heading that the robot is currently facing based on the GPS Sensor’s readings from 0 to 359 degrees.
Los ejemplos de esta página utilizan la posición de inicio predeterminada del Playground.
Movimiento#
Comportamiento#
girar#
spin spins a motor or motor group in the specified direction indefinitely.
Uso:
Se puede utilizar uno de los dos objetos de motor disponibles con este método, como se muestra a continuación:
motor |
Dominio |
|---|---|
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Parámetros |
Descripción |
|---|---|
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The direction for the motor to spin:
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def main():
# Lift the Arm up before moving
arm_motor.spin(FORWARD)
wait(1, SECONDS)
arm_motor.stop()
# VR threads — Do not delete
vr_thread(main)
girar_para#
spin_for spins a motor or motor group for a given amount of degrees or turns.
Uso:
Se puede utilizar uno de los dos objetos de motor disponibles con este método, como se muestra a continuación:
motor |
Dominio |
|---|---|
|
|
|
|
Parámetros |
Descripción |
|---|---|
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The direction for the motor to spin:
|
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La distancia que debe girar el motor como un número entero. |
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The unit that represents the distance to rotate:
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Optional.
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def main():
# Lift the Arm up before moving
arm_motor.spin_for(FORWARD, 400, DEGREES)
# VR threads — Do not delete
vr_thread(main)
girar_a_posición#
spin_to spins a motor or motor group to a given position.
Uso:
Se puede utilizar uno de los dos objetos de motor disponibles con este método, como se muestra a continuación:
motor |
Dominio |
|---|---|
|
|
|
|
Parámetros |
Descripción |
|---|---|
|
El ángulo específico o el número de vueltas que girará el motor. |
|
The unit that represents the angle to rotate to:
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Optional.
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def main():
# Lift the Arm up before moving
arm_motor.spin_to_position(400, DEGREES)
# VR threads — Do not delete
vr_thread(main)
detener#
stop stops a motor or motor group from spinning.
Uso:
Se puede utilizar uno de los dos objetos de motor disponibles con este método, como se muestra a continuación:
motor |
Dominio |
|---|---|
|
|
|
|
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |
def main():
# Lift the Arm up before moving
arm_motor.spin(FORWARD)
wait(1, SECONDS)
arm_motor.stop()
# VR threads — Do not delete
vr_thread(main)
Mutadores#
posición_de_establecer#
set_position sets a motor’s or motor group’s encoder position to the given position value.
Uso:
Se puede utilizar uno de los dos objetos de motor disponibles con este método, como se muestra a continuación:
motor |
Dominio |
|---|---|
|
|
|
|
Parámetros |
Descripción |
|---|---|
|
El número entero específico al que se debe configurar el codificador del motor. |
|
The unit that represents the angle to rotate to:
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def main():
# Make the raised Arm as the new 0 degrees position
arm_motor.spin_to_position(400, DEGREES)
arm_motor.set_position(0, DEGREES)
# VR threads — Do not delete
vr_thread(main)
establecer_velocidad#
set_velocity sets the speed of a motor or motor group.
Uso:
Se puede utilizar uno de los dos objetos de motor disponibles con este método, como se muestra a continuación:
motor |
Dominio |
|---|---|
|
|
|
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Parámetros |
Descripción |
|---|---|
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La velocidad a la que girará el motor V5, que oscila entre 0 y 100. |
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The unit that represents the new velocity:
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def main():
# Lift the Arm up before moving
arm_motor.set_velocity(100, PERCENT)
arm_motor.spin_to_position(400, DEGREES)
# VR threads — Do not delete
vr_thread(main)
establecer_tiempo_de_espera#
set_timeout sets a time limit for a motor’s or motor group’s movement commands. This prevents Motion commands that do not reach their intended position from preventing subsequent commands from running.
Uso:
Se puede utilizar uno de los dos objetos de motor disponibles con este método, como se muestra a continuación:
motor |
Dominio |
|---|---|
|
|
|
|
Parámetros |
Descripción |
|---|---|
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El tiempo que el motor esperará antes de detenerse. |
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The unit to represent the timeout:
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def main():
# Lift the Arm up before moving
arm_motor.set_timeout(1, SECONDS)
arm_motor.spin_for(FORWARD, 3, TURNS)
# VR threads — Do not delete
vr_thread(main)
Getters#
está_hecho#
is_done returns a Boolean indicating whether the specified motor or motor group is not spinning.
True– The specified motor is not spinning.False– The specified motor is spinning.
