Bloques específicos para robots#
Introducción#
The Hero Bot, Huey, includes two motor options, the IQ AI Vision Sensor, the Optical Sensor, and the Touch LED.
All standard VEXcode VR Blocks are available for use in the VIQRC 25-26 Mix & Match Playground.
Below is a list of all available Robot-specific Blocks:
Drivetrain – Move and turn the robot.
Comportamiento
drive — Moves the robot forward or reverse forever.
drive for — Moves the robot forward or reverse for a specific distance.
turn — Turns the robot left or right forever.
turn for — Turns the robot left or right for a specific number of degrees.
turn to heading — Turns the robot to face a specific heading.
turn to rotation — Turns the robot to a specific rotation.
stop driving — Stops the robot’s movement.
Ajustes
set drive velocity — Tells the robot how fast to drive.
set turn velocity — Tells the robot how fast to turn.
set drive heading — Changes the robot’s current heading to a new heading.
set drive rotation — Changes the robot’s current rotation to a new rotation.
set drive timeout — Sets how many seconds the robot will try to finish a movement.
Valores
drive is done — Reports whether the robot is finished moving.
drive is moving — Reports whether the robot is moving.
drive heading — Reports the robot’s current heading from 0 to 359.99 degrees.
drive rotation — Reports the robot’s current rotation.
drive velocity — Reports how fast the robot is driving.
Motion – Move and track the robot’s motors.
Comportamiento
spin motor – Spins a motor in one of its directions forever.
spin motor for – Spins a motor for a specific distance in degrees or turns.
spin motor to position – Spins a motor to a specific position.
stop motor – Stops a motor from spinning.
Ajustes
set motor velocity – Tells a motor how fast to spin.
set motor timeout – Sets how much time a motor will try to finish a movement.
set motor position – Changes the motor’s current position to a new value.
Valores
motor is done – Reports whether the motor is finished moving.
motor is spinning – Reports whether the motor is spinning.
motor position – Reports the motor’s current position.
motor velocity – Reports how fast the motor is spinning, as a percentage from -100% to 100%.
Visión por IA: Captura y analiza objetos utilizando el sensor de visión por IA IQ.
Comportamiento
obtener datos del objeto - Captura datos para clasificaciones de IA detectadas.
Ajustes
establecer elemento de objeto - Selecciona un objeto específico de la lista.
Valores
object exists - Returns whether any classification was detected.
contador de objetos - Devuelve cuántos objetos se detectaron.
propiedad del objeto - Devuelve ancho, alto, centroX, centroY, origenX u origenY.
Clasificación de IA es - Devuelve si se detecta una clasificación específica.
Detección: Utilice los diversos sensores del robot.
Óptico
Optical found an object – Reports whether the sensor is detecting an object within range.
Optical detects color – Reports whether the Optical Sensor detects a specified color.
Optical brightness – Reports the brightness detected by the Optical Sensor.
Optical hue – Reports the hue detected by the Optical Sensor.
when Optical – Runs the attached stack of blocks when the Optical Sensor detects or loses an object.
LED táctil
establecer color del TouchLED - Establece el color del TouchLED seleccionado.
Los ejemplos de esta página utilizan la posición de inicio predeterminada del Playground.
Drivetrain#
The drivetrain controls how the VR Robot drives and turns. The drivetrain can move forward or reverse, turn left or right, turn to headings, and track its rotation.
Comportamiento#
drive#
The drive stack block moves the robot forward or reverse forever. The robot will continue to move until it is given another action, like turning or stopping.
unidad [adelante v]
Parámetros |
Descripción |
|---|---|
dirección |
The direction the robot moves: forward or reverse. |
Ejemplo
cuando empezó :: hat events
[Drive forward, then stop.]
unidad [adelante v]
esperar (2) segundos
deja de conducir
drive for#
The drive for stack block moves the robot forward or reverse for a specific distance. The project will wait until the robot is done moving before the next block in the stack runs.
