Python específico para robots#
Introducción#
El robot protagonista, Moby, incluye un grupo motor, un sensor óptico, un sensor de rotación y un sensor de sistema de posicionamiento en el juego (GPS).
Todos los métodos VEXcode VR estándar están disponibles para su uso en el V5RC 21-22 Tipping Point Playground.
A continuación se muestra una lista de todos los métodos disponibles específicos para Robot:
Sistema de transmisión: Mover y girar el robot.
Comportamiento
drive— Moves the robot forward or reverse forever.drive_for— Moves the robot forward or reverse for a specific distance.turn— Turns the robot left or right forever.turn_for— Turns the robot left or right for a specific number of degrees.turn_to_heading— Turns the robot to face a specific heading from -359 to 359 degrees.turn_to_rotation— Turns the robot to a specific rotation.stop— Stops the robot’s movement.
Mutadores
set_heading— Changes the robot’s current heading to a new heading.set_rotation— Changes the robot’s current rotation to a new rotation.set_timeout— Sets how much time the robot will try to finish a movement.set_drive_velocity— Tells the robot how fast to drive.set_turn_velocity— Tells the robot how fast to turn.
Obtenidos
heading— Returns the robot’s current heading from 0 to 359.99 degrees.rotation— Returns the robot’s current rotation.is_done— Returns whether the robot is finished moving, as a Boolean value.is_moving— Returns whether the robot is moving, as a Boolean value.velocity— Returns how fast the robot is driving.
Movimiento: Mueve y rastrea el grupo motor del robot.
Comportamiento
spin— Spins a motor group forward or reverse forever.spin_for— Spins a motor group for a specific distance.spin_to_position— Spins a motor group to a specific position.stop— Stops a motor group from spinning.
Mutadores
set_position— Changes the motor group’s current position to a new value.set_velocity— Tells a motor group how fast to spin.set_timeout— Sets how much time a motor group will try to finish a movement.
Obtenidos
is_done— Returns whether the motor group is finished moving, as a Boolean value.is_spinning— Returns whether the motor group is spinning, as a Boolean value.position— Returns the motor group’s current position.velocity— Returns how fast the motor group is spinning.
Consola: Imprime en la consola y monitoriza los valores.
Imprimir
brain.screen.print— Displays text, numbers, or variable values in the Console.brain.screen.next_row— Moves the Console cursor to the start of the next row.brain.screen.clear_screen— Clears all rows from the Console.
Monitor
monitor_variable— Adds one or more predefined variables to the Monitor tab.monitor_sensor— Adds one or more sensor values to the Monitor tab.
Detección: Utilice los diversos sensores del robot.
Óptico
is_near_object– Returns whether the Optical Sensor detects an object within range.color– Returns the color detected by the Optical Sensor.brightness– Returns the amount of light reflected from the object.hue– Returns the hue detected by the Optical Sensor.object_detected– Registers a function to be called when the Optical Sensor detects an object.object_lost– Registers a function to be called when the Optical Sensor loses an object.
Rotación
set_position– Sets the current position of the Rotation Sensor to a specific value.angle– Returns the current angle of the sensor between 0 and 359.99 degrees.position– Returns the total rotational position in degrees or turns.
GPS
x_position– Returns the current x coordinate of a GPS Sensor on the field.y_position– Returns the current y coordinate of a GPS Sensor on the field.heading– Returns the heading that the robot is currently facing based on the GPS Sensor’s readings from 0 to 359 degrees.
Los ejemplos de esta página utilizan la posición de inicio predeterminada del Playground.
Tren de transmisión#
El sistema de transmisión controla cómo se desplaza y gira el robot de realidad virtual. Este sistema puede avanzar o retroceder, girar a la izquierda o a la derecha, orientarse y seguir su propio movimiento de rotación.
Comportamiento#
conducir#
drive moves the robot forward or reverse forever. The robot will continue to move until it is given another action, like turning or stopping.
Usage:
drivetrain.drive(direction)
Parámetros |
Descripción |
|---|---|
|
The direction the robot moves: |
def main():
# Drive forward then stop
drivetrain.drive(FORWARD)
wait(2, SECONDS)
drivetrain.stop()
# VR threads — Do not delete
vr_thread(main)
impulso_por#
drive_for moves the robot forward or reverse for a specific distance. The project will wait until the robot is done moving before the next line of code runs.