Uso:
Se puede utilizar uno de los dos objetos de motor disponibles con este método, como se muestra a continuación:
motor |
Dominio |
|---|---|
|
|
|
|
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |
está_girando#
is_spinning returns a Boolean indicating whether the specified motor or motor group is spinning.
True– The specified motor is spinning.False– The specified motor is not spinning.
Uso:
Se puede utilizar uno de los dos objetos de motor disponibles con este método, como se muestra a continuación:
motor |
Dominio |
|---|---|
|
|
|
|
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |
posición#
position returns the total distance the specified motor or motor group has rotated.
Uso:
Se puede utilizar uno de los dos objetos de motor disponibles con este método, como se muestra a continuación:
motor |
Dominio |
|---|---|
|
|
|
|
Parámetros |
Descripción |
|---|---|
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The units that represent the motor’s position:
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velocidad#
velocity returns the current rotational speed of the motor or motor group.
Uso:
Se puede utilizar uno de los dos objetos de motor disponibles con este método, como se muestra a continuación:
motor |
Dominio |
|---|---|
|
|
|
|
Parámetros |
Descripción |
|---|---|
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The unit that represent the motor’s position:
|
Visión por IA#
Getters#
tomar_instantánea#
take_snapshot filters the data from the AI Vision Sensor frame to return a tuple.
La tupla almacena objetos ordenados de mayor a menor ancho, comenzando en el índice#propertiesSe puede acceder a las propiedades de cada objeto mediante su índice. Se devuelve una tupla vacía si no se detectan objetos coincidentes.
Usage:
ai_vision.take_snapshot(signature)
Parámetros |
Descripción |
|---|---|
|
Which signature to get data of. The only available signature is:
|
def main():
# Lift the Arm to not block the AI Vision Sensor's field of view
arm_motor.spin_for(FORWARD, 350, DEGREES)
while True:
brain.screen.clear_screen()
# Display the data of the largest detected Game Element
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
if len(ai_objects) is not 0:
brain.screen.print("Center X: ", ai_objects[0].centerX)
brain.screen.next_row()
brain.screen.print("Center Y: ", ai_objects[0].centerY)
brain.screen.next_row()
else:
brain.screen.print("No object detected.")
wait(0.2, SECONDS)
# VR threads — Do not delete
vr_thread(main)
Propiedades#
There are seven properties that are included with each object stored in a tuple after take_snapshot is used.
Some property values are based off of the detected object’s position in the AI Vision Sensor’s view at the time that take_snapshot was used. The AI Vision Sensor has a resolution of 320 by 240 pixels.
.ancho#
.width returns the width of the detected object in pixels, which is an integer between 1 and 320.
def main():
# Lift the Arm to not block the AI Vision Sensor's view
arm_motor.spin_for(FORWARD, 350, DEGREES)
# Display the width of the largest Game Element
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
if len(ai_objects) is not 0:
brain.screen.print(ai_objects[0].width)
# VR threads — Do not delete
vr_thread(main)
.altura#
.height returns the height of the detected object in pixels, which is an integer between 1 and 240.
def main():
# Lift the Arm to not block the AI Vision Sensor's view
arm_motor.spin_for(FORWARD, 350, DEGREES)
# Display the height of the largest Game Element
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
if len(ai_objects) is not 0:
brain.screen.print(ai_objects[0].height)
# VR threads — Do not delete
vr_thread(main)
.centerX#
.centerX returns the x-coordinate of the detected object’s center in pixels, which is an integer between 0 and 320.
def main():
# Lift the Arm to not block the AI Vision Sensor's view
arm_motor.spin_for(FORWARD, 350, DEGREES)
# Display the centerX of the largest Game Element
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
if len(ai_objects) is not 0:
brain.screen.print(ai_objects[0].centerX)
# VR threads — Do not delete
vr_thread(main)
.centroY#
.centerY returns the y-coordinate of the detected object’s center in pixels, which is an integer between 0 and 240.
def main():
# Lift the Arm to not block the AI Vision Sensor's view
arm_motor.spin_for(FORWARD, 350, DEGREES)
# Display the centerY of the largest Game Element
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
if len(ai_objects) is not 0:
brain.screen.print(ai_objects[0].centerY)
# VR threads — Do not delete
vr_thread(main)
.originX#
.originX returns the x-coordinate of the top-left corner of the detected object’s bounding box in pixels, which is an integer between 0 and 320.
def main():
# Lift the Arm to not block the AI Vision Sensor's view
arm_motor.spin_for(FORWARD, 350, DEGREES)
# Display the originX of the largest Game Element
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
if len(ai_objects) is not 0:
brain.screen.print(ai_objects[0].originX)
# VR threads — Do not delete
vr_thread(main)
.origenY#
.originY returns the y-coordinate of the top-left corner of the detected object’s bounding box in pixels, which is an integer between 0 and 240.
def main():
# Lift the Arm to not block the AI Vision Sensor's view
arm_motor.spin_for(FORWARD, 350, DEGREES)
# Display the originY of the largest Game Element
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
if len(ai_objects) is not 0:
brain.screen.print(ai_objects[0].originY)
# VR threads — Do not delete
vr_thread(main)
.identificación#
.id returns the ID of the detected AI Classification as an integer.