unidad [adelante v] para (200) [mm v] ▶
Parámetros |
Descripción |
|---|---|
dirección |
The direction the robot moves: forward or reverse. |
distancia |
The distance the robot drives. This can be an integer or a decimal. |
unidad |
The distance unit: mm (millimeters) or inches |
and don’t wait |
Select the arrow ( ▶ ) to expand the block to say and don’t wait, so the next block in the stack will run right away. |
Ejemplo
cuando empezó :: hat events
[Drive forward.]
unidad [adelante v] para (500) [mm v] ▶
turn#
The turn stack block turns the robot left or right forever. The robot will continue to turn until it is given another action, like driving or stopping.
turno [derecha v]
Parámetros |
Descripción |
|---|---|
dirección |
The direction the robot turns: left or right. |
Ejemplo
cuando empezó :: hat events
[Turn right, then stop.]
turno [derecha v]
esperar (2) segundos
deja de conducir
turn for#
The turn for stack block turns the robot left or right for a specific number of degrees. The turn is relative to the current position of the robot. The project will wait until the robot is done turning before the next block in the stack runs.
girar [derecha v] por (90) grado ▶
Parámetros |
Descripción |
|---|---|
dirección |
The direction the robot turns: left or right. |
angle |
The number of degrees the robot turns. This can be an integer or a decimal. |
and don’t wait |
Select the arrow ( ▶ ) to expand the block to say and don’t wait, so the next block in the stack will run right away. |
Ejemplo
cuando empezó :: hat events
[Turn left, then turn around to the right.]
girar [izquierda v] por (90) grado ▶
girar [derecha v] por (180) grado ▶
turn to heading#
A heading is the direction the robot is facing, measured in degrees. The turn to heading stack block turns the robot to face a specific heading from -359 to 359 degrees. The robot will turn the shortest direction to reach the target heading.
The starting heading is 0 degrees.
The project will wait until the robot is done turning before the next block in the stack runs.
girar hacia el rumbo (90) grados ▶
Parámetros |
Descripción |
|---|---|
heading |
The heading the robot should face, from -359 to 359 degrees. |
and don’t wait |
Select the arrow ( ▶ ) to expand the block to say and don’t wait, so the next block in the stack will run right away. |
Ejemplo
cuando empezó :: hat events
[Turn to face the cardinal directions.]
girar hacia el rumbo (90) grados ▶
esperar (2) segundos
girar hacia el rumbo (180) grados ▶
esperar (2) segundos
girar hacia el rumbo (270) grados ▶
esperar (2) segundos
girar hacia el rumbo (0) grados ▶
esperar (2) segundos
turn to rotation#
The turn to rotation stack block turns the robot to a specific rotation.
Rotation is how much the robot has turned, measured in degrees. At the beginning of a project, the rotation value is set to 0 degrees. Rotation can also be set using the set drive rotation block.
Rotation values are absolute. This means the direction of the turn depends on the robot’s current rotation. Turning right increases the rotation, and turning left decreases the rotation.
For example, if the robot starts at 0 degrees and you turn to a rotation of 720 degrees, it will turn right twice. If you then turn to a rotation of 360 degrees, it will turn left once, because 360 is less than 720.
The project will wait until the robot is done turning before the next block in the stack runs.
girar a rotación (90) grados ▶
Parámetros |
Descripción |
|---|---|
rotation |
The rotation value, in degrees, that the robot will turn to. This can be an integer or a decimal. |
and don’t wait |
Select the arrow ( ▶ ) to expand the block to say and don’t wait, so the next block in the stack will run right away. |
Ejemplo
cuando empezó :: hat events
[Turn left, then spin in a circle clockwise and face right.]
girar a rotación (-90) grados ▶
esperar (2) segundos
girar a rotación (450) grados ▶
stop driving#
The stop driving stack block stops the robot’s movement.
deja de conducir
Parámetros |
Descripción |
|---|---|
Este bloque no tiene parámetros. |
Ejemplo
cuando empezó :: hat events
[Drive forward, then stop.]
unidad [adelante v]
esperar [4] segundos
deja de conducir
Ajustes#
set drive velocity#
The set drive velocity stack block tells the robot how fast to drive. A higher percentage makes the robot drive faster and a lower percentage makes the robot drive slower.