Usage:
drivetrain.drive_for(direction, distance, units, wait)
Parámetros |
Descripción |
|---|---|
|
The direction the robot moves: |
|
The distance the robot drives. This can be an |
|
Optional. The distance unit: |
|
Optional. |
def main():
# Drive forward and backward
drivetrain.drive_for(FORWARD, 200, MM)
drivetrain.drive_for(REVERSE, 200, MM)
# VR threads — Do not delete
vr_thread(main)
doblar#
turn turns the robot left or right forever. The robot will continue to turn until it is given another action, like driving or stopping.
Usage:
drivetrain.turn(direction)
Parámetros |
Descripción |
|---|---|
|
The direction the robot turns: |
def main():
# Turn right and left, then stop
drivetrain.turn(RIGHT)
wait(2, SECONDS)
drivetrain.turn(LEFT)
wait(2, SECONDS)
drivetrain.stop()
# VR threads — Do not delete
vr_thread(main)
turno_para#
turn_for turns the robot left or right for a specific number of degrees. The turn is relative to the current position of the robot. The project will wait until the robot is done turning before the next line of code runs.
Usage:
drivetrain.turn_for(direction, angle, units, wait)
Parámetros |
Descripción |
|---|---|
|
The direction the robot turns: |
|
The number of degrees the robot turns. This can be an |
|
Optional. The rotation unit: |
|
Optional. |
def main():
# Turn the robot right and left
drivetrain.turn_for(RIGHT, 90, DEGREES)
wait(1, SECONDS)
drivetrain.turn_for(LEFT, 90, DEGREES)
# VR threads — Do not delete
vr_thread(main)
girar_hacia_rumbo#
A heading is the direction the robot is facing, measured in degrees. turn_to_heading turns the robot to face a specific heading from -359 to 359 degrees. The robot will turn the shortest direction to reach the target heading.
La dirección inicial del robot es de 0 grados.
El proyecto esperará a que el robot termine de girar antes de ejecutar la siguiente línea de código.
Usage:
drivetrain.turn_to_heading(angle, units, wait)
Parámetros |
Descripción |
|---|---|
|
The direction the robot should face, in degrees. This can be an |
|
Optional. The rotation unit: |
|
Optional. |
def main():
# Turn to face the cardinal directions
drivetrain.turn_to_heading(90, DEGREES)
wait(1, SECONDS)
drivetrain.turn_to_heading(180, DEGREES)
wait(1, SECONDS)
drivetrain.turn_to_heading(270, DEGREES)
wait(1, SECONDS)
drivetrain.turn_to_heading(0, DEGREES)
# VR threads — Do not delete
vr_thread(main)
girar_a_rotación#
turn_to_rotation turns the robot to a specific rotation.
Rotation is how much the robot has turned, measured in degrees. At the beginning of a project, the rotation value is set to 0 degrees. Rotation can also be set using the set_rotation method.
Los valores de rotación son absolutos. Esto significa que la dirección del giro depende de la rotación actual del robot. Girar a la derecha aumenta la rotación, y girar a la izquierda la disminuye.
Por ejemplo, si el robot comienza en 0 grados y se le da una rotación de 720 grados, girará dos veces a la derecha. Si luego se le da una rotación de 360 grados, girará una vez a la izquierda, ya que 360 es menor que 720.
El proyecto esperará a que el robot termine de girar antes de ejecutar la siguiente línea de código.
Usage:
drivetrain.turn_to_rotation(angle, units, wait)
Parámetros |
Descripción |
|---|---|
|
The rotation value, in degrees, that the robot will turn to. This can be an |
|
Optional. The rotation unit: |
|
Optional. |
def main():
# Turn left, then spin in a circle
# clockwise and face right
drivetrain.turn_to_rotation(-90, DEGREES)
wait(1, SECONDS)
drivetrain.turn_to_rotation(450, DEGREES)
# VR threads — Do not delete
vr_thread(main)
detener#
stop stops the robot’s movement.
