机器人专用 Python#
介绍#
V5RC 24-25 高风险 游乐场采用了专为该游乐场设计的独有结构,包括两种电机选项、AI 视觉传感器、光学传感器、旋转传感器和游戏定位系统 (GPS) 传感器。
所有标准的 VEXcode VR 方法都可用于 V5RC 25-26 Push Back 游乐场。
以下是所有可用的 Playground 特定方法列表:
运动控制——移动并跟踪机器人的电机。
操作
spin– Spins the selected motor or motor group indefinitely.spin_for– Spins a motor or group for a specific distance in degrees or turns.spin_to_position– Spins a motor or motor group to a set position.stop– Stops a specific motor or motor group from spinning.
变异因子
set_position– Sets the encoder value of a motor or motor group.set_velocity– Sets the speed of a motor or motor group as a percentage.set_timeout– Limits how long a motor block waits before giving up if movement is blocked.
Getters
is_done– Returns a Boolean indicating whether the motor is no longer spinning.is_spinning– Returns a Boolean indicating whether the motor is currently spinning.position– Returns the motor’s current rotational position in degrees or turns.velocity– Returns the motor’s current velocity in % or rpm.
人工智能视觉 - 使用人工智能视觉传感器捕捉和分析物体。
Getters
take_snapshot– Returns a tuple of detected objects based on a given signature.
特性
width– Width of the detected object in pixels.height– Height of the detected object in pixels.centerX– X position of the object’s center in pixels.centerY– Y position of the object’s center in pixels.originX– X position of the object’s top-left corner in pixels.originY– Y position of the object’s top-left corner in pixels.id– Classification or tag ID of the object.
感知——利用机器人的各种传感器。
光学的
is_near_object– Returns whether a detected object is near the Optical Sensor.color– Returns the color detected from the Optical Sensor.brightness– Returns the brightness percentage detected by the sensor.hue– Returns the hue value of the detected color.object_detected– Registers a callback function for when the Optical Sensor detects an object.object_lost– Registers a callback function for when the Optical Sensor loses an object.
旋转
set_position– Sets the current position of the Rotation Sensor to a specific value.angle– Returns the current angle of the sensor between 0 and 359.99 degrees.position– Returns the total rotational position in degrees or turns.
全球定位系统
x_position– Returns the current x coordinate of a GPS Sensor on the field.y_position– Returns the current y coordinate of a GPS Sensor on the field.heading– Returns the heading that the robot is currently facing based on the GPS Sensor’s readings from 0 to 359 degrees.
本页示例使用 Playground 的默认起始位置。
运动#
行动#
旋转#
spin spins a motor or motor group in the specified direction indefinitely.
用法:
此方法可以使用两种可用的电机对象之一,如下所示:
发动机 |
命令 |
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参数 |
描述 |
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The direction for the motor to spin:
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def main():
# Lift the Arm up before moving
arm_motor.spin(FORWARD)
wait(1, SECONDS)
arm_motor.stop()
# VR threads — Do not delete
vr_thread(main)
spin_for#
spin_for spins a motor or motor group for a given amount of degrees or turns.
用法:
此方法可以使用两种可用的电机对象之一,如下所示:
发动机 |
命令 |
|---|---|
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参数 |
描述 |
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The direction for the motor to spin:
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电机旋转的距离,以整数表示。 |
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The unit that represents the distance to rotate:
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Optional.
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def main():
# Lift the Arm up before moving
arm_motor.spin_for(FORWARD, 400, DEGREES)
# VR threads — Do not delete
vr_thread(main)
自旋至位置#
spin_to spins a motor or motor group to a given position.
用法:
此方法可以使用两种可用的电机对象之一,如下所示:
发动机 |
命令 |
|---|---|
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参数 |
描述 |
|---|---|
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电机旋转的具体角度或圈数。 |
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The unit that represents the angle to rotate to:
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Optional.
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def main():
# Lift the Arm up before moving
arm_motor.spin_to_position(400, DEGREES)
# VR threads — Do not delete
vr_thread(main)
停止#
stop stops a motor or motor group from spinning.
用法:
此方法可以使用两种可用的电机对象之一,如下所示:
发动机 |
命令 |
|---|---|
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参数 |
描述 |
|---|---|
此方法没有参数。 |
def main():
# Lift the Arm up before moving
arm_motor.spin(FORWARD)
wait(1, SECONDS)
arm_motor.stop()
# VR threads — Do not delete
vr_thread(main)
变异体#
设置位置#
set_position sets a motor’s or motor group’s encoder position to the given position value.
用法:
此方法可以使用两种可用的电机对象之一,如下所示:
发动机 |
命令 |
|---|---|
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参数 |
描述 |
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要设置的电机编码器的具体整数值。 |
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The unit that represents the angle to rotate to:
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def main():
# Make the raised Arm as the new 0 degrees position
arm_motor.spin_to_position(400, DEGREES)
arm_motor.set_position(0, DEGREES)
# VR threads — Do not delete
vr_thread(main)
设置速度#
set_velocity sets the speed of a motor or motor group.