Every project begins with the robot driving at 50% velocity by default.
Note: A higher velocity makes the robot drive faster, but it may be less precise. A lower velocity makes the robot drive slower, but it can be more precise.
Establezca la velocidad de la unidad en (50) [% v]
Parámetros |
Descripción |
|---|---|
velocidad |
The velocity to drive with from 0% to 100%. |
unidad |
The velocity unit: % |
Ejemplo
cuando empezó :: hat events
[Drive forward at the default velocity.]
unidad [adelante v] para (100) [mm v] ▶
esperar (1) segundos
[Move slower.]
Establezca la velocidad de la unidad en (20) [% v]
unidad [adelante v] para (100) [mm v] ▶
esperar (1) segundos
[Move faster.]
Establezca la velocidad de la unidad en (100) [% v]
unidad [adelante v] para (100) [mm v] ▶
esperar (1) segundos
set turn velocity#
The set turn velocity stack block tells the robot how fast to turn. A higher percentage makes the robot turn faster and a lower percentage makes the robot turn slower.
Every project begins with the robot turning at 50% velocity by default.
Note: A higher velocity makes the robot turn faster, but it may be less precise. A lower velocity makes the robot turn slower, but it can be more precise.
establecer la velocidad de giro a (50) [% v]
Parámetros |
Descripción |
|---|---|
velocidad |
The velocity to turn with from 0% to 100%. |
unidad |
The velocity unit: % |
Ejemplo
cuando empezó :: hat events
[Turn at default velocity.]
girar [derecha v] por (100) grado ▶
esperar (1) segundos
[Turn slower.]
establecer la velocidad de giro al (20)%
girar [derecha v] por (100) grado ▶
esperar (1) segundos
[Turn faster.]
establecer la velocidad de giro al (100)%
girar [derecha v] por (100) grado ▶
esperar (1) segundos
set drive heading#
A heading is the direction the robot is facing, measured in degrees. The set drive heading stack block changes the robot’s current heading to a new heading value.
For example, if the robot has turned to face right, setting the heading to 0 degrees makes that right-facing position the new 0 degrees. Then the robot can turn to other positions based on that new heading.
establecer el rumbo de la unidad a (0) grados
Parámetros |
Descripción |
|---|---|
heading |
The heading value, in degrees, to set for the robot. |
Ejemplo
cuando empezó :: hat events
[Turn to the left.]
establecer el rumbo de la unidad a (90) grados
girar hacia el rumbo (0) grados ▶
set drive rotation#
Rotation is how much the robot has turned, measured in degrees. At the beginning of a project, the rotation value is set to 0 degrees. The set drive rotation stack block changes the robot’s current rotation to a new value.
For example, if the robot has made two full turns to the right, its rotation value will be 720 degrees. Setting the rotation to 0 degrees will reset that rotation from 720 to 0 degrees. Then the robot can turn to rotations based on that new value.
establecer la rotación de la unidad a (0) grados
Parámetros |
Descripción |
|---|---|
rotation |
The rotation value, in degrees, to set for the robot. This can be an integer or a decimal. |
Ejemplo
cuando empezó :: hat events
[Spin counterclockwise two times.]
establecer la rotación de la unidad a (720) grados
girar a rotación (0) grados ▶
set drive timeout#
The set drive timeout stack block sets how many seconds the robot will try to finish a movement. If the robot cannot finish in that time it will stop trying and move on to the next block in the stack. This keeps the robot from getting stuck on a movement.
Establezca el tiempo de espera de la unidad en (1) segundos
Parámetros |
Descripción |
|---|---|
tiempo |
The number of seconds the robot can try to finish a movement. This can be a whole number or a decimal. |
Ejemplo
cuando empezó :: hat events
[Drive forward for 1 second, then turn.]
Establezca el tiempo de espera de la unidad en (1) segundos
unidad [adelante v] para (25) [pulgadas v] ▶
girar [derecha v] por (90) grado ▶
Valores#
drive is done#
The drive is done Boolean block reports whether the robot is finished moving. This can be used to control the timing of other behaviors based on the robot’s movement.