Usage:
drivetrain.stop()
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |
def main():
# Drive forward then stop
drivetrain.drive(FORWARD)
wait(2, SECONDS)
drivetrain.stop()
# VR threads — Do not delete
vr_thread(main)
Mutadores#
establecer_encabezado#
A heading is the direction the robot is facing, measured in degrees. set_heading changes the robot’s current heading to a new heading value.
Por ejemplo, si el robot ha girado para mirar hacia la derecha, al establecer la orientación a 0 grados, esa posición mirando hacia la derecha se convierte en la nueva posición de 0 grados. Entonces, el robot puede girar a otras posiciones en función de esa nueva orientación.
Usage:
drivetrain.set_heading(heading, units)
Parámetros |
Descripción |
|---|---|
|
The heading value, in degrees, to set for the robot. This can be an |
|
Optional. The heading unit: |
def main():
# Face the new 0 degrees
drivetrain.set_heading(90, DEGREES)
drivetrain.turn_to_heading(0, DEGREES)
# VR threads — Do not delete
vr_thread(main)
establecer_rotación#
Rotation is how much the robot has turned, measured in degrees. At the beginning of a project, the rotation value is set to 0 degrees. set_rotation changes the robot’s current rotation to a new value.
Por ejemplo, si el robot ha dado dos vueltas completas a la derecha, su valor de rotación será de 720 grados. Si se establece la rotación en 0 grados, esta volverá a su valor original. A partir de ahí, el robot podrá girar según ese nuevo valor.
Usage:
drivetrain.set_rotation(rotation, units)
Parámetros |
Descripción |
|---|---|
|
The rotation value, in degrees, to set for the robot. This can be an |
|
Optional. The rotation unit: |
def main():
# Spin counterclockwise two times
drivetrain.set_rotation(720, DEGREES)
drivetrain.turn_to_rotation(0, DEGREES)
# VR threads — Do not delete
vr_thread(main)
establecer_tiempo_de_espera#
set_timeout sets how much time the robot will try to finish a movement. If the robot cannot finish in that time, it will stop trying and move on to the next line of code. This keeps the robot from getting stuck on a movement.
Usage:
drivetrain.set_timeout(value, units)
Parámetros |
Descripción |
|---|---|
|
The amount of time the robot can try to finish a movement. This can be a positive |
|
The time unit: |
def main():
# Turn right after driving forward
drivetrain.set_timeout(1, SECONDS)
drivetrain.drive_for(FORWARD, 25, INCHES)
drivetrain.turn_for(RIGHT, 90)
# VR threads — Do not delete
vr_thread(main)
establecer_velocidad_de_conducción#
set_drive_velocity tells the robot how fast to drive. A higher percentage makes the robot drive faster and a lower percentage makes the robot drive slower.
Todos los proyectos comienzan con el robot conduciendo al 50% de su velocidad por defecto.
Nota: Una mayor velocidad hace que el robot se desplace más rápido, pero puede ser menos preciso. Una menor velocidad hace que el robot se desplace más despacio, pero puede ser más preciso.
Usage:
drivetrain.set_drive_velocity(velocity, units)
Parámetros |
Descripción |
|---|---|
|
The velocity to drive with from 0% to 100%. This can be an |
|
Optional. The velocity unit: |
def main():
# Drive forward at different velocities
# Default velocity
drivetrain.drive_for(FORWARD, 150, MM)
wait(1, SECONDS)
# Drive slower
drivetrain.set_drive_velocity(20, PERCENT)
drivetrain.drive_for(FORWARD, 150, MM)
wait(1, SECONDS)
# Drive faster
drivetrain.set_drive_velocity(100, PERCENT)
drivetrain.drive_for(FORWARD, 150, MM)
# VR threads — Do not delete
vr_thread(main)
establecer_velocidad_de_giro#
set_turn_velocity tells the robot how fast to turn. A higher percentage makes the robot turn faster and a lower percentage makes the robot turn slower.
Todos los proyectos comienzan con el robot girando al 50% de su velocidad por defecto.
Nota: Una mayor velocidad hace que el robot gire más rápido, pero puede ser menos preciso. Una menor velocidad hace que el robot gire más despacio, pero puede ser más preciso.