Clasificación de IA |
identificación |
Firma |
|---|---|---|
Objetivo móvil |
0 |
|
Anillo rojo |
1 |
|
Anillo Azul |
2 |
|
def main():
# Lift the Arm to not block the AI Vision Sensor's view
arm_motor.spin_for(FORWARD, 350, DEGREES)
# Display if a Mobile Goal is detected
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
if len(ai_objects) is not 0:
if ai_objects[0].id == GameElements.MOBILE_GOAL:
brain.screen.print("This is a Mobile Goal.")
else:
brain.screen.print("This is not a Mobile Goal.")
# VR threads — Do not delete
vr_thread(main)
Detección#
Óptico#
is_near_object#
is_near_object returns a Boolean indicating whether or not the Optical Sensor detects an object close to the sensor.
True– The object is close to the Optical Sensor.False– The object is not close to the Optical Sensor.
Usage:
front_optical.is_near_object()
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |
def main():
# Display if the Optical Sensor is detecting an object
brain.screen.print(front_optical.is_near_object())
# VR threads — Do not delete
vr_thread(main)
color#
color returns the color detected by the Optical Sensor.
Color devuelto: |
|---|
|
Usage:
front_optical.color()
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |
def main():
# Display the color of the ring on the Arm
brain.screen.print(front_optical.color())
# VR threads — Do not delete
vr_thread(main)
brillo#
brightness returns the brightness value detected by the Optical Sensor as a percent from 0% to 100%.
Usage:
front_optical.brightness()
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |
matiz#
hue returns the hue detected by the Optical Sensor.
Los valores de tono van de 0 a 359 grados, lo que corresponde a las posiciones en la rueda de colores que se muestra a continuación.

Usage:
front_optical.hue()
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |
def main():
# Display the hue of the ring on the Arm.
brain.screen.print("Hue: ", optical.hue())
# VR threads — Do not delete
vr_thread(main)
objeto_detectado#
object_detected registers a callback function for when the Optical Sensor detects an object.
Usage:
front_optical.object_detected(callback, arg)
Parámetros |
Descripción |
|---|---|
|
Una función que se llamará cuando se detecte un objeto. |
|
Opcional. Una tupla que se utiliza para pasar argumentos a la función de devolución de llamada. |
objeto_perdido#
object_lost registers a callback function for when the Optical Sensor loses a previously detected object.
Usage:
front_optical.object_lost(callback, arg)
Parámetros |
Descripción |
|---|---|
|
Una función que se llamará cuando se pierda un objeto detectado. |
|
Opcional. Una tupla que se utiliza para pasar argumentos a la función de devolución de llamada. |
Rotación#
posición_de_establecer#
set_position sets the current position of the Rotation Sensor to a value in degrees.
Usage:
pusher_rotation.set_position(position, units)
Parámetros |
Descripción |
|---|---|
posición |
La posición en la que se debe colocar el sensor de rotación. |
unidades |
Optional. The unit of measurement:
|
ángulo#
angle returns the current angle of the sensor as a float.
Usage:
pusher_rotation.angle(units)
Parámetros |
Descripción |
|---|---|
unidades |
Optional. The unit of measurement:
|
posición#
position returns the total rotational position.
Usage:
pusher_rotation.position(units)
Parámetros |
Descripción |
|---|---|
unidades |
Optional. The unit of measurement:
|
GPS#
posición_x#
x_position returns the current x coordinate of a GPS (Game Positioning System™) Sensor on the field.
Usage:
gps.x_position(units)
Parámetros |
Descripción |
|---|---|
unidades |
The unit of the offset value:
|
posición_y#
y_position returns the current y coordinate of a GPS (Game Positioning System™) Sensor on the field.
Usage:
gps.y_position(units)
Parámetros |
Descripción |
|---|---|
unidades |
The unit of the offset value:
|
título#
heading returns the heading that the robot is currently facing based on the GPS (Game Positioning System™) Sensor’s readings from 0 to 359 degrees.
Usage:
gps.heading()
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |