保险杠#
初始化保险杠类#
使用以下构造函数创建 Bumper Switch:
The bumper
constructor creates a bumper object in the specified Three Wire Port:
范围 |
描述 |
---|---|
|
必须先创建 Brain 或 3-Wire Expander,然后才能使用 Bumper 类构造函数创建对象。
// Create the Brain.
brain Brain;
// Construct a Bumper Switch "BumperA" with the
// bumper class.
bumper BumperA = bumper(Brain.ThreeWirePort.A)
This BumperA
object will be used in all subsequent examples throughout this API documentation when referring to Bumper class methods.
类方法#
pressed()#
The pressed(callback)
method registers a function to be called when the Bumper Switch is pressed.
参数 |
描述 |
---|---|
打回来 |
当保险杠被按下时将调用的函数。 |
**返回:**事件类的一个实例。
// Define the BumperPressed function with a void return type,
// showing it doesn't return a value.
void BumperPressed() {
// The Brain will print that the Bumper Switch was pressed on the
// Brain's screen.
Brain.Screen.print("Bumper pressed");
}
int main() {
// Initializing Robot Configuration. DO NOT REMOVE!
vexcodeInit();
// Run BumperPressed when the value of the Bumper Switch is pressed.
BumperA.pressed(BumperPressed);
}
released()#
The released(callback)
method registers a function to be called when the Bumper Switch is released.
参数 |
描述 |
---|---|
打回来 |
当保险杠被释放时将调用的函数。 |
**返回:**事件类的一个实例。
// Define the BumperReleased function with a void return
// type, showing it doesn't return a value.
void BumperReleased() {
// The Brain will print that the Bumper Switch was released
// on the Brain's screen.
Brain.Screen.print("Bumper released");
}
int main() {
// Initializing Robot Configuration. DO NOT REMOVE!
vexcodeInit();
// Run bumperReleased when the value of the Bumper Switch is released.
BumperA.released(bumperReleased);
}
pressing()#
The pressing()
method checks if the Bumper Switch is currently being pressed.
Returns: An integer value representing the state of the Bumper Switch. A 1
is returned if the Bumper Switch is being pressed. A 0
will be returned if it is not.