Usage:
drivetrain.set_turn_velocity(velocity, units)
Parámetros |
Descripción |
|---|---|
|
The velocity to turn with from 0% to 100%. This can be an |
|
Optional. The velocity unit: |
def main():
# Turn at different velocities
# Default velocity
drivetrain.turn_for(RIGHT, 120, DEGREES)
wait(1, SECONDS)
# Turn slower
drivetrain.set_turn_velocity(20, PERCENT)
drivetrain.turn_for(RIGHT, 120, DEGREES)
wait(1, SECONDS)
# Turn faster
drivetrain.set_turn_velocity(100, PERCENT)
drivetrain.turn_for(RIGHT, 120, DEGREES)
# VR threads — Do not delete
vr_thread(main)
Getters#
título#
A heading is the direction the robot is facing, measured in degrees. heading returns the robot’s current heading from 0 to 359.99 degrees.
La dirección inicial del robot es de 0 grados.
Usage:
drivetrain.heading(units)
Parámetros |
Descripción |
|---|---|
|
Optional. The heading unit: |
def main():
# Display the heading after turning
drivetrain.turn_for(RIGHT, 450, DEGREES)
brain.screen.print("Heading: ")
brain.screen.print(drivetrain.heading(DEGREES))
# VR threads — Do not delete
vr_thread(main)
rotación#
Rotation is how much the robot has turned, measured in degrees. At the beginning of a project, the rotation value is set to 0 degrees. rotation returns the robot’s current rotation.
Girar a la derecha aumenta la rotación, y girar a la izquierda la disminuye. Por ejemplo, dar dos vueltas completas a la derecha produce una rotación de 720 grados.
Usage:
drivetrain.rotation(units)
Parámetros |
Descripción |
|---|---|
|
Optional. The rotation unit: |
def main():
# Display the rotation after turning
drivetrain.turn_for(RIGHT, 450, DEGREES)
brain.screen.print("Rotation: ")
brain.screen.print(drivetrain.rotation(DEGREES))
# VR threads — Do not delete
vr_thread(main)
está_hecho#
is_done returns whether the robot is finished moving, as a Boolean value. This can be used to control the timing of other behaviors based on the robot’s movement.
True— The robot is finished moving.False— The robot is still moving.
This method works together with the following Drivetrain methods that have the wait parameter: drive_for, turn_for, turn_to_heading, and turn_to_rotation.
Usage:
drivetrain.is_done()
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |
se está moviendo#
is_moving returns whether the robot is moving, as a Boolean value. This can be used to control the timing of other behaviors based on the robot’s movement.
True— The robot is moving.False— The robot is not moving.
Usage:
drivetrain.is_moving()
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |
velocidad#
velocity returns how fast the robot is driving, as a percentage from -100% to 100%.
Usage:
drivetrain.velocity(units)
Parámetros |
Descripción |
|---|---|
|
Optional. The velocity unit: |
Ejemplo
def main():
# Display the velocity after driving
drivetrain.drive_for(FORWARD, 150, MM)
brain.screen.print("Velocity: ")
brain.screen.print(drivetrain.velocity(PERCENT))
Movimiento#
Moby utiliza el grupo motor de las horquillas para subir y bajar las mismas, de modo que los aros y las porterías móviles puedan transportarse y marcarse los puntos.
Las descripciones de las direcciones explican cómo mueve cada dirección el grupo motor de la horquilla en Moby.
Comportamiento#
girar#
spin spins a motor group forward or reverse forever. The motor group will continue to spin until it is given another action, like spinning in a different direction or stopping.
Usage:
fork_motor_group.spin(direction)
Parámetros |
Descripción |
|---|---|
|
The direction the motor group spins:
|
def main():
# Spin the motor group forward then stop
fork_motor_group.spin(FORWARD)
wait(0.5, SECONDS)
fork_motor_group.stop()
# VR threads — Do not delete
vr_thread(main)
girar_para#
spin_for spins a motor group for a specific distance. The spin is relative to the current position of the motor group. The project will wait until the motor group is done spinning before the next line of code runs.
