Ελεγχος#
Εισαγωγή#
Το Control στην Python σάς επιτρέπει να λέτε στο ρομπότ πότε να περιμένει, πότε να επαναλαμβάνει ενέργειες, πώς να λαμβάνει αποφάσεις και πότε να τερματίζει το έργο.
Παρακάτω είναι μια λίστα με τα διαθέσιμα στοιχεία ελέγχου, συμπεριλαμβανομένων μεθόδων και βασικών λέξεων-κλειδιών Python:
wait– Pauses the project for a given time.for– Repeats code for each item in a sequence.if– Runs code if a condition is true.if/else– Runs different code depending on a condition.if/elif/else– Checks multiple conditions in order.while– Repeats code while a condition is true.break– Exits a loop immediately.stop_program– Ends the running program.pass– Placeholder used when no action is needed.
Περιμένετε#
wait pauses for a specific amount of time before moving to the next line of code.
Usage:wait(time, units)
Παράμετροι |
Περιγραφή |
|---|---|
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Ο χρόνος αναμονής, ως θετικός ακέραιος αριθμός ή δεκαδικός αριθμός. |
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The unit that represents the wait time: |
# Build Used: Super Code Base 2.0
def main():
# Turn right for one second
drivetrain.turn(RIGHT)
wait(1, SECONDS)
drivetrain.stop()
# Start threads — Do not delete
start_thread(main)
για#
for repeats a set of actions a specific number of times. for can be used to loop through items in lists, tuples, dictionaries, sets, strings, or for a specified amount of loops with range.
Χρήση:
for value in expression_list:
pass
Στοιχεία |
Περιγραφή |
|---|---|
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Μια προσωρινή μεταβλητή που αποθηκεύει το τρέχον στοιχείο στην επανάληψη. |
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Η συλλογή στοιχείων που επαναλαμβάνονται (π.χ. λίστα, συμβολοσειρά, εύρος). |
# Build Used: Super Code Base 2.0
def main():
# Move in a square path
for index in range(4):
drivetrain.drive_for(FORWARD, 100, MM)
drivetrain.turn_for(RIGHT, 90)
# Start threads — Do not delete
start_thread(main)
αν#
if runs the indented block of code if the condition is True.
Χρήση:
if condition:
pass
Στοιχεία |
Περιγραφή |
|---|---|
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An expression or variable that is checked when the statement runs. If it is |
# Build Used: Super Code Base 2.0
def main():
# Turn when the bumper is pressed
while True:
if bumper.is_pressed():
drivetrain.turn_for(RIGHT, 90)
wait(0.1, SECONDS)
# Start threads — Do not delete
start_thread(main)
αν/αλλιώς#
if and else determine which indented block of code runs based on whether the condition is True or False.
Χρήση:
if condition:
pass
else:
pass
Στοιχεία |
Περιγραφή |
|---|---|
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An expression or variable that is checked when the statement runs. If it is |
# Build Used: Super Code Base 2.0
def main():
# Turn when the bumper is pressed
while True:
if bumper.is_pressed():
drivetrain.turn(RIGHT)
else:
drivetrain.stop()
wait(0.1, SECONDS)
# Start threads — Do not delete
start_thread(main)
αν/ελιφ/αλλιώς#
The if/elif/else structure selects which indented block of code runs based on conditions:
ifruns its block if the condition isTrue.elifchecks additional conditions only if all previous conditions areFalse. Multipleelifstatements can be used.elseruns its block only if none of the previous conditions areTrue.
Χρήση:
if condition:
pass
elif condition:
pass
else:
pass
Στοιχεία |
Περιγραφή |
|---|---|
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An expression or variable that is checked when the statement runs. The first condition that is |
# Build Used: Super Code Base 2.0
def main():
# Change the LED while turning
drivetrain.turn(RIGHT)
while True:
if drivetrain.get_heading() < 120:
bumper.set_color(OFF)
elif drivetrain.get_heading() < 240:
bumper.set_color(RED)
else:
bumper.set_color(GREEN)
wait(0.2, SECONDS)
# Start threads — Do not delete
start_thread(main)
ενώ#
while repeatedly runs code as long as the condition is True. It can also be used like a “forever” by using True as the condition, or a “wait until” by adding not to the condition, as shown in the examples below.
Χρήση:
while condition:
pass
Στοιχεία |
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|---|---|
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An expression or variable that is checked before each iteration. If it is |
# Build Used: Super Code Base 2.0
def main():
# Turn when the bumper is pressed
while True:
if bumper.is_pressed():
drivetrain.turn(RIGHT)
else:
drivetrain.stop()
wait(0.1, SECONDS)
# Start threads — Do not delete
start_thread(main)
# Build Used: Super Code Base 2.0
def main():
# Turn the other direction when the bumper is pressed
drivetrain.turn(LEFT)
while not bumper.is_pressed():
wait(0.2, SECONDS)
drivetrain.turn(RIGHT)
# Start threads — Do not delete
start_thread(main)
διακοπή#
break exits a loop immediately. break can be used to leave loops that otherwise would loop forever.
Χρήση:
break
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Περιγραφή |
|---|---|
Αυτή η λέξη-κλειδί δεν έχει παραμέτρους. |
# Build Used: Super Code Base 2.0
def main():
# Stop turning after pressing the bumper
while True:
drivetrain.turn(RIGHT)
if bumper.is_pressed():
break
wait(0.2, SECONDS)
drivetrain.stop()
bumper.set_color(RED)
# Start threads — Do not delete
start_thread(main)
stop_program#
stop_program ends a running project.
Usage:stop_program()
Παράμετροι |
Περιγραφή |
|---|---|
Αυτή η μέθοδος δεν έχει παραμέτρους. |
# Build Used: Super Code Base 2.0
def main():
# Stop the project after pressing the bumper
while True:
drivetrain.turn(RIGHT)
if bumper.is_pressed():
break
wait(0.2, SECONDS)
stop_program()
# Start threads — Do not delete
start_thread(main)
πέρασμα#
pass is a placeholder for future code and can be used to avoid errors in empty loops, conditionals, and functions.
Χρήση:
pass
Παράμετροι |
Περιγραφή |
|---|---|
Αυτή η λέξη-κλειδί δεν έχει παραμέτρους. |
if condition:
pass
def function():
pass