True — The robot is finished moving.
False — The robot is still moving.
This block works together with drivetrain blocks that have the and don’t wait parameter.
<¿La unidad está lista?>
Parámetros |
Descripción |
|---|---|
Este bloque no tiene parámetros. |
Ejemplo
cuando empezó :: hat events
[Start spinning when the drive is complete.]
unidad [adelante v] para (200) [mm v] ◀ y no esperes
esperar hasta <¿La unidad está lista?>
girar [derecha v] por (360) grado ▶
drive is moving#
The drive is moving Boolean block reports whether the robot is moving. This can be used to control the timing of other behaviors based on the robot’s movement.
True — The robot is moving.
False — The robot is not moving.
This block works together with drivetrain blocks that have the and don’t wait parameter.
<¿La unidad se está moviendo?>
Parámetros |
Descripción |
|---|---|
Este bloque no tiene parámetros. |
Ejemplo
cuando empezó :: hat events
[Print that the robot is moving while it is still driving.]
unidad [adelante v] para (200) [mm v] ◀ y no esperes
mientras <¿La unidad se está moviendo?>
imprimir [Still Moving...] ▶
esperar (0.1) segundos
pantalla clara
fin
imprimir [Done!] ▶
drive heading#
A heading is the direction the robot is facing, measured in degrees. The drive heading reporter block reports that heading from 0 to 359.99 degrees.
The robot’s starting heading is 0 degrees.
(rumbo de la unidad en grados)
Parámetros |
Descripción |
|---|---|
Este bloque no tiene parámetros. |
Ejemplo
cuando empezó :: hat events
[Display the heading after turning.]
girar [derecha v] por (450) grado ▶
imprimir (rumbo de la unidad en grados) en la pantalla ◀ y coloque el cursor en la siguiente fila
drive rotation#
Rotation is how much the robot has turned, measured in degrees. At the beginning of a project, the rotation value is set to 0 degrees. The drive rotation reporter block reports the robot’s current rotation.
Turning right increases the rotation, and turning left decreases the rotation. For example, making two full turns to the right will report a rotation of 720 degrees.
(rotación de la unidad en grados)
Parámetros |
Descripción |
|---|---|
Este bloque no tiene parámetros. |
Ejemplo
cuando empezó :: hat events
[Display the rotation after turning.]
girar [derecha v] por (450) grado ▶
imprimir (rotación de la unidad en grados) en la pantalla ◀ y coloque el cursor en la siguiente fila
drive velocity#
The drive velocity reporter block reports how fast the robot is driving.
(velocidad de accionamiento en [% v])
Parámetros |
Descripción |
|---|---|
unidad |
The velocity unit: % |
Ejemplo
cuando empezó :: hat events
[Display the velocity after driving.]
unidad [adelante v] para (200) [mm v] ▶
imprimir (velocidad de accionamiento en [% v]) en la pantalla ◀ y coloque el cursor en la siguiente fila
Movimiento#
Huey uses the claw motor to open and close the claw so Pins and Beams can be picked up or dropped. The lift motor raises and lowers Pins or Beams so they can attach to one another.
Each motor has its own direction options. The direction names describe how that motor moves on Huey.
Comportamiento#
motor de giro#
The spin motor stack block spins a motor in one of two directions forever. The motor will continue to spin until it is given another action, like spinning in a different direction or stopping.
spin [ClawMotor v] [open v]
Parámetros |
Descripción |
|---|---|
motor |
The motor to spin: ClawMotor or LiftMotor. |
dirección |
The direction the motor spins:
|
Ejemplo
cuando empezó
[Place a pin atop another pin.]
spin [LiftMotor v] [up v] for [600] [degrees v] ▶
drive [forward v] for (140) [mm v] ▶
spin [ClawMotor v] [open v]
motor de giro para#
The spin motor for stack block spins a motor for a specific distance. The spin is relative to the current position of the motor. The project will wait until the motor is done spinning before the next block in the stack runs.