用法:
此方法可以使用两种可用的电机对象之一,如下所示:
发动机 |
命令 |
|---|---|
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参数 |
描述 |
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V5 电机的转速,范围从 0 到 100。 |
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The unit that represents the new velocity:
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def main():
# Lift the Arm up before moving
arm_motor.set_velocity(100, PERCENT)
arm_motor.spin_to_position(400, DEGREES)
# VR threads — Do not delete
vr_thread(main)
设置超时#
set_timeout sets a time limit for a motor’s or motor group’s movement commands. This prevents Motion commands that do not reach their intended position from preventing subsequent commands from running.
用法:
此方法可以使用两种可用的电机对象之一,如下所示:
发动机 |
命令 |
|---|---|
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参数 |
描述 |
|---|---|
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电机停止前等待的时间。 |
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The unit to represent the timeout:
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def main():
# Lift the Arm up before moving
arm_motor.set_timeout(1, SECONDS)
arm_motor.spin_for(FORWARD, 3, TURNS)
# VR threads — Do not delete
vr_thread(main)
获取器#
已完成#
is_done returns a Boolean indicating whether the specified motor or motor group is not spinning.
True– The specified motor is not spinning.False– The specified motor is spinning.
用法:
此方法可以使用两种可用的电机对象之一,如下所示:
发动机 |
命令 |
|---|---|
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参数 |
描述 |
|---|---|
此方法没有参数。 |
正在旋转#
is_spinning returns a Boolean indicating whether the specified motor or motor group is spinning.
True– The specified motor is spinning.False– The specified motor is not spinning.
用法:
此方法可以使用两种可用的电机对象之一,如下所示:
发动机 |
命令 |
|---|---|
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参数 |
描述 |
|---|---|
此方法没有参数。 |
位置#
position returns the total distance the specified motor or motor group has rotated.
用法:
此方法可以使用两种可用的电机对象之一,如下所示:
发动机 |
命令 |
|---|---|
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参数 |
描述 |
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The units that represent the motor’s position:
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速度#
velocity returns the current rotational speed of the motor or motor group.
用法:
此方法可以使用两种可用的电机对象之一,如下所示:
发动机 |
命令 |
|---|---|
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|
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参数 |
描述 |
|---|---|
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The unit that represent the motor’s position:
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人工智能视觉#
获取器#
拍摄快照#
take_snapshot filters the data from the AI Vision Sensor frame to return a tuple.
该元组按宽度从大到小排序存储对象,索引从 0 开始。每个对象的属性 (#properties) 可以通过其索引访问。如果没有检测到匹配的对象,则返回空元组。
Usage:
ai_vision.take_snapshot(signature)
参数 |
描述 |
|---|---|
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Which signature to get data of. The only available signature is:
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def main():
# Lift the Arm to not block the AI Vision Sensor's field of view
arm_motor.spin_for(FORWARD, 350, DEGREES)
while True:
brain.screen.clear_screen()
# Display the data of the largest detected Game Element
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
if len(ai_objects) is not 0:
brain.screen.print("Center X: ", ai_objects[0].centerX)
brain.screen.next_row()
brain.screen.print("Center Y: ", ai_objects[0].centerY)
brain.screen.next_row()
else:
brain.screen.print("No object detected.")
wait(0.2, SECONDS)
# VR threads — Do not delete
vr_thread(main)
特性#
There are seven properties that are included with each object stored in a tuple after take_snapshot is used.
Some property values are based off of the detected object’s position in the AI Vision Sensor’s view at the time that take_snapshot was used. The AI Vision Sensor has a resolution of 320 by 240 pixels.
。宽度#
.width returns the width of the detected object in pixels, which is an integer between 1 and 320.
def main():
# Lift the Arm to not block the AI Vision Sensor's view
arm_motor.spin_for(FORWARD, 350, DEGREES)
# Display the width of the largest Game Element
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
if len(ai_objects) is not 0:
brain.screen.print(ai_objects[0].width)
# VR threads — Do not delete
vr_thread(main)
。高度#
.height returns the height of the detected object in pixels, which is an integer between 1 and 240.
def main():
# Lift the Arm to not block the AI Vision Sensor's view
arm_motor.spin_for(FORWARD, 350, DEGREES)
# Display the height of the largest Game Element
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
if len(ai_objects) is not 0:
brain.screen.print(ai_objects[0].height)
# VR threads — Do not delete
vr_thread(main)
.centerX#
.centerX returns the x-coordinate of the detected object’s center in pixels, which is an integer between 0 and 320.
def main():
# Lift the Arm to not block the AI Vision Sensor's view
arm_motor.spin_for(FORWARD, 350, DEGREES)
# Display the centerX of the largest Game Element
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
if len(ai_objects) is not 0:
brain.screen.print(ai_objects[0].centerX)
# VR threads — Do not delete
vr_thread(main)
.centerY#
.centerY returns the y-coordinate of the detected object’s center in pixels, which is an integer between 0 and 240.