Usage:
fork_motor_group.spin_for(direction, distance, units, wait)
Parámetros |
Descripción |
|---|---|
|
The direction the motor group spins:
|
|
The distance the motor group spins. |
|
Optional. The distance unit: |
|
Optional.
|
def main():
# Spin the motor group forward then stop
fork_motor_group.spin_for(FORWARD, 1, TURNS)
# VR threads — Do not delete
vr_thread(main)
girar_a_posición#
spin_to_position spins a motor group to a specific position.
A motor group’s position is how far it has spun, measured in DEGREES or TURNS. One turn is equal to 360 degrees. At the beginning of a project, the motor group position is set to 0 degrees. The motor group position can also be set using the set_position method.
Los valores de posición son absolutos. Esto significa que la dirección del giro depende de la posición actual del grupo motor.
Por ejemplo, si el grupo motor comienza en 0 grados y gira hasta una posición de 720 grados, girará dos vueltas hacia adelante. Si luego gira hasta una posición de 360 grados, girará una vuelta hacia atrás, ya que 360 es menor que 720.
Usage:
fork_motor_group.spin_to_position(angle, units, wait)
Parámetros |
Descripción |
|---|---|
|
The position value the motor group will spin to. |
|
Optional. The position unit: |
|
Optional.
|
def main():
# Spin the motor group forward then stop
fork_motor_group.spin_to_position(55, DEGREES)
# VR threads — Do not delete
vr_thread(main)
detener#
stop stops a motor group from spinning.
Usage:
fork_motor_group.stop()
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |
def main():
# Spin the motor group forward then stop
fork_motor_group.spin(FORWARD)
wait(0.5, SECONDS)
fork_motor_group.stop()
# VR threads — Do not delete
vr_thread(main)
Mutadores#
posición_de_establecer#
A motor group’s position is how far it has spun, measured in DEGREES or TURNS. One turn is equal to 360 degrees. set_position changes the motor group’s current position to a new value.
Por ejemplo, si un grupo de motores ha girado 180 grados, al ajustar la posición a 0 grados, dicha posición volverá a su estado original. A continuación, el grupo de motores podrá girar a posiciones que se ajusten a ese nuevo valor.
Usage:
fork_motor_group.set_position(position, units)
Parámetros |
Descripción |
|---|---|
|
The position value to set for the motor group. |
|
Optional. The position unit: |
def main():
# Spin the motor group forward then stop
fork_motor_group.set_position(90, DEGREES)
fork_motor_group.spin_to_position(0, DEGREES)
# VR threads — Do not delete
vr_thread(main)
establecer_velocidad#
set_velocity tells a motor group how fast to spin. A higher percentage makes the motor group spin faster and a lower percentage makes the motor group spin slower.
Cada proyecto comienza con cada grupo de motores girando al 50% de su velocidad máxima por defecto.
Nota: Una mayor velocidad hace que el grupo motor gire más rápido, pero puede ser menos preciso. Una menor velocidad hace que el grupo motor gire más lento, pero puede ser más preciso.
Usage:
fork_motor_group.set_velocity(velocity, units)
Parámetros |
Descripción |
|---|---|
|
The velocity to spin with from 0% to 100%. This can be an |
|
The velocity unit: |
def main():
# Spin the motor group forward then stop
fork_motor_group.set_velocity(75, PERCENT)
fork_motor_group.spin_to_position(180, DEGREES)
# VR threads — Do not delete
vr_thread(main)
establecer_tiempo_de_espera#
set_timeout sets how much time a motor group will try to finish a movement. If the motor group cannot finish in that time, it will stop trying and move on to the next line of code. This keeps the motor group from getting stuck on a movement.
Usage:
fork_motor_group.set_timeout(value, units)
Parámetros |
Descripción |
|---|---|
|
The amount of time the motor group can try to finish a movement. This can be a positive |
|
The time unit: |
def main():
# Spin the motor group forward then stop
fork_motor_group.set_timeout(2, SECONDS)
fork_motor_group.spin_to_position(270, DEGREES)
# VR threads — Do not delete
vr_thread(main)
Getters#
está_hecho#
is_done returns whether the motor group is finished moving, as a Boolean value. This can be used to control the timing of other behaviors based on the motor group’s movement.