spin [ClawMotor v] [open v] for (90) [degrees v] ▶
Parámetros |
Descripción |
|---|---|
motor |
The motor to spin: ClawMotor or LiftMotor. |
dirección |
The direction the motor spins:
|
distancia |
The distance the motor spins. Degrees use integers. Turns can use integers or decimals. |
unidad |
The distance unit: degrees or turns. |
and don’t wait |
Select the arrow ( ▶ ) to expand the block to say and don’t wait, so the next block in the stack will run right away. |
Ejemplo
cuando empezó
[Place a pin atop another pin.]
spin [LiftMotor v] [up v] for [600] [degrees v] ▶
drive [forward v] for (140) [mm v] ▶
spin [ClawMotor v] [open v]
motor de giro para posicionar#
The spin motor to position stack block spins a motor to a specific position.
A motor’s position is how far it has spun, measured in degrees or turns. One turn is equal to 360 degrees. At the beginning of a project, the motor position is set to 0 degrees. The motor position can also be set using the set motor position block.
Position values are absolute. This means the direction of the spin depends on the motor’s current position.
For example, if the motor starts at 0 degrees and spins to a position of 720 degrees, it will spin forward two turns. If it then spins to a position of 360 degrees, it will spin reverse one turn, because 360 is less than 720.
spin [ClawMotor v] to position (90) [degrees v] ▶
Parámetros |
Descripción |
|---|---|
motor |
The motor to spin: ClawMotor or LiftMotor. |
posición |
The position value the motor will spin to. Degrees use integers. Turns can use integers or decimals. |
unidad |
The position unit: degrees or turns. |
and don’t wait |
Select the arrow ( ▶ ) to expand the block to say and don’t wait, so the next block in the stack will run right away. |
Ejemplo
cuando empezó
[Place a pin atop another pin.]
spin [LiftMotor v] to position [-2] [turns v] ▶
drive [forward v] for (140) [mm v] ▶
spin [ClawMotor v] [open v]
motor de parada#
The stop motor stack block stops the selected motor.
stop [ClawMotor v]
Parámetros |
Descripción |
|---|---|
motor |
The motor to stop: ClawMotor or LiftMotor. |
Ejemplo
cuando empezó
[Raise the lift for 2 seconds, then stop.]
spin [LiftMotor v] [up v]
esperar (2) segundos
stop [LiftMotor v]
Ajustes#
establecer la velocidad del motor#
The set motor velocity stack block tells a motor how fast to spin. A higher percentage makes the motor spin faster and a lower percentage makes the motor spin slower.
Every project begins with each motor spinning at 50% velocity by default.
Note: A higher velocity makes the motor spin faster, but it may be less precise. A lower velocity makes the motor spin slower, but it can be more precise.
set [ClawMotor v] velocity to (50) [% v]
Parámetros |
Descripción |
|---|---|
motor |
The motor to set the velocity of: ClawMotor or LiftMotor. |
velocidad |
The speed the motor will spin at. Percent uses whole numbers from 0% to 100%. |
unidad |
The velocity unit: %. |
Ejemplo
cuando empezó
[Raise the lift at full speed.]
set [LiftMotor v] velocity to [100] [% v]
spin [LiftMotor v] [up v] for [600] [degrees v] ▶
establecer tiempo de espera del motor#
The set motor timeout stack block sets how much time a motor will try to finish a movement. If the motor cannot finish in that time, it will stop trying and move on to the next block in the stack. This keeps the motor from getting stuck on a movement.
set [ClawMotor v] timeout to (1) seconds
Parámetros |
Descripción |
|---|---|
motor |
The motor to set the timeout of: ClawMotor or LiftMotor. |
tiempo |
The number of seconds the motor can try to finish a movement. This can be a whole number or decimal. |
Ejemplo
cuando empezó
set [LiftMotor v] timeout to [2] seconds
spin [LiftMotor v] [up v] for [5] [turns v] ▶
Posición#
posición del motor#
A motor’s position is how far it has spun, measured in degrees or turns. One turn is equal to 360 degrees. The motor position reporter block reports the motor’s current position.
At the beginning of a project, the motor position is set to 0 degrees. If the motor spins one full turn forward, the position will be 360 degrees or 1 turn. If the motor spins the other direction, the position will be negative.