def main():
# Lift the Arm to not block the AI Vision Sensor's view
arm_motor.spin_for(FORWARD, 350, DEGREES)
# Display the centerY of the largest Game Element
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
if len(ai_objects) is not 0:
brain.screen.print(ai_objects[0].centerY)
# VR threads — Do not delete
vr_thread(main)
.originX#
.originX returns the x-coordinate of the top-left corner of the detected object’s bounding box in pixels, which is an integer between 0 and 320.
def main():
# Lift the Arm to not block the AI Vision Sensor's view
arm_motor.spin_for(FORWARD, 350, DEGREES)
# Display the originX of the largest Game Element
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
if len(ai_objects) is not 0:
brain.screen.print(ai_objects[0].originX)
# VR threads — Do not delete
vr_thread(main)
.originY#
.originY returns the y-coordinate of the top-left corner of the detected object’s bounding box in pixels, which is an integer between 0 and 240.
def main():
# Lift the Arm to not block the AI Vision Sensor's view
arm_motor.spin_for(FORWARD, 350, DEGREES)
# Display the originY of the largest Game Element
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
if len(ai_objects) is not 0:
brain.screen.print(ai_objects[0].originY)
# VR threads — Do not delete
vr_thread(main)
。ID#
.id returns the ID of the detected AI Classification as an integer.
人工智能分类 |
ID |
签名 |
|---|---|---|
移动目标 |
0 |
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红环 |
1 |
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蓝环 |
2 |
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def main():
# Lift the Arm to not block the AI Vision Sensor's view
arm_motor.spin_for(FORWARD, 350, DEGREES)
# Display if a Mobile Goal is detected
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
if len(ai_objects) is not 0:
if ai_objects[0].id == GameElements.MOBILE_GOAL:
brain.screen.print("This is a Mobile Goal.")
else:
brain.screen.print("This is not a Mobile Goal.")
# VR threads — Do not delete
vr_thread(main)
传感#
光学的#
靠近对象#
is_near_object returns a Boolean indicating whether or not the Optical Sensor detects an object close to the sensor.
True– The object is close to the Optical Sensor.False– The object is not close to the Optical Sensor.
Usage:
front_optical.is_near_object()
参数 |
描述 |
|---|---|
此方法没有参数。 |
def main():
# Display if the Optical Sensor is detecting an object
brain.screen.print(front_optical.is_near_object())
# VR threads — Do not delete
vr_thread(main)
颜色#
color returns the color detected by the Optical Sensor.
返回颜色: |
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Usage:
front_optical.color()
参数 |
描述 |
|---|---|
此方法没有参数。 |
def main():
# Display the color of the ring on the Arm
brain.screen.print(front_optical.color())
# VR threads — Do not delete
vr_thread(main)
亮度#
brightness returns the brightness value detected by the Optical Sensor as a percent from 0% to 100%.
Usage:
front_optical.brightness()
参数 |
描述 |
|---|---|
此方法没有参数。 |
色调#
hue returns the hue detected by the Optical Sensor.
色调值范围从 0 到 359 度,对应于下图所示色轮上的位置。

Usage:
front_optical.hue()
参数 |
描述 |
|---|---|
此方法没有参数。 |
def main():
# Display the hue of the ring on the Arm.
brain.screen.print("Hue: ", optical.hue())
# VR threads — Do not delete
vr_thread(main)
检测到目标#
object_detected registers a callback function for when the Optical Sensor detects an object.
Usage:
front_optical.object_detected(callback, arg)
参数 |
描述 |
|---|---|
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当检测到物体时将调用的函数。 |
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可选。用于向回调函数传递参数的元组。 |
丢失对象#
object_lost registers a callback function for when the Optical Sensor loses a previously detected object.
Usage:
front_optical.object_lost(callback, arg)
参数 |
描述 |
|---|---|
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当检测到的物体丢失时,将调用该函数。 |
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可选。用于向回调函数传递参数的元组。 |
旋转#
设置位置#
set_position sets the current position of the Rotation Sensor to a value in degrees.
Usage:
pusher_rotation.set_position(position, units)
参数 |
描述 |
|---|---|
位置 |
旋转传感器的设置位置。 |
单位 |
Optional. The unit of measurement:
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角度#
angle returns the current angle of the sensor as a float.
Usage:
pusher_rotation.angle(units)
参数 |
描述 |
|---|---|
单位 |
Optional. The unit of measurement:
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位置#
position returns the total rotational position.
Usage:
pusher_rotation.position(units)
参数 |
描述 |
|---|---|
单位 |
Optional. The unit of measurement:
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全球定位系统#
x_position#
x_position returns the current x coordinate of a GPS (Game Positioning System™) Sensor on the field.
Usage:
gps.x_position(units)
参数 |
描述 |
|---|---|
单位 |
The unit of the offset value:
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y 位置#
y_position returns the current y coordinate of a GPS (Game Positioning System™) Sensor on the field.
Usage:
gps.y_position(units)
参数 |
描述 |
|---|---|
单位 |
The unit of the offset value:
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标题#
heading returns the heading that the robot is currently facing based on the GPS (Game Positioning System™) Sensor’s readings from 0 to 359 degrees.
Usage:
gps.heading()
参数 |
描述 |
|---|---|
此方法没有参数。 |