True— The motor group is finished moving.False— The motor group is still moving.
This method works together with the following Motion methods that have the wait parameter: spin_for and spin_to_position.
Usage:
fork_motor_group.is_done()
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |
está_girando#
is_spinning returns whether the motor group is spinning, as a Boolean value. This can be used to control the timing of other behaviors based on the motor group’s movement.
True— The motor group is spinning.False— The motor group is not spinning.
This method works together with the following Motion methods that have the wait parameter: spin_for and spin_to_position.
Usage:
fork_motor_group.is_spinning()
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |
posición#
A motor group’s position is how far it has spun, measured in DEGREES or TURNS. One turn is equal to 360 degrees. position returns the motor group’s current position.
Al inicio del proyecto, la posición del grupo motor se establece en 0 grados. Si el grupo motor gira una vuelta completa hacia adelante, la posición será de 360 grados o 1 vuelta. Si el grupo motor gira en la dirección opuesta, la posición será negativa.
Usage:
fork_motor_group.position(units)
Parámetros |
Descripción |
|---|---|
|
The unit to return the motor group position in: |
velocidad#
velocity returns how fast the motor group is spinning.
Un valor positivo indica que el grupo motor gira hacia adelante. Un valor negativo indica que el grupo motor gira hacia atrás.
Usage:
fork_motor_group.velocity(units)
Parámetros |
Descripción |
|---|---|
|
The velocity unit to return: |
Consola#
La consola muestra texto, números y valores de variables mientras se ejecuta un proyecto. Los métodos de la consola también permiten mover el cursor a una nueva fila, borrar la consola y agregar variables o valores de sensores a la pestaña Monitor.
Imprimir#
pantalla del cerebro impresión#
brain.screen.print displays text, numbers, or variable values in the Console using the current cursor position. It behaves like print on the Console API page.
Use brain.screen.next_row when you want the next printed value to start on a new row.
Usage:
brain.screen.print(value)
Parámetros |
Descripción |
|---|---|
|
El texto, número o valor de variable que se mostrará en la consola. |
def main():
# Display a message in the Console
brain.screen.print("Hello, robot!")
# VR threads — Do not delete
vr_thread(main)

pantalla.siguiente_fila#
brain.screen.next_row moves the cursor to column 1 on the next row in the Console. The next value printed will appear on that row.
Usage:
brain.screen.next_row()
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |
def main():
# Print on two rows
brain.screen.print("Row 1")
brain.screen.next_row()
brain.screen.print("Row 2")
# VR threads — Do not delete
vr_thread(main)

pantalla.cerebro.pantalla_limpia#
brain.screen.clear_screen clears all rows from the Console and moves the cursor back to Row 1.
Usage:
brain.screen.clear_screen()
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |
def main():
# Display text, then clear it after two seconds
brain.screen.print("This will disappear...")
wait(2, SECONDS)
brain.screen.clear_screen()
# VR threads — Do not delete
vr_thread(main)
Monitor#
variable_de_monitor#
monitor_variable adds one or more predefined variables to the Monitor tab in VEXcode. This lets you watch a variable’s value change while a project is running.
Variables must be global for monitor_variable to monitor them successfully. Provide each variable name as a string.
Usage:
monitor_variable(“variable”)
monitor_variable(“variable1”, “variable2”)
Parámetros |
Descripción |
|---|---|
|
El nombre de una variable global predefinida que se desea monitorizar, especificado como una cadena de texto. Para monitorizar más de una variable, separe cada nombre con una coma. |
def main():
# Monitor the amount of loops
global loops
monitor_variable("loops")
# Drive in a square 3 times
for loops in range(12):
drivetrain.turn_for(RIGHT, 90, DEGREES)
drivetrain.drive_for(FORWARD, 150, MM)
# VR threads — Do not delete
vr_thread(main)
sensor_de_monitor#
monitor_sensor adds one or more sensor values to the Monitor tab in VEXcode. This lets you watch sensor values change while a project is running.
Proporcione cada valor del sensor como una cadena de texto.