([ClawMotor v] position in [degrees v])
Parámetros |
Descripción |
|---|---|
motor |
The motor to report the position of: ClawMotor or LiftMotor. |
unidad |
The unit to report the motor position in: degrees or turns. |
Ejemplo
cuando empezó
[Raise the lift until it reaches 600 degrees.]
spin [LiftMotor v] [up v]
wait until <([LiftMotor v] position in [degrees v]) [math_less_than v] [-600]>
stop [LiftMotor v]
establecer la posición del motor#
A motor’s position is how far it has spun, measured in degrees or turns. One turn is equal to 360 degrees. The set motor position stack block changes the motor’s current position to a new value.
For example, if a motor has spun to 180 degrees, setting the position to 0 degrees will reset that position from 180 to 0 degrees. Then the motor can spin to positions based on that new value.
set [ClawMotor v] position to (0) [degrees v]
Parámetros |
Descripción |
|---|---|
motor |
The motor to set the position of: ClawMotor or LiftMotor. |
posición |
The position value to set for the motor. Degrees use integers. Turns can use integers or decimals. |
unidad |
The position unit: degrees or turns. |
Ejemplo
cuando empezó
set [LiftMotor v] position to [100] [degrees v]
spin [LiftMotor v] to position [-500] [degrees v] ▶
Valores#
El motor está terminado#
The motor is done Boolean block reports whether the motor is finished moving. This can be used to control the timing of other behaviors based on the motor’s movement.
True — The motor is finished moving.
False — The motor is still moving.
This block works together with the following Motion blocks that have the and don’t wait parameter: spin motor for and spin motor to position.
<[ClawMotor v] is done?>
Parámetros |
Descripción |
|---|---|
motor |
The motor to report whether it is finished moving: ClawMotor or LiftMotor. |
Ejemplo
cuando empezó
[Flash the Touch LED while the lift is moving.]
spin [LiftMotor v] [up v] for [600] [degrees v] ◀ and don't wait
esperar [0.1] segundos
repeat until <[LiftMotor v] is done?>
set [TouchLED v] color to [red v]
esperar [0.5] segundos
set [TouchLED v] color to [none v]
esperar [0.5] segundos
fin
motor is spinning#
The motor is spinning Boolean block reports whether the motor is spinning. This can be used to control the timing of other behaviors based on the motor’s movement.
True — The motor is spinning.
False — The motor is not spinning.
This block works together with the following Motion blocks that have the and don’t wait parameter: spin motor for and spin motor to position.
<[ClawMotor v] is spinning?>
Parámetros |
Descripción |
|---|---|
motor |
The motor to report whether it is spinning: ClawMotor or LiftMotor. |
Ejemplo
cuando empezó
[Flash the Touch LED while the lift is spinning.]
spin [LiftMotor v] [up v] for [600] [degrees v] ◀ and don't wait
esperar [0.1] segundos
repeat until <not <[LiftMotor v] is spinning?>>
set [TouchLED v] color to [red v]
esperar [0.5] segundos
set [TouchLED v] color to [none v]
esperar [0.5] segundos
fin
velocidad del motor#
The motor velocity reporter block reports how fast the motor is spinning, as a percentage from -100% to 100%.
([ClawMotor v] velocity in [% v] :: custom-motion)
Parámetros |
Descripción |
|---|---|
motor |
The motor to report the velocity of: ClawMotor or LiftMotor. |
unidad |
The unit to report the motor velocity in: %. |
Ejemplo
cuando empezó
set [LiftMotor v] velocity to [100] [% v]
spin [LiftMotor v] [up v] for [600] [degrees v] ◀ and don't wait
esperar [0.5] segundos
print ([LiftMotor v] velocity in [% v] :: custom-motion) ▶
Visión por IA#
Comportamiento#
obtener datos del objeto#
El bloque obtener datos de objeto filtra los datos del marco del sensor de visión IQ AI. El sensor de visión IQ AI puede detectar elementos del juego en el terreno.
