Turning Your Robot#

Turning Your Robot

This tutorial walks you through using the turn for block to turn your robot in VEXcode GO. By the end, you’ll have a project that turns your robot around.

  1. Make sure your robot is configured with a Drivetrain, so you see the Drivetrain blocks in the toolbox. See Configuring Devices if you haven’t added one yet.

Screenshot of the toolbox with the Drivetrain category open, showing its drive blocks.
  1. Attach a turn for block below the when started block.

A turn for block connected below when started.#
    when started :: hat events
        turn [right v] for (90) degrees ▶
  1. Change the angle parameter to 180.

Screenshot of the turn for block's degrees value highlighted, changed to 180.
  1. Make sure your robot is connected to VEXcode, then select Start to run the project. The robot will turn around to face the opposite direction.

Screenshot of the VEXcode GO toolbar, with the Start button highlighted.