Usage:
monitor_sensor(“sensor”)
monitor_sensor(“sensor1”, “sensor2”)
Parámetros |
Descripción |
|---|---|
|
The sensor value to monitor, given as a string. To monitor more than one sensor value, separate each sensor value with a comma. Supported sensor identifiers include:
|
def main():
# Monitor the robot's heading
monitor_sensor("drivetrain.heading")
drivetrain.turn_for(RIGHT, 450, DEGREES)
# VR threads — Do not delete
vr_thread(main)
Detección#
Óptico#
is_near_object#
is_near_object returns a Boolean indicating whether or not the Optical Sensor detects an object within range.
True– The Optical Sensor detects an object.False– The Optical Sensor does not detect an object.
Usage:
optical.is_near_object()
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |
color#
color returns an instance of a Color class, based on the detected hue value. These can be compared to predefined Color objects to create conditional statements.
Los colores posibles son:
NONERED- A hue value between 340° - 20°GREEN- A hue value between 80° - 140°BLUE- A hue value between 200° - 240°YELLOW- A hue value between 40° - 60°ORANGE- A hue value between 20° - 40°PURPLE- A hue value between 240° - 280°CYAN- A hue value between 140° - 200°
Note: The Optical Sensor is looking for hue ranges that match the specified color. For detecting specific hue ranges, see hue.
Usage:
optical.color()
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |
brillo#
brightness returns the amount of light reflected from the object as a decimal (float) representing a percent.
Un porcentaje más alto significa que se refleja más luz de vuelta al sensor óptico. Un porcentaje más bajo significa que se refleja menos luz.
Usage:
optical.brightness()
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |
matiz#
hue returns the hue value of the detected color as a decimal (float) from 0 to 359.
El matiz es una forma de describir el color utilizando números alrededor de una rueda de colores.

Usage:
optical.hue()
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |
objeto_detectado#
object_detected registers a function to be called whenever the Optical Sensor detects a new object.
Usage:
optical.object_detected(callback, arg)
Parámetros |
Descripción |
|---|---|
|
Una función definida previamente que se ejecuta cuando el sensor óptico detecta un nuevo objeto. |
|
Opcional. Una tupla que contiene los argumentos que se pasarán a la función de devolución de llamada. Consulte Uso de funciones con parámetros para obtener más información. |
objeto_perdido#
object_lost registers a function to be called whenever the Optical Sensor loses a detected object.
Usage:
optical.object_lost(callback, arg)
Parámetros |
Descripción |
|---|---|
|
Una función definida previamente que se ejecuta cuando el sensor óptico pierde un objeto detectado. |
|
Opcional. Una tupla que contiene los argumentos que se pasarán a la función de devolución de llamada. Consulte Uso de funciones con parámetros para obtener más información. |
Rotación#
posición_de_establecer#
set_position sets the current position of the Rotation Sensor to a value in degrees.
Usage:
rotation.set_position(position, units)
Parámetros |
Descripción |
|---|---|
posición |
La posición en la que se debe colocar el sensor de rotación. |
unidades |
Optional. The position unit: |
ángulo#
angle returns the current angle of the sensor as a float.
Usage:
rotation.angle(units)
Parámetros |
Descripción |
|---|---|
unidades |
Optional. The angle unit:
|
posición#
position returns the total rotational position.
Usage:
rotation.position(units)
Parámetros |
Descripción |
|---|---|
unidades |
Optional. The position unit:
|
GPS#
posición_x#
x_position returns the current x coordinate of a GPS (Game Positioning System™) Sensor on the field.
Usage:
gps.x_position(units)
Parámetros |
Descripción |
|---|---|
unidades |
The unit of the offset value: |
posición_y#
y_position returns the current y coordinate of a GPS (Game Positioning System™) Sensor on the field.
Usage:
gps.y_position(units)
Parámetros |
Descripción |
|---|---|
unidades |
The unit of the offset value: |
título#
heading returns the heading that the robot is currently facing based on the GPS (Game Positioning System™) Sensor’s readings from 0 to 359 degrees.
Usage:
gps.heading()
Parámetros |
Descripción |
|---|---|
Este método no tiene parámetros. |