El conjunto de datos almacena objetos ordenados de mayor a menor ancho, comenzando en el índice 0. Se puede acceder a las propiedades de cada objeto mediante el bloque propiedad del objeto. Se devuelve un conjunto de datos vacío si no se detectan objetos coincidentes.
get [AI Classifications v] data from [AIVision v]
Parámetro |
Descripción |
|---|---|
firma |
Filtra el conjunto de datos para incluir solo datos de la firma dada. La única firma disponible es:
|
Ejemplo
cuando empezó
[Place the Red Pin on the top left Blue Pin.]
spin [LiftMotor v] [up v] for [600] [degrees v] ▶
turn [left v] for [38] degrees ▶
repeat until <([AIVision v] object [width v]) [math_greater_than v] [48]>
get [AI Classifications v] data from [AIVision v]
unidad [adelante v]
fin
drive [forward v] for [160] [mm v] ▶
spin [ClawMotor v] [open v]
Ajustes#
elemento de objeto de conjunto#
El bloque establecer elemento de objeto establece qué elemento del conjunto de datos se debe utilizar.
set [AIVision v] object item to [1]
Parámetros |
Descripción |
|---|---|
artículo |
El número del elemento del conjunto de datos que se va a utilizar. |
Ejemplo
cuando empezó
[Find the object index of the nearest Orange Pin.]
set [object_counter v] to [1]
get [AI Classifications v] data from [AIVision v]
repeat ([AIVision v] object count)
set [AIVision v] object item to (object_counter)
if <[AIVision v] object is [Orange Pin v]> then
print (join [Nearest Orange Pin is ] (object_counter)) ▶
demás
change [object_counter v] by [1]
fin
fin
Valores#
object exists#
The object exists block returns a Boolean indicating whether any object is detected in the dataset.
Verdadero: el conjunto de datos incluye un objeto detectado.
Falso: el conjunto de datos no incluye ningún objeto detectado.
<[AIVision v] object exists?>
Parámetros |
Descripción |
|---|---|
Este bloque no tiene parámetros. |
Ejemplo
cuando empezó
[Raise the Lift until a Pin or Beam is detected.]
repeat until <[AIVision v] object exists?>
get [AI Classifications v] data from [AIVision v]
spin [LiftMotor v] [up v]
fin
stop [LiftMotor v]
recuento de objetos#
El bloque conteo de objetos devuelve el número de objetos detectados en el conjunto de datos como un número entero.
([AIVision v] object count)
Parámetros |
Descripción |
|---|---|
Este bloque no tiene parámetros. |
Ejemplo
cuando empezó
get [AI Classifications v] data from [AIVision v]
print ([AIVision v] object count) ▶
propiedad del objeto#
Hay seis propiedades que se incluyen con cada objeto almacenado después de que se utiliza el bloque obtener datos del objeto.
([AIVision v] object [width v])
Algunos valores de propiedad se basan en la posición del objeto detectado en la vista del sensor de visión IQ AI en el momento en que se utilizó el bloque obtener datos del objeto. El sensor de visión IQ AI tiene una resolución de 320 x 240 píxeles.
Parámetro |
Descripción |
|---|---|
propiedad |
¿Qué propiedad del objeto detectado utilizar?: |
ancho#
El parámetro width devuelve el ancho del objeto detectado en píxeles como un número entero entre 1 y 320.
([AIVision v] object [width v])
altura#
La función height devuelve la altura del objeto detectado en píxeles como un número entero entre 1 y 240.
([AIVision v] object [height v])
centroX#
centerX devuelve la coordenada x del centro del objeto detectado en píxeles como un número entero entre 0 y 320.
([AIVision v] object [centerX v])
centroY#
centerY devuelve la coordenada y del centro del objeto detectado en píxeles como un número entero entre 0 y 240.
([AIVision v] object [centerY v])
origenX#
originX devuelve la coordenada x de la esquina superior izquierda del cuadro delimitador del objeto detectado en píxeles como un número entero de 0 a 320.
([AIVision v] object [originX v])
origenY#
originY devuelve la coordenada y de la esquina superior izquierda del cuadro delimitador del objeto detectado en píxeles como un número entero de 0 a 240.
([AIVision v] object [originY v])
La clasificación de IA es#
The AI Vision object is block returns a Boolean indicating whether a detected object matches a specific classification.
Verdadero: el elemento en el conjunto de datos es el objeto específico.
Falso: el elemento en el conjunto de datos no es el objeto específico.
<[AIVision v] object is [Beam v]?>
Parámetro |
Descripción |
|---|---|
objeto |
¿Con qué objeto comparar el artículo?:
|
Ejemplo
cuando empezó
[Find the object index of the nearest Orange Pin.]
set [object_counter v] to [1]
get [AI Classifications v] data from [AIVision v]
repeat ([AIVision v] object count)
set [AIVision v] object item to (object_counter)
if <[AIVision v] object is [Orange Pin v]> then
print (join [Nearest Orange Pin is ] (object_counter)) ▶
demás
change [object_counter v] by [1]
fin
fin
Detección#
Óptico#
Optical found an object#
The Optical found an object Boolean block reports whether or not the Optical Sensor detects an object within range.
True — The Optical Sensor detects an object.
False — The Optical Sensor does not detect an object.
<[Optical v] found an object?>
Parámetros |
Descripción |
|---|---|
Este bloque no tiene parámetros. |
Ejemplo
cuando empezó
[Place a pin atop another pin.]
spin [LiftMotor v] [up v] for [600] [degrees v] ▶
drive [forward v] for (140) [mm v] ▶
spin [ClawMotor v] [open v]
wait until <not <[Optical v] found an object?>>
spin [LiftMotor v] to position [0] [degrees v] ▶
El sensor óptico detecta el color.#
The Optical detects color Boolean block reports whether the Optical Sensor detects a specified color, based on the detected hue value.
True – The sensor detects the specified color.
False – The sensor does not detect the specified color.
Note: The Optical Sensor is looking for hue ranges that match the specified color. For detecting specific hue ranges, see the Optical hue block.
<[Optical v] detects [red v]?>
Parámetros |
Descripción |
|---|---|
color |
Which color to look for:
|
Ejemplo
cuando empezó
[Place a pin atop another pin.]
spin [LiftMotor v] [up v] for [600] [degrees v] ▶
drive [forward v] for (140) [mm v] ▶
spin [ClawMotor v] [open v]
wait until <[Optical v] detects [red v]?>
spin [LiftMotor v] to position [0] [degrees v] ▶
Brillo óptico#
The Optical brightness reporter block reports how much light is reflected back to the Optical Sensor, as a percentage from 0% to 100%.
A higher percentage means more light is reflected back to the Optical Sensor. A lower percentage means less light is reflected back.
([Optical v] brightness in %)
Parámetros |
Descripción |
|---|---|
Este bloque no tiene parámetros. |
Tonalidad óptica#
El bloque Tono óptico devuelve el valor de tono del color detectado por el sensor óptico.
Hue is a way to describe color using numbers around a color wheel.

([Optical v] hue in degrees)
Parámetros |
Descripción |
|---|---|
Este bloque no tiene parámetros. |
cuando óptico#
The when Optical hat block runs the attached stack of blocks whenever the Optical Sensor detects or loses an object.
when [Optical v] [detects v] an object
Parámetros |
Descripción |
|---|---|
state |
When the attached stack of blocks will run: detects runs when an undetected object is detected, while loses runs when a detected object is now no longer detected. |
Ejemplo
when [Optical v] [loses v] an object
[Lower the lift when the object is no longer in the claw.]
spin [LiftMotor v] to position [0] [degrees v] ▶
LED táctil#
configurar el color del TouchLED#
El bloque establecer color del LED táctil establece el color del LED táctil.
set [TouchLED v] color to [none v]
Parámetros |
Descripción |
|---|---|
color |
Configura el color del LED a:
|
Ejemplo
cuando empezó
[Light the Touch LED while placing a pin.]
set [TouchLED v] color to [red v]
spin [LiftMotor v] [up v] for [600] [degrees v] ▶
drive [forward v] for (140) [mm v] ▶
spin [ClawMotor v] [open v]
set [TouchLED v] color to [none v]